Source: Dragon Quest WikiTag Mode is Dragon Quest IX's passive wireless mode which is active only when the DS is placed into sleep mode. Tag mode is activated by speaking to Erinn at Quester's Rest and selecting the 'Canvass for guests' option. While in tag mode, Dragon Quest IX looks for other Dragon Quest IX games and exchanges data with them.
When data is exchanged, a clone of the main character from each game is placed in the other player's Quester's Rest. This cloned character holds an item which can then be received by talking to him/her. The clone then continues to stay in the upper floors of Quester's Rest unless dimissed by the player. Using tag mode like this, players can exchange various items including equipment and treasure maps with other Dragon Quest IX players.
Tag mode is wildly popular in Japan, breaking several records for most players communicating wirelessly while playing a video game. Treasure maps in particular are highly sought after as some are extremely rare with special items/equipment, while others contain excellent enemies for building levels. Tag mode, however, is dependent on the number of other Dragon Quest IX players using tag mode in any local area.
Source: Review: Dragon Quest IX: Sentinels of the Starry SkiesFor the first time in the series' history, Dragon Quest IX includes both online content and multiplayer. The game is extended beyond what's on the cartridge with downloadable quests and an online shop for rare items, but the real standout feature is the local multiplayer. At any time, up to three other players can join your game, replacing one of your party members with their own avatar. In addition, you can set the DS to "canvass for guests" and then close the system, at which point any other Dragon Quest IX-playing DS in wireless range sends a character into your inn. This is used not only for guest characters, but as a delivery method for rare treasure maps that unlock additional quests.
This content is both the most exciting and most disappointing aspect of DQIX. The "tag mode" content really needs a densely-populated area, full of like-minded gamers. This is wonderful for Japan, where public transportation is prevalent and Dragon Quest fandom is universal, but most of the US meets neither of these conditions. For the majority of players to have the opportunity to experience multiplayer, Dragon Quest IX essentially has to become a Pokemon-like phenomenon. Frustratingly, I am forced to look at this extremely interesting functionality as wasted potential. If only this had been adapted to work online.
Relevant articles:
Dragon Quest IX: Protectors of the Starry Sky Preview for the Nintendo DS from 1UP.com
The Social Impact Of Dragon Quest IX’s Tag Mode In Japan
As a long-time gamer interested in Japanese culture, the US release of Dragon Quest IX and the decision to keep the game's Tag Mode presents several questions:
- How likely is it that gamers or businesses will coordinate events based around or featuring DQIX Tag Mode interaction?
- How likely is it that a person traveling in a more densely populated US city with frequently used mass transit (e.g. Chicago, New York City) would find new content through DQIX's Tag Mode?
- How many copies of DQIX will Nintendo sell in the first month? In other words: Will the Dragon Quest franchise finally catch on and gain momentum in the North American market?
- Does the Tag Mode feature really even matter in the large majority of North American settings?