However large our community may currently be, I do not feel that it is big enough to risk splitting it from the get-go by having two separate guilds launch simultaneously. It would be better if we started one guild, gave it long enough to establish a firm foundation, and then started a second guild primarily for alts and rerolls.
Agreed.
-We don't want any of that Jedi, moral relativity nonsense! Moral absolutism for the win, and the Empire provides!
True. Even the "light" side is not aligned with Christian values. Jesus displays righteous anger in the New Testament. We are commanded to love our neighbors as ourselves. Many Christians exclusively love one spouse for life as an image of Christ's love for the church.
While some aspects of the Jedi creed as represented in the Star Wars movies (I'm not familiar enough with the extended universe to weigh in on anything but the movies) are consistent with how Christians are called to live our lives, many are not.
-It might be that the people on the "evil side" could use some more exposure to us and the way we do things, as long as we are Christians playing MMOs, it is our responsibility to be living witnesses, and the "other" side should see us too
I see your point, but this concept is a very dangerous one.
I'm reminded of a simple (if not oversimplistic and possibly condescending) illustration of one person standing on a chair and another person standing on the ground. It is easier for the person on the ground to pull the person standing in the chair down than it is for the person in the chair to pull the person on the ground up.
It may be a clumsy analogy, but the point is that we must be careful where we go and to what lengths we will go to reach the lost. Yes, Jesus ate with sinners, but he stayed out of brothels. (While I'm not familiar enough with the culture of Jesus' time to know if there were brothels in the area, I imagine there very likely were.)
I'm not saying rolling a Dark side character is anything like visiting a brothel. I'm just warning that wisdom and prudence must be exercised if we are to be effective in our efforts to communicate the Gospel not just through words but through deed.
This is a bit off topic, but I think you might be taking those commands the wrong way, at least if am interpreting pacifist the right way. The language of those commands indicates that Christ refers more to personal enemies than political ones, i.e. more the guy from the office who makes your life miserable than nation against which your own is fighting.
While I agree, I think it's best if we started a separate thread if forum members are interested in discussing this point further. It's one of the consistently controversial topics in some Christian circles and non-essential to the faith, so I don't have an issue with forum members discussing it. I just don't want to de-rail this thread.
Incorrect. While the Burning Legion / Deathwing / the Lich King may be the "true" bad guys, the Horde are naught but a rabble of vicious animal who must be destroyed!
Sounds like someone plays an Alliance character.
I think it is a mistake to assume that the video game industry ever enjoyed a higher degree of moral rectitude than other aspects of the industry. The simple fact is that it just grew up.
Whereas earlier games were sold more as toys for children, they are now marketed to all ages, and with that, unsurprisingly, has come the rise of the kind of morally objectionable content that people who have outlived the innocence of youth desire.
Console games, perhaps, but not PC games. Super Mario Bros. released in 1985 (1984 in Japan). The first Leisure Suit Larry title was released in 1987.
It seems oversimplistic to present two titles as each representing points on the "mature content" spectrum, but any further writing would drive me to Wikipedia and I don't want to risk getting sucked in to reading a string of articles about the early computer games industry.
My plans lie with the Dark Side first. Depending upon whether I play the game very long or not, I may eventually choose the Other Side.
In this thread, I've read some references to the Dark side and Light side and some references to the Empire. What exactly are the factions in SW: TOR?
While I would agree that gathering a group of Sith characters (at least, based on my limited understanding of the Sith) to form a Christian guilds seems contrary, I could see an argument for a Christian guild playing as Empire characters--especially before the Empire was corrupted in events leading up to Episode IV of Star Wars.
It seems unlike BioWare to give players a morally unambiguous choice when it comes to choosing factions in a major MMO title. I wouldn't expect them to paint a big "Good Guys" sign on one faction and a big "Bad Guys" sign on the other.
I still agree we should base the first guild on whatever faction is generally regarded as the "Good Guys," like we have before. If SW: TOR is as successful as many people think it will be, there'll be plenty of time for a second guild later on.