Mike & Bob's Cata Raid Group - Update

Thanks Ben,

This is useful information. I like your spacing strategy and your right on the slimes - rooting and other slows FTW. We are close, but as Mike noted we keep dieing to the same things - Slimes, Arcane Annihilator, and Electron's Charge...

We need to be 100% raid aware to take this fight down. And as we have noted, one death is enough to wipe the group in many cases... Stay alive, play smart, be very quick on target swapping (even if it stops a cast), and remember that this is not a DPS race fight. :D
 
One difference I noticed between the two raids in that in one only the healers would stand in the power generator and in the other every one did...clustering in the power generator allows for more chance of the electron charge hitting people or slimes exploding and killing people. I know that the reason behind this is increased dps but as was mentioned it isn;t a dps race and you may want to change your strategy on that a bit until you stop dying to electron charges, slimes and arcane annhilator.
 
Yay!! Congrats...that's a hard one to get past, but once you've done it a couple of times, it doesn't seem to hard :D
 
It was truly a great effort last night and our final attempt/downing of The Omnotron Council (of Woe) was flawless - excellent work and tons of fun!

Per Todd's comment above, take a serious look-see at that Maloriak fight. That's most 'prolly our next encounter.

:D

Here's the basic rundown of Maloriak:

Maloriak is a relatively straightforward fight that requires little more than proper coordination of your raid for one simple awareness phase and the final burn phase. In addition, there are adds that must be offtanked for a short while, as well as a couple spells requiring interruption. Don't be too intimidated, though... at its core, this encounter is a tank and spank.

First, it's important to assign players to interrupt Arcane Storm. You can increase the cast time of this ability with Slow or Curse of Tongues (etc.), so be sure to assign someone to toss that on as well. Arcane Storm is a channeled AoE that can quickly wipe the raid if not interrupted. You will also need an offensive dispeller to remove Remedy, a heal over time spell Maloriak will occasionally cast on himself. It heals for increasingly larger amounts the longer it's on him, so get rid of it as quickly as possible.

During Phase 1, Maloriak will occasionally run to his cauldron and toss in one of three vials: red, green, and blue. Each vial causes him to gain new abilities unique to that color, so be aware of what he's selecting and respond appropriately. Whenever Maloriak tosses in a Red Vial, he will gain the abilities Scorching Blast and Consuming Flames. Consuming Flames is a small Damage over Time spell that becomes significantly more dangerous if the affected player takes any other magic damage. Scorching Blast is an AoE frontal cone fire spell that splits its damage amongst all players in range. Have your raid stack up, and the player with scorching blast can simple run out. Face Maloriak to the raid, heal through the fire damage, and the phase is trivial.

When he tosses in a Blue Vial, he gains the abilities Flash Freeze and Biting Chill. Biting chill causes a single player to deal frost damage to all other players within 6 yards, so have the ranged be spread out and assign an area for melee to run when this ability affects them. Flash Freeze will encase a player and all players within 6 yards in a block of ice which must be broken in order to free the player. They have fairly low health, so a few quick hits will do the trick.

Every third vial is sure to be a Green Vial. Maloriak will coat everything in the room with Debilitating Slime, increasing Damage Taken by 100%. This is your solution to dealing with the adds. During the fight, Maloriak will cast "Release Abberations," releasing three adds at a time. These adds take significantly reduced damage unless under the effect of Debilitating Slime, so your best bet is to have a tank round them up and hold them until the Green Vial phase. There are 18 adds total that can be released, and you only want two Green Vials in order to beat the enrage timer. Allow him to release 9 adds before each Green Vial, and then interrupt any additional casts of "Release Abberations" until Green Vial is cast again and your raid can AoE down the mobs.

During the final phase, he releases two adds called Prime Subjects. These need to be picked up quickly, as they will lock on to their target a few seconds after being released and fixate on them until death. Have the tank pick these up, and your raid can comfortably ignore them to focus on burning down Maloriak. Maloriak will cast lines of fire at your tank, so face him towards the wall, slowly kite him around the room, and ensure that no one is standing behind the tank. There are also two AoEs going out in the form of Absolute Zero and Poison Nova. Poison Nova is a small dot that must simply be healed through, while Absolute Zero summons a void zone under a player, producing an orb that will explode if a player touches it.

This fight sounds significantly more complicated than it actually is. I'll provide footage of the entire fight with some commentary, simplifying the strategy discussion along with comments on how we handled each phase.
 
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We're looking for a healer for tonight's run. Raid gearing and Blackwing Depths experience a plus. We're going to slap around Maloriak and see if he coughs up any gear... :D
 
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