SKLURB
Called from Darkness Web Developer
A Marskman/Ranger/Bard build sounds like the logical and responsible build for people wanting to help their parties...
...but I just can't resist the allure of a Hunter/Rogue hybrid. I can it now:
"Well, I see this lone boar attacking me, and I know it belongs to someone, but I can't--HURK!" Crit backstab.
Yesss.
haha
That Marskman/Ranger/Bard build is a strong build for group, solo, and pvp really. Nice all around.
Assassin is the only Rogue soul that can get indefinite stealth 21 points into the tree. All other rogue souls get the 30 second stealth ala WAR. Still, 30 seconds can be plenty of time to do the deed.
I was also considering a ranged/melee build but need to work out the specifics. Many testers have been saying it's best to keep ranged souls with ranged, but I can be pretty obstinate about that stuff until I try it 40 different ways before coming to the same conclusion. =P I plan to try some type of either Ranger/Bard/21pt Assassin, or Marks/Ranger/21pt Assassin, or Marksman/21pt Assassin/Riftstalker(nice survival rogue soul)
I will likely level with something more cookie cutter until I have enough levels to distribute the points in a functional fashion.
Saboteur is pretty epic. The damage from five Adhesive Bombs and Detonate is insane. I tried Marks/Rang/Sab on Beta 5, and loved it. But I think I plan on Night/Rang/Bard at release. I want the melee and stealth when needed, and Ranger has my type of playstyle: Hunter! Bard buffs and off-heals seem like they'd synergize(sp?) really well with just about anything.
I really like the big burst damage of the Saboteur class. You can be unpredictable and set off detonates with 1 or 2 combo pts setting them up to not expect the big 5pt BOOM. Doing Warfronts in voice chat and coordinating multiple detonates or other classes burst abilities on healers will be quite the time.
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