Sample chapter from Ghosts of Ascalon, also can pre-order the book from the site.
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Sample chapter from Ghosts of Ascalon, also can pre-order the book from the site.
...the towers[dungeons] are part of the game and can be performed by a group of up to 5 players. We believe that this is an appropriate size for the dungeon difficulty that we established.
Players will not be able to make them in dual formats PvP World vs World.
Well, I can say that no profession is known healer in Guild Wars 2.
There are currently no possibility to walk in Guild Wars 2. Your characters have so many places to visit - they run!
While you are downed or defeated, any other player can come to you and interact with you to bring you back to life. We call this "reviving," and everyone, regardless of profession, can do this starting at Level 1.
(but they are still going to give us death penalties anyway...humm.)The cherry on top of all of this: Guild Wars 2 will have a much milder death penalty... Death penalties make death in-game a more tense experience. It just isn't fun. We want to get you back into the action (fun) as quickly as possible. Defeat is the penalty; we don't have to penalize you a second time.
...Guild Wars 2 does not have a dedicated healing class.
We examined what it was about the healer archetypes that people really enjoyed, and we took a look at what it was about those archetypes that made the game less enjoyable. Then we created professions to appeal to those types of players.
[Check out Xion's link to read the details]Ultimately, DPS/heal/tank just didn't cut it in our book...er, game...Instead, we break these trinity categories down into a cooler, more versatile system:
Knockdown is one of the strongest forms of control in Guild Wars 2, but you won't see a character that can just keep knocking someone down indefinitely, and you won't see a knockdown that puts an enemy out for so long that they won't be able to react.
(but they are still going to give us death penalties anyway...humm.)