Keero
Tribe of Judah Membership Administrator
That is all.
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Likely never.Yeah, the short stop shoots with decent accuracy at a high rate and with normal reload speed. I really don't see any drawbacks to using it, but lots of advantages.
/wonders how long it will take for a shortstop nerf
I agree that the Shortstop does raise the skill ceiling for the Scout and I understand how that could be annoying; however, I don't see raising the skill ceiling as the same as introducing an imbalanced weapon.The problem is that the shortstop allows the scout to become significantly better in areas where the scout is already strong - namely hit and run close range combat. The firing speed of the scattergun allows other classes a chance to compensate in close range and makes it so that the scout can't just run in, deliver a clip, and run out. The FAN only has two shots and isn't that accurate. The shortstop, on the other hand, shoots four shots at high speed and with a tight spread, allowing the scout to quickly wipe out almost anything. Yes, it requires better accuracy, but in the hands of good players that accuracy is to be expected. Thus if you run into a master of the shortstop you have much lower chance to survive in most cases than you would have if he was a master of the scattergun.
Exempting the crit situation (because a 144 crit at mid-range is crazy for the Scout) perhaps the Shortstop is not OP as much as it makes the Scattergun obsolete.
I agree that the Shortstop does raise the skill ceiling for the Scout
The point I'm making is - in my mind - that makes the shortstop too powerful. My understanding on the design for TF2 is that every different weapon should essentially be a sidegrade from the normal weapon. There should always be reasons to use both. I would say that this is the case with pretty much every other weapon in the game. Huntsman vs Sniper Rifle, Backburner vs Flamethrower, Direct Hit vs Rocket Launcher - all have pros and cons. The only reason to make a weapon that obsoletes another weapon is if the developers think that one class was not competing with the others well enough and must need an upgrade to compensate. I don't find scattergun scouts to be underpowered, do you? Besides, wouldn't the better solution for making a class more powerful be to simply... buff the class? Not give them one weapon that makes them viable?
Now, does the shortstop severely unbalance the game? No, the scout is still a scout. He still isn't going to be able to charge a sentry and kill it without dying or anything like that. It does make the scout more powerful overall, though, and I don't really think that the scout needed that.
On a side note, I would definitely say that the scout was not the class that needed a higher skill ceiling. There was already a huge difference between a bad scout and a good scout. If you are going to raise any skill ceilings, do it on a class like a heavy or something. The difference between a bad heavy and a good heavy is not very big at the moment.
Agreed.On a side note, I would definitely say that the scout was not the class that needed a higher skill ceiling. There was already a huge difference between a bad scout and a good scout. If you are going to raise any skill ceilings, do it on a class like a heavy or something. The difference between a bad heavy and a good heavy is not very big at the moment.