I am a bit concerned about the "uberness" that WoW seems to be giving to everyone. I know they kinda have to because of the "uberness" of the Deathknight but it seems like they are making things way too easy. I feel that the Deathknight needs some more limitations and that they need to curb how crazy they are making everyone. I think its kind of nice that they are making all of the classes more versatile but I agree that you should have to give something up.
I also (knows she is making a statement most would disagree with) think that there should be a limit on respecing. The ability to be able to respec and try new things and improve is good but IMO the ability to respec everytime you decide to do arena and then go back to respec again for raids is over the top. Limiting respecs would force you to be good at one thing and make everyone sacrifice a little. So what if your good at raids but not PvP or vice versa.
True improvement comes from sacrifice. If its too easy what do you gain? Maybe its just me but the most fun that I have in the game is when I over come something that I have had to work at or work with someone else to achieve.
The game I used to play, Dark Age of Camelot, would only let you respec at levels 20, and 40. After that, you needed a Shimmering Exerpise Stone (or some name very close to it) which usually from from 1 platinum piece to 3 and they only dropped off the Dragon ( 1 platinum piece = 1,000 Gold). There were three of these stones to choose from, and all of their names are exorbently confusing... One for your realm skills, one for a single like respec and the last for all lines of your non-realm skills. The Shimmering Exerpise Stone was the whole respec, and they usually cost the most. It was very important that you not mess your spec up, as these stones were sold by individuals and not merchants!
When I came to WoW, I thought it was going to be similar, but it was not. I agree that respeccing is very easy and it should be a little harder to do. 50 gold per respec is not bad IMO, and with dailies you are more than covered.
WoW is a very different game that DAoC is though. DAoC was largely PvP (RvR) based, and WoW is very much PvE based. Gear was very important in DAoC, but your knowledge of your skills made you succesful in RvR, as did what realm skills you put your realm points into (see the respeccing speal... scroll up). In WoW, your gear mostly determines how well you do. Since there are no abilities earned with a higher pvp rank like in DAoC, WoW's pvp statuses are shown off with gear. The gear you eventually earn in the BG's will more than cover your spec's short commings. And, with no new skills earned from PVP, less respeccing is needed to allow the what-would-be new talents to be correctly placed.
Do I think respeccing is too easy in WoW? For the most part, yes.
Do I think respeccing in DAoC was too hard? For the most part, yes.
Are both games fine the way they are? Yes - you don't have to specialize in WoW because, like I just said, you can swap out gear to overcome your spec's short commings. In DAoC - money was fairly easy to come by, items were not soul bound (you were essentially a walking bank/store) and since there were little PvE raid choices, Dragon Raids were quite common.