Angryson
New Member
Schedule – Tuesday (6ST), Thursday (6ST), Sunday (4ST) Raid times subject to change.
Raid Make-up – We are implementing a new way of running raids as far as invites go. We will be organizing pre-determined raid teams to run together on specific days. We will create 1 dedicated raid team to start with 13-15 members and create new raid teams as more geared and capable people come into the raiding scene.
Teams will be created at the Head Raid Leader’s discretion. They will take all aspects of the group and the raid(s) to be attempted into consideration when formed. Decisions made on raid night are final. Suggestions/concerns can be made LATER to either the HRL or Co-GL’s. Do not try to fix anything the night of the raid. Raid Leaders have enough on their plate as it is.
REMINDER: Your spot on a team is NOT concrete. Each team is designed to maximize their output. Meaning that if any one member starts slacking, the entire team is weakened. If any raid member starts to show signs of complacency, their spot can be opened up for another raider. Tryouts for spots or general performance trials will be done in heroics as well as during raids.
A current list of Raid Teams can be found at the end of this document.
Loot – We have decided that, based on the new team-system, we will no longer be using EPGP. Instead, we will /roll. Highest roll wins (obv). The reasoning behind this is that if we run as a team, then there will be little to no struggle for gear after the 2nd-3rd run. Also, for anyone who can’t make raids on a consistent basis due to real-life, they also have an equal shot at getting gear as opposed to always being behind in the loot system.
Teams
Team Fierce
Tanks:
Kracer
Echelon
Heals:
Psyrin
Divinum
Clerros
Kile
DPS:
Shadowbill
McFierce
Cakeyplease
Skjota
Samboe
Azami
Flamethrower
Goodnoms
Raid Make-up – We are implementing a new way of running raids as far as invites go. We will be organizing pre-determined raid teams to run together on specific days. We will create 1 dedicated raid team to start with 13-15 members and create new raid teams as more geared and capable people come into the raiding scene.
Teams will be created at the Head Raid Leader’s discretion. They will take all aspects of the group and the raid(s) to be attempted into consideration when formed. Decisions made on raid night are final. Suggestions/concerns can be made LATER to either the HRL or Co-GL’s. Do not try to fix anything the night of the raid. Raid Leaders have enough on their plate as it is.
REMINDER: Your spot on a team is NOT concrete. Each team is designed to maximize their output. Meaning that if any one member starts slacking, the entire team is weakened. If any raid member starts to show signs of complacency, their spot can be opened up for another raider. Tryouts for spots or general performance trials will be done in heroics as well as during raids.
A current list of Raid Teams can be found at the end of this document.
Loot – We have decided that, based on the new team-system, we will no longer be using EPGP. Instead, we will /roll. Highest roll wins (obv). The reasoning behind this is that if we run as a team, then there will be little to no struggle for gear after the 2nd-3rd run. Also, for anyone who can’t make raids on a consistent basis due to real-life, they also have an equal shot at getting gear as opposed to always being behind in the loot system.
Teams
Team Fierce
Tanks:
Kracer
Echelon
Heals:
Psyrin
Divinum
Clerros
Kile
DPS:
Shadowbill
McFierce
Cakeyplease
Skjota
Samboe
Azami
Flamethrower
Goodnoms
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