What do Women/Men want in a game?

What do I look for in a game as a 27-year old male?

**Warning, incoming wall of text crit 9999**

1. Sociability - For me, games must have some sort of multiplayer capability. Gaming is a social thing for me, so having a game that I can communicate with others in is extremely important. It helps to strategize, build comradery, encourage and build on friendships. This is a must have.

2. Storyline - (less most FPS's) The storyline is one of the more important factors of a game for me. The game should have enough plot twists, character develpoment and dialogue to make me want to pass up the next save point and keep playing.

3. Creativity - A game should be creative, leaning on its writer's to throw in some great conversations, dialogue and information. Little fun tidbits are also helpful in creating amusing, eery, or even empowered feelings from the player.

4. Graphics - The look of a game is almost as important as story, and the two should interlock as closely as possible. When a game is well designed, graphics well engineered, a person feels more inclined to play as they can immerse themselves in a world in which they can see themselves or their character interacting in.

5. Gameplay - Controls, learning curves, and customization. Those three are the key components to making a player feel welcomed into a game. The controls should be easy to learn, with the ability to customize, and the increase of difficulty over time.

6. Challenging - A game should have its challenges, not being impossible to beat but rather making a player feel a sense of accomplishment when the game is complete. Puzzles, detective work, informative conversations, character play, mixing abilities, strategy....all of these should come into play to help keep a person thinking and on their toes.

7. Achievements - I absolutely love a game that has rewarding challenges, puzzles, achievemnts, unlockables, etc. It gives me something more to work for and keeps me coming back to the game to get that 100% feeling of accomplishment.

8. Balance - Too many times I have seen great games get wasted by the company who created the game for creating an imbalance in characters or abilities. Balance is key in strategy, teamwork, and deathmatch gaming.

**End wall of Crit 9999**




Name: Doom's Wall
Location: Northtown Ruins
HP: 425
MP: 99
EXP: 1
GP: 0
Attacks: Energy Absorb, Thunderbolt
Weakness: Earth Slide
Type: Demon
 


Name: Doom's Wall
Location: Northtown Ruins
HP: 425
MP: 99
EXP: 1
GP: 0
Attacks: Energy Absorb, Thunderbolt
Weakness: Earth Slide
Type: Demon
Totally stole my idea. -_- But it's all good.

For those who don't know, Doom's Wall is a boss from Secret of Mana (Seiken Densetsu 2 in Japan), one of the best action RPGs ever made.
 
And now, for a relevant news article:
Attention female readers of DS Fanboy! You know how you're ALWAYS thinking about nothing else but pink things, cooking, and raising cute ickle babies? Well, Nintendo is, like, TOTALLY on your wavelength! The company has just teamed up with publisher Future to launch gaming magazine Girl Gamer in the UK, and it won't cost you a penny, meaning you can save for those divine shoes that you just have to have or you'll die.
Source: Girl Gamer magazine thinks it's still the 1950s
 
Being a 1337 player of nothing I don't debate that women can pwn in games because I lose to everyone XD (but I'm not a sore loser :)).

And now, for a relevant news article:
Source: Girl Gamer magazine thinks it's still the 1950s

Yeah that is a pretty bad way to market to grown women, however, if you were marketing to little girls I'd understand. I've seen studies that show boys and girls play different at a very early age. Specifically I saw a program about a family that was trying to be PC in raising their children. They had been giving them the same toys and isolating them from influences (how much IDK). Anyway at one point both the boy and the girl were given the same doll. The girl nurtured hers... the boy was attacking something with it. With Nintendo you have to take the bad with the good. Their games are often to childlike for me, but, it is that same non-objectable content that attracts me. I would hate for them to go all mature like Sony or Microsoft.

...the movies from the 1930s-1950's are so much better than modern ones...<runs away!>

The problem I'm seeing is how do you market a game to women without the stereotypes? From everyone's posts what men want in a game doesn't seem to be that different than what women want (save not being harassed by male players. Of course If boys started hitting on me I don't think I'd be playing that game either XD :p). Several of the guys here have listed sociability, being able to fit a game into a schedule and customization highly, as the women did as well. So given that I'm still left wondering how would one market to women exclusively? (I'm now thinking the mystery that is the girl gamer will not be solved in this thread :p) BTW what is keeping female CGA players from playing TF2 or Unreal 3 with the CGA guys?(I think Tek may have asked that already.)

So far I'm guessing less sexploitation of female characters is the best thing to attract female gamers (of course that's probably a plus to any Christian males as well). Unfortunately I don't think the gaming industry is going to comply anytime soon given the immoral nature of the world and that most games are made in Japan, a.k.a. girl fanservice capital of the world. Seriously those people have games that make the western Grand Theft Auto look like Mr. Rogers neighborhood. Until more games are made over in America (or wherever you are) our influence will be dulled :(.

...I want to play as either a silent protagonist (e.g. Chrono Trigger)...
...Secret of Mana (Seiken Densetsu 2 in Japan), one of the best action RPGs ever made.

<Side note> Chrono Trigger, Secret of Mana? Hmmmm I had revoked your gamer card after those Final Fantasy 8 comments you made Tek, but, I guess you can have it back after praising 2 of the greatest RPG/action RPG games ever made :p. Hey Secret of Mana was one of the few games my Mom played with me too :)!<side note>
 
Last edited:
I'm now thinking the mystery that is the girl gamer will not be solved in this thread :p
It may be that treating both male and female gamers with respect and creating a high-quality title is the best way to bridge the gap. Respect means not pushing a Barbie-proportioned female protagonist (or, in the case of the SiN games, antagonist) or romance novel cover male leads.

BTW what is keeping female CGA players from playing TF2 or Unreal 3 with the CGA guys?(I think Tek may have asked that already.)
I don't recall asking the question right out, but I am curious to know why more women don't pick up Team Fortress 2. Could the conspicuous lack of female characters be an issue? UT3 features female characters, but some are hypersexualized (though not to the degree of the Soul Calibur or Dead or Alive series), but UT3 is widely considered the most hardcore of hardcore FPS games.

Unfortunately I don't think the gaming industry is going to comply anytime soon given the immoral nature of the world and that most games are made in Japan, a.k.a. girl fanservice capital of the world. Seriously those people have games that make the western Grand Theft Auto look like Mr. Rogers neighborhood.
The Japanese titles that make GTA look like Mr. Roger's Neighborhood don't see release in the US.

Dating sims are an interesting breed. On one hand, the player usually assumes the role of a male character and is charged with "wooing" his choice of female characters.

Having not played any dating sims myself, I can't speak for or against the genre as a whole, but I have been watching Clannad TV, which is based on a dating sim game. The series features some of the most interesting character relationships in anime as well as endearing and complex female characters.

True, it is Japanese developers who create RPGs with sexually explicit content, but Japanese developers also gave us Super Mario Bros., Final Fantasy VI, Chrono Trigger, and nearly every other console classic.

The topic of sexuality in Japanese culture and media is a complicated topic and could fill a few volumes of research papers.

I will say that it's unfair to claim that Japanese culture is more hypersexualized than American culture, though. The sexually explicit animation and games that receive so much media attention are a very small percentage of media in Japan, just as pornography is a small percentage of media in America.

Until more games are made over in America (or wherever you are) our influence will be dulled :(.
Unfortunately, the Japanese studios, for the most part, produce far superior console games. Look at Secret of Evermore (as US-developed title) v. Secret of Mana (a Japanese title renamed and localized for America).

<Side note> Chrono Trigger, Secret of Mana? Hmmmm I had revoked your gamer card after those Final Fantasy 8 comments you made Tek, but, I guess you can have it back after praising 2 of the greatest RPG/action RPG games ever made :p. Hey Secret of Mana was one of the few games my Mom played with me too :)!<side note>
You'll find that many hardcore RPG players didn't care for FF8. If you were to poll gamers in their mid-to-late twenties (and specifically those who had been gaming since the NES generation of consoles), I think you'd find that FF4 and FF6 are the most widely respected and loved titles in the series.

Still, Chrono Trigger may just be the greatest RPG of all time.
 
It may be that treating both male and female gamers with respect and creating a high-quality title is the best way to bridge the gap. Respect means not pushing a Barbie-proportioned female protagonist (or, in the case of the SiN games, antagonist) or romance novel cover male leads.
I totally agree with this. I think that everyone could benefit with a well-made, well-told story platform.

I don't recall asking the question right out, but I am curious to know why more women don't pick up Team Fortress 2. Could the conspicuous lack of female characters be an issue? UT3 features female characters, but some are hypersexualized (though not to the degree of the Soul Calibur or Dead or Alive series), but UT3 is widely considered the most hardcore of hardcore FPS games.
I'll tell you the simple reason why I don't have it - not enough cash. I've been able to afford maybe 2 games in the past year, and TF is one that I can't sponge off my brother, because you have to have a unique key for multiplayer. I'm not terribly good at FPS-type games, but it's more attributed to hand-eye coordination issues than my gender (I'm almost blind in one eye and have always had those issues). I do play Halo 2 on the 360, and am not too bad at that, as I seem to do better with a controller than the mouse in those type of games.

Also, it appears that in the next generation, the gap is closing. I ran a poll on Quizilla and the results are interesting. It did hit a little bug, but there are 3 guys and 37 females in the poll:
http://www.quizilla.com/users/Roswenth/polls/6540289/Do_Females_Play_Video_Games/view/
 
How do my posts get so long T_T ???

It may be that treating both male and female gamers with respect and creating a high-quality title is the best way to bridge the gap. Respect means not pushing a Barbie-proportioned female protagonist (or, in the case of the SiN games, antagonist) or romance novel cover male leads.

Of course respect and well made games are always a plus to everyone, however, my post was aimed at finding out what it would take to get more females playing, not females AND males. I guess what I'm saying is will we ever have a 1-1 ratio in all game types or is there something that appeals more strongly to women? I can't say what it is, but, there is definitely something decidedly different about the thought process between genders (after a few thousand years of people asking that who am I to answer it). I suppose it's possible it may not reflect in game choices, but, it seems disproportional to bump into females compared to males in games. Even here on the CGA forums the majority (that's majority not all) of frequent posters and thread starters seem to be males. Maybe they are all hanging out at Techno-chicks IDK ?

Also, it appears that in the next generation, the gap is closing. I ran a poll on Quizilla and the results are interesting. It did hit a little bug, but there are 3 guys and 37 females in the poll:
http://www.quizilla.com/users/Roswenth/polls/6540289/Do_Females_Play_Video_Games/view/
Hmmm I've never used Quizlla before. At least it's apparent that women take polls. The results are interesting TY :).

The Japanese titles that make GTA look like Mr. Roger's Neighborhood don't see release in the US.

True, it is Japanese developers who create RPGs with sexually explicit content, but Japanese developers also gave us Super Mario Bros., Final Fantasy VI, Chrono Trigger, and nearly every other console classic.

The topic of sexuality in Japanese culture and media is a complicated topic and could fill a few volumes of research papers.

I will say that it's unfair to claim that Japanese culture is more hypersexualized than American culture, though. The sexually explicit animation and games that receive so much media attention are a very small percentage of media in Japan, just as pornography is a small percentage of media in America.

While I usually agree with the majority of your comments Tek I respectfully disagree about Japan. Japan is definitely farther out there in regard to marketing sexuality. Read this http://en.wikipedia.org/wiki/Lolicon , but, that's just part of it (on a side note this was an interesting but old site I ran across http://www.uri.edu/artsci/wms/hughes/japan.htm ). I certainly agree America has tons of problems with oversexualzation, it's just more prevalent in Japan (it's actually illegal to show certain um things in Japan that you can show in America, but, in practice it's done nothing to stop it). With the internet everything comes over here without exception so it doesn't matter if the media is not officially released. Such influences have only exacerbated our own innate moral problems.

Dating sims are an interesting breed. On one hand, the player usually assumes the role of a male character and is charged with "wooing" his choice of female characters.

Having not played any dating sims myself, I can't speak for or against the genre as a whole, but I have been watching Clannad TV, which is based on a dating sim game. The series features some of the most interesting character relationships in anime as well as endearing and complex female characters.

While I was once interested in dating-sims (ok I still am a little), Clannad and a large portion of the dating sims I've researched have close ties to H-games, much to much for me (try to search for dating games and you WILL find H ones a lot easier than non-H). I know dating games have other content (and Clannad was never H) but that really doesn't make me want to get one knowing where the writers are coming from.

http://en.wikipedia.org/wiki/Clannad_(visual_novel) said:
While both of Key's previous works, Kanon and Air, had been released first as adult games and then censored for the younger market like most bishōjo games , Clannad was released for all-ages; this led to a certain amount of disappointment among fans of Key's adult works. Partly in reaction to the disappointment, an adult sequel-of-sorts, Tomoyo After: It's a Wonderful Life, was released on November 25, 2005.
http://en.wikipedia.org/wiki/Clannad_(visual_novel)

I find it creepy the way they create adult stories and then edit and re-release them targeted for children. Of course even in all non-H Japanese stuff they have to edit out things. Yu-Gu-Oh, Naruto, Dragon Ball etc. all edit out things that they would show to children in japan, but, won't show here. Yes the result is usually horriblly bad (Yu-Gu-Oh was most certainly horrible to start with though). That's not to say everything out of Japan is immoral, just the percentage and target audience of sexploitation is bigger (In the future I am going to write a review of some Kurosawa films that where pretty good and have probably been overlooked by a few people who don't know what is in them). If you watch fansubs (as I know you do) you should know how prevalent the frequently reoccurring themes of spying on women or seeing their underwear are and that is in Anime aimed at children.

Unfortunately, the Japanese studios, for the most part, produce far superior console games. Look at Secret of Evermore (as US-developed title) v. Secret of Mana (a Japanese title renamed and localized for America).

Having played both Evermore certainly could not compare to Secret of Mana, however, looking at it it was all about scale not design (yes I found Evermore's setting different and refreshing, very 1980's movie feeling). Evermore was short on story, short on length, short on difficulty, and short one playable character compared to SoM. It seems like more than anything Evermore suffered from either budget or development time. Had it simply had the scope of SoM it would have been a respectable offshoot. My point is I don't think America is lacking in the creative ability to make console games on par with Japan it's just lacking in the support. The obvious and saddening ideology is why bother backing a new untested concept (American Game makers) when you can back something already proven successful and cheaper (a translated Japanese game). Evermore did have one moment I remember though. In the desert market there is a guy going on how everything is a video game and we are being controlled, then you get the options to turn him into a chicken, goat or fry him with a lightning bolt :D. It's also worth noting Japan has many lame or lackluster console games to complement the good ones (The Playsation "Legend of Mana" was one in fact). If America produced the same volume as Japan I'm sure we too could make a classic.

You'll find that many hardcore RPG players didn't care for FF8. If you were to poll gamers in their mid-to-late twenties (and specifically those who had been gaming since the NES generation of consoles), I think you'd find that FF4 and FF6 are the most widely respected and loved titles in the series.

Still, Chrono Trigger may just be the greatest RPG of all time.

Agreed, Yup 4 and 6 pwn the rest. I just like 8 better than 7,9, or 10 (4 was the game that really started me on being a RPG gamer). I was a pretty hardcore FF player at one point, but, I usually end up being different than other people in some manner anyway. Maybe it's because I identify more with Squall than others, but, it's probably more because there is a lack of strong romance themed games. (BTW If there is any doubt I don't really mind if you or anyone else dislikes games I like it's just something to rib you about :p) ...and yes Chrono Trigger may just be the greatest (lets all agree that Chrono Cross was never made though :p). CT had excellent game play, great characters and story. I always liked Magnus's theme song too ;) It is weird though because I usually don't like multi-ending games and time travel almost always makes horrible plotlines. However since it's all well done and you don't have a rewarded evil path ending It was fun. Rewarding evil should never be a option in media (save perhaps the necessity of a multiplayer vs. environment).

Now for my last off topic subject (so... hard... to stay... on topic XD). Ever play Grandia or Saga Frontier 2 Tek? I think people may have missed Saga Frontier 2 after the inferior first one, but, I liked it.
 
Last edited:
I find it creepy the way they create adult stories and then edit and re-release them targeted for children. Of course even in all non-H Japanese stuff they have to edit out things. Yu-Gu-Oh, Naruto, Dragon Ball etc. all edit out things that they would show to children in japan, but, won't show here.
I could never figure out why Yu-Gi-Oh bothered me so much, until a college classmate of mine pointed it out: "The main character is a 12-year old boy in black leather and belt buckles." Messed. Up. Stuff.
If you watch fansubs (as I know you do) you should know how prevalent the frequently reoccurring themes of spying on women or seeing their underwear are and that is in Anime aimed at children.
And it was an American studio that produced Brokeback Mountain and doesn't allow sitcoms on the air without at least one homosexual character. America and Japan each have their own tendencies toward "pet" sexual sins.

The obvious and saddening ideology is why bother backing a new untested concept (American Game makers) when you can back something already proven successful and cheaper (a translated Japanese game).
What's more unfortunate is that the rising cost of game development is scaring companies away from innovation. When larger companies do go out on a limb to create something out-of-the-ordinary, they face financial losses. Take Capcom's Zack & Wiki as an example: The game was critically acclaimed by game reviewers, but was a financial flop. Having played the game myself, I can confirm that the reviews were accurate; the game is fantastic. But that doesn't matter to Capcom--Capcom is a businesses, and the purpose of businesses is to make money. If they can make more money with Mega Man 42 than Zack & Wiki, they'll make Mega Man 42.

and yes Chrono Trigger may just be the greatest (lets all agree that Chrono Cross was never made though :p).
I think Chrono Cross would have fared much, much better had it not been for the "Chrono" in the title. As a standalone title, it's great. As a sequel to Chrono Trigger, it's a disappointment.

Now for my last off topic subject (so... hard... to stay... on topic XD). Ever play Grandia or Saga Frontier 2 Tek? I think people may have missed Saga Frontier 2 after the inferior first one, but, I liked it.
I haven't played Saga Frontier 2 (to my knowledge), but I did play Grandia. It was too dry to hold my attention long enough to get past the first hour.

I did play Grandia 2 on the Dreamcast, though. The first 2/3 of Grandia 2 is fantastic, but the last 1/3 is below average.
 
Grandia was very atypical in plotline, but, the protagonist avoided emo and went with adventuresome boy so I thought I'd mention it. As far as Saga Frontier...

Saga Frontier one was extremely lame so I don't think people ran out and bought the sequel. It was supposed to offer 7 different characters you could play as and then see how the plotlines intertwined. Most "intertwining" consisted of passing another character and saying something akin to "hey you want to join up?". Two of the characters (who had no relationship) were named (I kid not Red and Blu). Blu's ending consisted of a grayed out freeze frame over the final boss when you beat it with "The End" over it wheeeee. Gameplay was somewhat interesting in that you could customize your characters weapon usage and create combos from your choice of techniques. However, combat itself consisted of grinding your characters until they randomly learned a useful technique only to repeat the process all over if you wanted to play a different characters plotline... 7 times... no thank you. I've played worse games, but, Evermore > Saga Frontier.

Saga Frontier 2 was a very different game though. It narrowed down the plotlines to 2. Plot one that followed a embittered prince denied his birthright because of his inability to use anima (the game's life-force and magic equivalent) and the ensuing war. The other followed a strong anima user and treasure hunter who's chance encounter with a insidious artifact leads him, and his children, on a reluctant, but, dedicated quest to destroy it. Both plotlines are quite interesting and you get the sense that history is unfolding around you while you play though it, while never needing to learn bunches of backstory to make sense of it all. It was marketed as a game where you could decide the path of history, however, while there are things you can do to effect the plotline most have a minor effect (you can choose your wife by saving her at one point etc.). The combat system is much more palatable than in the first Saga Frontier, but, still needed work. Really if you liked the story in "Final Fantasy Tactics" this one "feels" very similar and is rather good (I didn't like the ending on Tactics, but, getting there was interesting).
 
Last edited:
OK, how about another issue - I wish guys would be more patient with those of us who have to learn how to play the game. I've encountered a lot of guys who talk all about how they want us to play, but when we do, and it's competitive...they blame the noob or the female players when they lose or things don't go their way. Most women (and honestly, I think many guys too) take this personally, and it's not "just a game". I bet many women have been turned off by guys who get into competitive mode and aren't willing to teach the newbie how to play. A few times, I've seen guys do this who were really just in denial about the fact that they were not very good players themselves.

Now, I would hope this is better in this alliance than elsewhere, but I'll be straight and say that I have encountered it with this group, and it almost turned me away. There were guys trying to hint that wasn't acceptable behavior, but sometimes you gotta just pull someone aside and talk to them bluntly about it.

I read a post earlier today on a gaming site about how noobs are stupid and everyone with a rank should hate them and shun them. One brave guy pointed out that a lot of them are that way, but once in awhile you get someone who really wants to learn, listens to advice, and just needs more practice and someone to be a little patient with them. The thread just kinda stopped there (it was 11 pages long), and his post was several weeks old.
 
OK, how about another issue - I wish guys would be more patient with those of us who have to learn how to play the game. I've encountered a lot of guys who talk all about how they want us to play, but when we do, and it's competitive...they blame the noob or the female players when they lose or things don't go their way. Most women (and honestly, I think many guys too) take this personally, and it's not "just a game". I bet many women have been turned off by guys who get into competitive mode and aren't willing to teach the newbie how to play. A few times, I've seen guys do this who were really just in denial about the fact that they were not very good players themselves.

Now, I would hope this is better in this alliance than elsewhere, but I'll be straight and say that I have encountered it with this group, and it almost turned me away. There were guys trying to hint that wasn't acceptable behavior, but sometimes you gotta just pull someone aside and talk to them bluntly about it.

I read a post earlier today on a gaming site about how noobs are stupid and everyone with a rank should hate them and shun them. One brave guy pointed out that a lot of them are that way, but once in awhile you get someone who really wants to learn, listens to advice, and just needs more practice and someone to be a little patient with them. The thread just kinda stopped there (it was 11 pages long), and his post was several weeks old.

I really can't say how I would act around women (or really other guys) because I generally end up playing alone whatever I play. I've just always been a pariah and don't know why. It can't be because of anything I do because I usually don't get to talk to people to begin with. It's like school or on the bus, girls I had never said a word to would not let me sit next to them when I'm only sitting there because there are no other seats.

I did get to play with Blackbeard and Coldsteel a decent amount though and those guys were always very nice to newbies (like me). :)

Since you are kind of talking about a new subject you may wish to start a new thread if you don't get many posts. I think interest in this one has waned for the moment anyway.
 
OK, how about another issue - I wish guys would be more patient with those of us who have to learn how to play the game. I've encountered a lot of guys who talk all about how they want us to play, but when we do, and it's competitive...they blame the noob or the female players when they lose or things don't go their way. Most women (and honestly, I think many guys too) take this personally, and it's not "just a game". I bet many women have been turned off by guys who get into competitive mode and aren't willing to teach the newbie how to play.

We have some guys in this alliance who are really great about teaching newcomers, male and female, but I have also gotten treated as if I have no idea what I'm doing because I'm female.

And yet I'm rank three in Guild Wars PvP, and earned very few of my points on double fame weekends. (That means I earned my points the hard way.) In fact, maybe five guys in our two guilds have more fame than I do. Since I've been playing for a while, I have the luxury of letting a rank emote do the talking for me. :)

Frankly, since I've been around for two years and I'm an officer, I have it pretty easy. Most people are pretty nice if they know you're an officer. :D

I think this is part two of the "we want to play without being hit on." We want to be given the same respect guys receive, not treated like idiots who don't have a clue. If for no other reason...you may find yourself with egg on your face.
 
As long as the women don't cheat in the games they play.

. . .

I think the problem of having women in games is that the men get distracted that they forget about the game and focus of impressing them.

dude ok so ive played card games, monopoly, and other board games with girls, they truly can be more competitive than guys and will cheat. and they think they can get away with too and sadly enough they usually can >_<

I would suggest that assumptions that they will cheat and treating them like a distraction just might be a reason more women don't play.
 
Happy coincidence! I just saw a news report on a research study of why males may play video games more than females. Both men and women where given a game where the goal is to gain territory (but not told it is). When a player gained territory the area of the brain associated with rewards activated but in males it was activated at a higher level.

I did a search and found this link, but, there has to be another page that has more source info somewhere because I've seen other web sites list more details.
http://www.kcbs.com/pages/1595099.php?contentType=4&contentId=1509521

I wonder how the test would fare in a different type of game hmmm...
 
I did a search and found this link, but, there has to be another page that has more source info somewhere because I've seen other web sites list more details.
http://www.kcbs.com/pages/1595099.php?contentType=4&contentId=1509521
Oop, I spotted a typo in the article's title. "Study Finds Reason For Video Game Addiction Among Boys" should be "Study Finds Reasons For Video Game Addiction Among Boys."

EDIT: Got a bit snarky in the second paragraph and decided to clip it.

Seriously. Few things grate on my nerves more than oversimplifying a complex problem like addiction.

EDIT: Nevermind. I realized the title of the article could also read as "Study Finds A Reason For Video Game Addiction Among Boys," which implies that there's more than one reason.
 
Last edited:
I do my best to help teach people. I admit sometimes I may not try as hard as other times because I just wanna play lol. But overall I personally enjoy teaching people how to play. Maybe I am just weird!
 
Back
Top