Things that are bad and should not be included in any video game developed after 2009

And another AMEN to #3 - I didn't even know there were games where you could do that. Color me naive.
 
3. Being able to get married in a game (sorry rpg lovers who like this feature, I can't stand games that let you get married [especially if it's a mmo])
People in ToJ have done that before. I thought it was kinda nice to be able to RP like that. (They were married already IRL.)
 
I think he meant more like Fable2 where the game actually provides you with NPC wife options. Or the Witcher where you can shag lots of women and collect their trading cards after.
 
BRING BACK LAN PLAY!!!!
QFT.

If a developer can build netcode to allow people across the globe to play against/with each other, why can't they include code that allows people in the same room to play together? The immediate answer that comes to mind is "laziness."

Punishing an entire gaming community for beating the devs at there own "broken" system they call a game.
Still sore about the idling thing, eh?

While I didn't idle (in Team Fortress 2), I still think Valve went overboard in responding to the idling issue. You can't tack MMO elements onto a FPS and not expect people to exploit when exploits are possible.

EDIT: A wiser response would have been to remove all items gained by idling and issue a warning to the entire community--and leave it at that. Instead, they slapped idlers on the wrist like children and gave those who didn't idle a halo marked the Cheater's Lament. A moral judgment coming from a company that failed to keep its word to paying customers? /facepalm

I only have one which actually would fix many of the already listed.

1. Releasing a game based on marketing department or producers time line and not when the game is actually complete and stable.
The man speaks truth. Heretic II was actually a pretty good game after the first few patches, but it was rushed to release and buggy. It's a shame, too, because the game's multiplayer was a change of pace and quite fun.

1. Characters with no clothes on at all and to second someone who said it before, characters with clothes on, but barely any.
Agreed. There is precedent for female video game characters who are not sex symbols (see: Jade from Beyond Good and Evil). Why developers insist on embarrassing gamers by objectifying female characters in video games in 2009 is beyond me.

2. Bad language
I agree in principle, but I want to qualify this: No gratuitous profanity.

I'm thinking of a specific JRPG where there are very few uses of profanity and those uses are always in context, true to the character, and an understandable reaction to the situation. I'm not advocating using profanity even in dire circumstances, but writers don't condone everything their protagonists do.

Of course, there's also the argument that there is no such thing as a "swear word" in Japanese. Words or phrases translated as profanity are often translated that way because of tone, intonation, and context, not solely because of the word used. Since the original script was written in Japanese, one could argue that the addition of profanity was an invention necessary for Western audiences to understand the impact of an event on a character.

Then there are games where characters drop F-bombs like it's going out of fashion. House of the Dead Overkill comes to mind. In those cases, no, there's no excuse and Christian gamers should avoid games like that (and specifically HoD Overkill) like the plague. There are too many great games (and even rail shooters) available without having to tolerate listening to that kind of language.

3. Being able to get married in a game (sorry rpg lovers who like this feature, I can't stand games that let you get married [especially if it's a mmo])
Honestly, I don't have any issue with this. The idea behind a role-playing game is that you play the role of a character. As long as the line between fantasy and reality is kept clear and the content isn't inappropriate, I don't see a problem with it.

I don't have any issue with it in the context of MMOs, either. As Odale mentioned, Tribe of Judah members who are married in real life also played characters who were married to each other in-game. I think it's sweet, actually.
 
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I think this thread exhibits why producers don't appeal to consumers when making their whatever they make.
 
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