The problem comes when you consider the fact that the last game he got (Super Smash Brothers Brawl) was released over a year ago, and there has scarcely been an interesting title since. (all the stuff Tek mentioned is at least 10 months old)
Now I ask: which is a worse failure, a hardware burnout that takes 3-4 weeks to fix, or a dearth of interesting releases that lasts nearly a year?
Alas. I agree. I may personally think that the 360 is a piece of junk, but at least its a piece of junk that developers are making real games for, not just embarrassingly bad ports (see: Force Unleashed for the Wii.)
Really, as I see it, the only really great game to come out for the Wii since Okami is World of Goo.
It's sad, seeing as Nintendo proved to the nay-sayers that the odd Wii characteristics enabled far-reaching, innovated play that could not be matched by its more traditional content competitors, with games like Galaxy, Okami, and even Mario Kart Wii... aaaand then it stopped making new games and just ported over Xbox and PS3 games, neither of which work well on the Wii.
This last year, the Wii has won my personal prize for "most wasted innovation."
Why? because the Wii has the potential for being able to console-ize the kinds of games that previously were restricted to PCs: shooters, RTSs, Flightsims, and even possibly MMOs. Combining these with Nintendo's best-selling proprietary software empires (Mario, DK, Zelda, Metroid, Pokemon) and quirky but fun gameplay (SSBB play vs. typical fighter play, for example) could have made for some amazingly innovative games. Instead, we get the Force Unleashed.
I'd have bought "Donkey Kongquest" the RTS or a Zelda-themed MMO... but they just didn't happen... (except Metroid. And see how good it was?)