Elihu
Tribe of Judah Staff Manager
What do I look for in a game as a 27-year old male?
**Warning, incoming wall of text crit 9999**
1. Sociability - For me, games must have some sort of multiplayer capability. Gaming is a social thing for me, so having a game that I can communicate with others in is extremely important. It helps to strategize, build comradery, encourage and build on friendships. This is a must have.
2. Storyline - (less most FPS's) The storyline is one of the more important factors of a game for me. The game should have enough plot twists, character develpoment and dialogue to make me want to pass up the next save point and keep playing.
3. Creativity - A game should be creative, leaning on its writer's to throw in some great conversations, dialogue and information. Little fun tidbits are also helpful in creating amusing, eery, or even empowered feelings from the player.
4. Graphics - The look of a game is almost as important as story, and the two should interlock as closely as possible. When a game is well designed, graphics well engineered, a person feels more inclined to play as they can immerse themselves in a world in which they can see themselves or their character interacting in.
5. Gameplay - Controls, learning curves, and customization. Those three are the key components to making a player feel welcomed into a game. The controls should be easy to learn, with the ability to customize, and the increase of difficulty over time.
6. Challenging - A game should have its challenges, not being impossible to beat but rather making a player feel a sense of accomplishment when the game is complete. Puzzles, detective work, informative conversations, character play, mixing abilities, strategy....all of these should come into play to help keep a person thinking and on their toes.
7. Achievements - I absolutely love a game that has rewarding challenges, puzzles, achievemnts, unlockables, etc. It gives me something more to work for and keeps me coming back to the game to get that 100% feeling of accomplishment.
8. Balance - Too many times I have seen great games get wasted by the company who created the game for creating an imbalance in characters or abilities. Balance is key in strategy, teamwork, and deathmatch gaming.
**End wall of Crit 9999**

Name: Doom's Wall
Location: Northtown Ruins
HP: 425
MP: 99
EXP: 1
GP: 0
Attacks: Energy Absorb, Thunderbolt
Weakness: Earth Slide
Type: Demon
**Warning, incoming wall of text crit 9999**
1. Sociability - For me, games must have some sort of multiplayer capability. Gaming is a social thing for me, so having a game that I can communicate with others in is extremely important. It helps to strategize, build comradery, encourage and build on friendships. This is a must have.
2. Storyline - (less most FPS's) The storyline is one of the more important factors of a game for me. The game should have enough plot twists, character develpoment and dialogue to make me want to pass up the next save point and keep playing.
3. Creativity - A game should be creative, leaning on its writer's to throw in some great conversations, dialogue and information. Little fun tidbits are also helpful in creating amusing, eery, or even empowered feelings from the player.
4. Graphics - The look of a game is almost as important as story, and the two should interlock as closely as possible. When a game is well designed, graphics well engineered, a person feels more inclined to play as they can immerse themselves in a world in which they can see themselves or their character interacting in.
5. Gameplay - Controls, learning curves, and customization. Those three are the key components to making a player feel welcomed into a game. The controls should be easy to learn, with the ability to customize, and the increase of difficulty over time.
6. Challenging - A game should have its challenges, not being impossible to beat but rather making a player feel a sense of accomplishment when the game is complete. Puzzles, detective work, informative conversations, character play, mixing abilities, strategy....all of these should come into play to help keep a person thinking and on their toes.
7. Achievements - I absolutely love a game that has rewarding challenges, puzzles, achievemnts, unlockables, etc. It gives me something more to work for and keeps me coming back to the game to get that 100% feeling of accomplishment.
8. Balance - Too many times I have seen great games get wasted by the company who created the game for creating an imbalance in characters or abilities. Balance is key in strategy, teamwork, and deathmatch gaming.
**End wall of Crit 9999**

Name: Doom's Wall
Location: Northtown Ruins
HP: 425
MP: 99
EXP: 1
GP: 0
Attacks: Energy Absorb, Thunderbolt
Weakness: Earth Slide
Type: Demon