Prophet Elhanan
New Member
Here is some more info on the dynamic events in GW2.
http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/
Here are some great quotes from the article...
"In Guild Wars 2, our event system won't make you read a huge quest description to find out what's going on. You'll experience it by seeing and hearing things in the world. If a dragon is attacking, you won't read three paragraphs telling you about it, you'll see buildings exploding in giant balls of fire, and hear characters in the game world screaming about a dragon attack."
"In Guild Wars 2, if a character tells you ogres are coming to destroy a house, they will really come and smash down the house if you don't stop them!"
"All players that fully participate in an event are rewarded for doing so; everyone who helps kill a monster or blow up an enemy catapult will get credit for doing so. There is no kill stealing and no quest camping. Everyone works together towards the common goal of the event and everyone is rewarded for doing so."
There is one quote in here I could not disagree with more...
"The other, even more common(player), wants to make alternate characters and play through the same as many different ways with as many different characters as possible..."
I know of very few players who actually enjoy replaying missions and quest. The story gets old and the newness of the game is lost having to repeat the same things over and over and over and over and over and over... Sound like a big grind to me. These next quotes do help alleviate some of the negative feelings toward the previous.
"Our dynamic event system in Guild Wars 2 ensures this sense of joy from discovery is never lost in the game world! Every time you enter any map in the game, completely different events and situations could be occurring to discover in a new and different way."
"As an added bonus, we've also hidden hundreds of events all over the world that require interaction with the game world. This helps give an extra sense of reward and discovery for those who seek to explore the entire world. Finding an entrance to a secret cave deep at the bottom of the ocean ...removing a glowing orb from the cave... reading the spells written on an ancient wizard's spell book in a ruined castle... at the top of the highest mountain peak could open a portal to another world and trigger a chain of events.."
-Proph.
http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/
-Proph.
http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/
Here are some great quotes from the article...
"In Guild Wars 2, our event system won't make you read a huge quest description to find out what's going on. You'll experience it by seeing and hearing things in the world. If a dragon is attacking, you won't read three paragraphs telling you about it, you'll see buildings exploding in giant balls of fire, and hear characters in the game world screaming about a dragon attack."
"In Guild Wars 2, if a character tells you ogres are coming to destroy a house, they will really come and smash down the house if you don't stop them!"
"All players that fully participate in an event are rewarded for doing so; everyone who helps kill a monster or blow up an enemy catapult will get credit for doing so. There is no kill stealing and no quest camping. Everyone works together towards the common goal of the event and everyone is rewarded for doing so."
There is one quote in here I could not disagree with more...
"The other, even more common(player), wants to make alternate characters and play through the same as many different ways with as many different characters as possible..."
I know of very few players who actually enjoy replaying missions and quest. The story gets old and the newness of the game is lost having to repeat the same things over and over and over and over and over and over... Sound like a big grind to me. These next quotes do help alleviate some of the negative feelings toward the previous.
"Our dynamic event system in Guild Wars 2 ensures this sense of joy from discovery is never lost in the game world! Every time you enter any map in the game, completely different events and situations could be occurring to discover in a new and different way."
"As an added bonus, we've also hidden hundreds of events all over the world that require interaction with the game world. This helps give an extra sense of reward and discovery for those who seek to explore the entire world. Finding an entrance to a secret cave deep at the bottom of the ocean ...removing a glowing orb from the cave... reading the spells written on an ancient wizard's spell book in a ruined castle... at the top of the highest mountain peak could open a portal to another world and trigger a chain of events.."
-Proph.
http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/
-Proph.
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