Argh. This game. This game!
I don't want to get hooked on it in the way I do other MMOs, becoming super into it for a month only to burn out and not play it for weeks or months to follow before picking it up again on a smaller scale. Still, Neverwinter is genuinely a whole lot of fun. I love the mechanics on my cleric, and the sheer "THAT IS SO COOL" factor in what little I've played with a rogue is great.
I also gave a Foundry mission a shot last night. The mission itself wasn't particularly excellent, but I'm definitely a fan of the flexibility and potential of the Foundry. I'm looking forward to trying out other, more serious Foundry missions in the future; I would like to even try my hand at crafting once I hunt down some inspiration.
I've watched some endgame boss streams on Twitch, and I can't say that they appealed to me. Could have been isolated cases, but they just looked like prolonged MMO battles, and that doesn't do much to excite me. Still, with user-created content abounding, it may not be a huge deal that endgame boss battles don't usually hold my interest.
I still have trouble accepting the way the game turns D&D into MMO mechanics. Using attacks to build attack points which make it possible to use daily spells any time the AP meter is full, for example; I don't claim to be a D&D expert, but to be able to use a daily spell every couple of minutes (or however long it takes to attack enough to fill my meter) bothers me. The mechanics themselves are fine; there's just a part of me that doesn't want to accept shoehorning D&D mechanics into MMO packaging.
Despite that petty hurdle I'm still trying to get over, I do really like that it's a D&D game. I love my experience with Forgotten Realms. (In fact, I have The Crystal Shard sitting here on my desk now.)
Now, if you'll excuse me, it's time to boot the game back up and go teleport-backstab some thugs. ^_^