The Thief is a unique and complicated class, and it won’t be the last.
“We’ve gone from the most basic professions and gone into the stranger ones; the ones that break our rules,” says Eric Flannum. “We’ve got two more unannounced, and those are quite different in the way that they play.”
- Monday – On the blog today, designer Devon Carver explores the Village of Smokestead, a key location in the charr starter area and explains the iterative process behind this map’s creation.
- Tuesday – In this blog post full of audio clips of charr chatter, writer Scott McGough will show how writing and sound design come together to create a compelling, immersive environment for players.
- Wednesday – We’ll talk to the artists responsible for the visual look of the charr – Katy Hargrove, Kekai Kotaki, and Kristen Perry.
- Thursday – We’re updating the charr page on GuildWars2.com with new charr background text by Jeff Grubb and a video tour of the charr homeland.
- Friday – Lore and Continuity Designer Ree Soesbee illustrates the ferocious, competitive nature of charr society in this loreful charr blog post.
...there are few parts of this new game world that are inaccessible.
Titles in Guild Wars 2 will be much more cosmetic than they were in Guild Wars. We do not plan to associate any emotes or abilities with our titles but instead use them as cosmetic rewards in various systems. While the majority of titles are gained through achievements there are many other ways to gain access to new titles such as through the personality system, the Hall of Monuments, and the personal story.
Players will start off in their own home maps. Here, they will be able to take control of vital locations and get a feel for how our capture system works. Once they travel to the center map, each team begins at their own portal keep. From here they can move out and fight for control of various landmarks while battling players from other teams. We anticipate the battles to cross back and forth between the center map and the outlying home maps as teams gain and lose footholds.
But we also have less hardcore rewards – achievements and titles and stuff, similar to Xbox achievements, so just by doing things in the gain you get them.
Somewhere in all of that it said that all races could have engineers. How would a Sylvari do has an engineer? Asuran I could see, but a Sylvari? The illogic of a flamethrower wielding plant based individual would be worth a try.
Q: It’s difficult for me to visualize a nature-oriented sylvari as a tech-heavy engineer. How does the engineer fit with concept of each of the playable races?
A: The first engineers came from the ranks of the charr Iron Legion, who were innovative weaponsmiths. Soon other races began to take notice of how effective this new technology was, engineers from all background began to appear all over Tyria. Players in general are exceptional and unusual figures, heroes who stand out among their people. Just as there are asura warriors and norn necromancers, it’s not unheard of for an inquisitive, mechanically-inclined sylvari to become an engineer.