fantastic game vs Naruto
Even though we both played like nubs, especially naruto, I feel like this was one of my better games. Lots of intense action, crazy expanding going on, and lots of good unit control (well, decent control on my part).
http://www.sc2replayed.com/replay-videos/7154
eskunu vs Naruto post-game review
Naruto vs eskunu on Xel-Naga Caverns
Self Critique
0115 – Bad supply depot placement. If you’re up against zerg and not walling off, you need to place your first few buildings around your command center and minerals, so that zerglings have a more difficult time getting to your mineral line. Ideally, eskunu should have placed the supply depot farther left at the 10 oclock position of the CC, or at the 5 oclock. Also, the barracks should have been placed better.
0430 – In my opinion this is a safe fast expand build, so good job on that. It could potentially confuse the other player thinking that you’re doing a one-base play, but really eskunu is just making a few marines until he can afford the expansion. This also helps prevent some of the harass
0445 – waited too long to place the CC
0700 – I’ve spent too much time just waiting around in my base. The least I could have done is send out a marine scout to check to see if zerg had his third base going. Really, I should have known that if I were doing a fast expand, the zerg would have gotten a 3rd base by the 9 minute mark (which he did). The best I could have done is send out a small group of marines (4-8) and put some pressure on the zerg. You want to make the zerg to overreact by making too many units and not enough drones. Sniping overlords is also a good idea.
1130 – upon seeing the zerg’s third base, eskunu should have tried to harass/bait with his dropships. Instead, he was baited by the mutalisks in eskunu’s bases. Eskunu did respond well by getting his 3rd command center up though, but still, he needed to apply effective pressure.
1400 – micro those marines!!!!!
1400 – excellent scout sent to the 3 oclock expansion
1700 – eskunu let the zerg bait him around his main. Mutalisks couldn’t have done a whole lot to eskunu’s base thanks to so many missile turrets and their upgrades. The missle turrets could have been placed better, but overall weren’t too bad. The question is, did eskunu make too many? Did he make enough? To deal with the mutas, eskunu should have sent a small force of marines (8 marines), and counter-attacked with his main army. With that main army, he could have at least scouted the zerg a bit, have taken out some creep tumors, and possibly denied or destroyed one of the zerg’s expansions. Moral of the story: don’t react defensively to prodding attacks and harassment
1840 – the missle turrets at the gold should have been placed tighter. With that many mutas flying around they can easily pick off each turret at a time, so you need to place them almost back to back and close to the mineral line so that the scvs can repair.
1947 – terran’s army was completely out of position. He did a good job of applying pressure and not attacking the same place twice (the zerg’s 9 oclock expansion), but he didn’t let his units stay together, and they got individually picked off by so many zerglings and mutas.
1947 – oh, and micro those marines
2138 – after destroying the hatchery, terran should have backed out IMMEDIATELY. He had too units to defend a countery by the zerg, but instead he waited around
2427 – again, tighter turret placement at the expansion
In summary, I should have been a little bit more aggressive with smaller-scale attacks, while also staging multiple attacks on the zerg's economy. Also, I should have had a raven shortly after the starport was built, so that I could have destroyed the creep tumors and prevent them from covering the entire map. Watching the replay, I wasn't quite as far behind as I felt, but at the same time every little "mistake" I made was just snowballing against me. I would feed my army to the zerg, and instead of holding a 3rd mining base throughout the game, I would end up defending more and more. Eventually it got to the point where I had trouble supporting my army on the few bases I had, while the zerg's economy spiraled out of control. At one point, he had 30 (maybe more) mutalisks, and most of his units were upgraded to at least level 2 weapons or armor. I did a lot of things well though, and I feel like I controlled the army fairly well and roughly expanded when I should have. I put pressure roughly when I needed to, but I shouldn't have left myself so open to attack.
Self Critique
0115 – Bad supply depot placement. If you’re up against zerg and not walling off, you need to place your first few buildings around your command center and minerals, so that zerglings have a more difficult time getting to your mineral line. Ideally, eskunu should have placed the supply depot farther left at the 10 oclock position of the CC, or at the 5 oclock. Also, the barracks should have been placed better.
0430 – In my opinion this is a safe fast expand build, so good job on that. It could potentially confuse the other player thinking that you’re doing a one-base play, but really eskunu is just making a few marines until he can afford the expansion. This also helps prevent some of the harass
0445 – waited too long to place the CC
0700 – I’ve spent too much time just waiting around in my base. The least I could have done is send out a marine scout to check to see if zerg had his third base going. Really, I should have known that if I were doing a fast expand, the zerg would have gotten a 3rd base by the 9 minute mark (which he did). The best I could have done is send out a small group of marines (4-8) and put some pressure on the zerg. You want to make the zerg to overreact by making too many units and not enough drones. Sniping overlords is also a good idea.
1130 – upon seeing the zerg’s third base, eskunu should have tried to harass/bait with his dropships. Instead, he was baited by the mutalisks in eskunu’s bases. Eskunu did respond well by getting his 3rd command center up though, but still, he needed to apply effective pressure.
1400 – micro those marines!!!!!
1400 – excellent scout sent to the 3 oclock expansion
1700 – eskunu let the zerg bait him around his main. Mutalisks couldn’t have done a whole lot to eskunu’s base thanks to so many missile turrets and their upgrades. The missle turrets could have been placed better, but overall weren’t too bad. The question is, did eskunu make too many? Did he make enough? To deal with the mutas, eskunu should have sent a small force of marines (8 marines), and counter-attacked with his main army. With that main army, he could have at least scouted the zerg a bit, have taken out some creep tumors, and possibly denied or destroyed one of the zerg’s expansions. Moral of the story: don’t react defensively to prodding attacks and harassment
1840 – the missle turrets at the gold should have been placed tighter. With that many mutas flying around they can easily pick off each turret at a time, so you need to place them almost back to back and close to the mineral line so that the scvs can repair.
1947 – terran’s army was completely out of position. He did a good job of applying pressure and not attacking the same place twice (the zerg’s 9 oclock expansion), but he didn’t let his units stay together, and they got individually picked off by so many zerglings and mutas.
1947 – oh, and micro those marines
2138 – after destroying the hatchery, terran should have backed out IMMEDIATELY. He had too units to defend a countery by the zerg, but instead he waited around
2427 – again, tighter turret placement at the expansion
In summary, I should have been a little bit more aggressive with smaller-scale attacks, while also staging multiple attacks on the zerg's economy. Also, I should have had a raven shortly after the starport was built, so that I could have destroyed the creep tumors and prevent them from covering the entire map. Watching the replay, I wasn't quite as far behind as I felt, but at the same time every little "mistake" I made was just snowballing against me. I would feed my army to the zerg, and instead of holding a 3rd mining base throughout the game, I would end up defending more and more. Eventually it got to the point where I had trouble supporting my army on the few bases I had, while the zerg's economy spiraled out of control. At one point, he had 30 (maybe more) mutalisks, and most of his units were upgraded to at least level 2 weapons or armor. I did a lot of things well though, and I feel like I controlled the army fairly well and roughly expanded when I should have. I put pressure roughly when I needed to, but I shouldn't have left myself so open to attack.
I hope you enjoy the game! I learned an awful lot from it, and I hope you will too!
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