[7F]LarryBoy
New Member
I find if i'm in the middle often the OTs are out of range when they're in the pool. *shrug*
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Heals? What heals?Yeah, they should not need any life-saving heals over there. I don't think we had any issues with that last night (range) Being mid doesn't mean you have to be directly center, you could be mid left or right. And I think our healers had range on everyone.
The "easiest" way to kill the Assembly of Iron is to kill Steelbreaker first. (Hard Mode, after all, is simply killing him last.)
Have your tanks separate the Assembly of Iron. If you have three tanks available, using one tank per Iron Council member is best. However, you can have one tank (on Normal) handle both Runemaster and Stormcaller. Your other tank will be on Steelbreaker. Since Steelbreaker has a limited-range area effect aura, you want to kite him away from the tank and healer who's handling Runemaster and Stormcaller.
Kill Steelbreak first. Be prepared to counter Fusion Punch with defensive cooldowns. Other than Fusion Punch, Steelbreaker's incredible damage, and interference from the other two iron-men, it's a basic tank and spank. Again, be very careful to get your ranged on top of any Rune of Power, since it'll buff their damage and speed you along. If your Mages can steal some Runes of Power from Runemaster along the way, so much the better.
Kill Runemaster next. At this point, have the tank who was on Steelbreaker peel Stormcaller away. Watch out for Runemaster's new Rune of Death ability, but hopefully everyone is well trained to not-stand-in-stuff. This part really shouldn't take long, but your mileage may vary. (If you lost folks while killing Steelbreaker, for example, you might be a little low on DPS.)
Lastly, kill Brundir. This is so much about interrupting and kiting that, if you have those two skills down, you really won't have much trouble. The hardest part is behind you, really.
No need to apologize Mike - the advantage of being raid leader is that you get to pick.
I know Rob was pulling and rooting but IMHO this fight calls for a mage/boomkin to root/freeze the add in the fire and then burst it when it's brittle. I also didn't know that whoever survives the flame pot gets a 10 sec 150% Haste buff.