Proudfoot
New Member
The NDA has been lifted
Main
Classes
PALADIN CHANGES!
Hunters
Gooood stuff. I'm loving the Paladin talents and I know someone named Julienne will be very happy with the direction Blizzard has chosen. The "Hybrid" spec is once again viable. Here come the shockadins.
Offspecs will once again gain some viablity in healing roles because of the removal of the "+healing" stat. All base healing spells were buffed to compensate.
Avenging Wrath (also affects healing LOL, I'm gonna heal you to death)
Increases all damage and healing caused by 20% for 20 sec.
3 min cooldown (Ret paladins get a talent to reduce to 2 min)
One talent I'm very interested in learning more about is the "Judgements of the Wise". It reads "Your Judgement spells restore mana to up to 3 group or raid members totaling 60% of the damage caused".
What does this mean exactly? Does it mean that the TOTAL 60% will be split between the 3 members or that each member will gain the full 60%? This is very important to me since right now I have to carry 3 stacks of mana pots to every raid.
Also MMO-Champ is reporting that Seal of Blood/Seal of Vengance are no longer faction specific. Each faction will gain the other's spell but it will be called something different.
Seal of the Martyr (Read "Seal of Blood" for Allies)
Rank 1 66 All melee attacks deal additional Holy damage equal to 35% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal's energy will judge an enemy, instantly causing Holy damage at the cost of health equal to 33% of the damage caused.
Instant cast, 14% of base mana
Seal of Corruption (Read "Seal of Vengance" for Horde)
Rank 1 66 Fills the Paladin with holy power, granting each melee attack additional Holy damage over 18 sec. This effect can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing Holy damage per application of Blood Corruption.
Instant cast, 14% of base mana
New hunter spell
Bear Trap (I LOL'D)
Place a bear trap that locks onto the first enemy that approaches, rooting them and causing ${$RAP*0.1+$53321m2*5} Bleed damage over $53321d. Damage caused may interrupt the effect. Trap will exist for $d. Only one trap can be active at a time.
Main
Classes
PALADIN CHANGES!
Hunters
Gooood stuff. I'm loving the Paladin talents and I know someone named Julienne will be very happy with the direction Blizzard has chosen. The "Hybrid" spec is once again viable. Here come the shockadins.
Offspecs will once again gain some viablity in healing roles because of the removal of the "+healing" stat. All base healing spells were buffed to compensate.
Avenging Wrath (also affects healing LOL, I'm gonna heal you to death)
Increases all damage and healing caused by 20% for 20 sec.
3 min cooldown (Ret paladins get a talent to reduce to 2 min)
One talent I'm very interested in learning more about is the "Judgements of the Wise". It reads "Your Judgement spells restore mana to up to 3 group or raid members totaling 60% of the damage caused".
What does this mean exactly? Does it mean that the TOTAL 60% will be split between the 3 members or that each member will gain the full 60%? This is very important to me since right now I have to carry 3 stacks of mana pots to every raid.
Also MMO-Champ is reporting that Seal of Blood/Seal of Vengance are no longer faction specific. Each faction will gain the other's spell but it will be called something different.
Seal of the Martyr (Read "Seal of Blood" for Allies)
Rank 1 66 All melee attacks deal additional Holy damage equal to 35% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal's energy will judge an enemy, instantly causing Holy damage at the cost of health equal to 33% of the damage caused.
Instant cast, 14% of base mana
Seal of Corruption (Read "Seal of Vengance" for Horde)
Rank 1 66 Fills the Paladin with holy power, granting each melee attack additional Holy damage over 18 sec. This effect can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing Holy damage per application of Blood Corruption.
Instant cast, 14% of base mana
New hunter spell
Bear Trap (I LOL'D)
Place a bear trap that locks onto the first enemy that approaches, rooting them and causing ${$RAP*0.1+$53321m2*5} Bleed damage over $53321d. Damage caused may interrupt the effect. Trap will exist for $d. Only one trap can be active at a time.
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