Patch 2.0.1 on the PTR

Iefan

New Member


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- World of Warcraft Test Patch 2.0.1
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The latest patch notes can always be found at
http://www.worldofwarcraft.com/info/underdev/

General
- All players will have talent points reimbursed and will have access
to new talents throughout their trees; this includes the 41-point
talents. Several new abilities have also been added for all classes.
- All pets now receive a percentage of their master's armor, spell
damage, spell resistances, attack power, and stamina.
- Low-level spells cast by high-level players will receive smaller
bonuses from +healing and +spell damage.
- HoTs, DoTs, and channeled spells have been re balanced to receive a
more appropriate (higher) percentage of +spell damage and +healing.
- HoTs from different sources will now stack (i.e. multiple druids can
cast the Rejuvenation spell on 1 target).
- New item property "Resilience" has been introduced. Resilience
reduces your chance to be the victim of a critical strike, and
reduces the amount of damage critical strikes do to you.
- Weapon Skill now does the following:
- Weapon skill will no longer reduce the percentage damage lost due to
glancing.
- The player will gain 0.1% to their critical strike rating per weapon
skill against monsters above their level.
- When casting a buff on a low level target, the appropriate rank of
the buff will be automatically be applied.
- Crowd Control effects in PvP will last no longer than 12 seconds
instead of the full duration, with a chance of a heartbeat resist.
- Players will no longer lose faction when under the influence of
"Mind Control" or the Gnomish Mind Control Cap.

PvP
- Honor System Revamp
Current honor totals have been reset.
Players may display their highest lifetime rank title (accessible
from character sheet).
Honor points earned each day may now be spent as a form of currency.
Check the PvP tab of your character sheet to see your honor
information.
PvP rewards are no longer unique.
- Marks of Honor earned from battlegrounds are no longer turned in for
reputation or honor. They are now used in addition to honor points
in order to purchase rewards.
- Two New Arenas are now available in three different modes.
2v2, 3v3, and 5v5 matches
Players may queue up at Goblin NPC's in Stormwind, Ironforge,
Orgrimmar, Undercity, and Gadgetzan

Druids
- The talent "Swiftmend" will now include bonus healing from the
talents "Improved Rejuvenation" and "Empowered Rejuvenation".

Hunters
- Traps can be set while in combat, but require a 2 second arming time.
- Auto shot will be automatically enabled if the Hunter steps out of
melee range while in combat with target.
- 1 agility will now grant 1 ranged attack power.
- Auto shot is now reset when casting Aimed Shot.

Shaman
- Shaman with the appropriate talent spec are now able to dual-wield.
Both main and off-hand weapons can be affected by self-weapon buffs
such as Windfury.
- Rockbiter's weapon functionality has been changed. It is now a
damage proc instead of a flat attack power bonus.
- Windfury Weapon and Rockbiter Weapon enchantments will only benefit
the weapon with the enchantment on it.

Warlocks
- Range of "Drain Life" and "Drain Mana" spells have been increased.

Warriors
- Rage generation from dealing damage has been normalized.
- All Rage awards are averaged with our expected rage per swing
(adjusted for weapon speed).

Items
- The "Far Sight" effect has changed so that the camera now zooms in
to a distant location, rather than instantly showing the distant
view. This also affects the items: Ultra-Spectropic Vision Goggles,
the Ornate Spyglass, and the Hunter ability "Eagle Eye."
- Spells can now require either a totem item or a totem category item
to cast a spell. This means that the Enchanting Rods now count as
all of the lower level enchanting rods as well, so you only need a
single enchanting rod instead of all six. This also means that
"Finkel's Skinner" now counts as a Skinning Knife. Several weapons
that are picks have been flagged as counting as a Mining pick as
well.
- Items that give bonuses, such as + to crit, have been modified to
adhere to a combat rating system.
- All current items will provide the exact same benefit from ratings
at level 60 as they provided before the ratings system.
- Thrown weapon items no longer stack, but use durability instead. One
unit of durability is lost per throw, and these items can be repaired.
- The tool tip for the Great Staff of the Guardian now shows the
proper increase of 28 to the party spell critical rating.
- Items that are useable from player inventory with a cooldown will
now update the cooldown in real-time.
- Players will no longer be able to sell the "Blue Skeletal Horse" to
vendors.
- The damage Proc from the item "Misplaced Servo Arm" will no longer
break the Rogue ability "Gouge".
- The "Skull of Impending Doom" has been changed and will now increase
run speed by 60% for 10 seconds, but deals damage equal to 60% of
your maximum health and drains 60% of your maximum mana for over 10
seconds.
- The Backfire effect on the "Net-O-Matic" will no longer break on
damage.

Professions
- All of the profession-made items that have been created up to now
have been given proper stats based on the current expansion item
level progression table.
- Most of the items made by Tailoring/Leatherworking/Blacksmithing
have had their creation time reduced. Now the cap on time required
to make an item in those professions is based on quality and level.
- New Max times required.
Level 31+ Green Items at least 8 sec
Level 31+ Blue Items at least 15 sec
Level 31+ Purple Items at least 25 sec
Skill level now determines what items you can disenchant.
Skill 1= Level 1-20
Skill 25= Level 20-25
Skill 50= Level 25-30
Skill 75= Level 30-35
Skill 100= Level 35-40
Skill 125= Level 40-45
Skill 150= Level 45-50
Skill 175= Level 50-55
Skill 200= Level 55-60
Skill 225= Level 60-65
- Players will no longer lose an item when attempting to disenchant
on a boat when the loading screen appears.

User Interface
- Meeting Stone gossip options have been removed from Innkeepers in
preparation for the new LFG system.
- LFG/LFM UI
Tips have been added to Loading Screen tips and new player tips
Meeting Stones now function similar to a Warlock Summon spell.
Player's select party member to be summoned and right click the
stone.
A second party member then clicks the portal to summon.
- Enchanting UI has been vastly improved.
- Raid UI now supports frame for Main Tank.
- Spell Alert (Enemy Cast bar)
Defaults to off
Enabled through Interface Options
Displays targeted enemy's cast bar when they are casting.
May also be displayed with "V" key functionality.
- Auto-loot may be enabled with just one click in the Interface
Options.
- Character sheet UI now displays more precise melee, ranged, and
spell stats.
- Players can now cast item targetable spells on items that are in
your action bar. For instance you can cast feed pet and have the
food you want the pet to be fed in one of your action bars.
- Semi-charged items can no longer be placed in the Auction House.
- A knowledge base has been added to the in-game UI.
- Searchable database of FAQ's and common support issues.
- Keyrings have been expanded to hold more key-type items and will now
size dynamically for the number of keys in possession.
- The Hunter ability, "Mend Pet," will now turn red when a pet is out
of range.
- Players will now be able to disable ability messages in the floating
combat text.
- Players will now be able to scroll down their ignore list if it
extends beyond one page.
- The tooltips for the Show Dispellable Debuffs and Show Castable
Buffs options will now specify they only apply to raid pullout
groups.
- Significant changes have been made to User Interface customization.
For specific details, please visit
http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1.

Bugs
- The Rend Blackhand arena event in Upper Blackrock Spire will now
properly reset after a wipe.
- Players will no longer resurrect with low mana and health if they
died and released on a Zeppelin or Ship.
- Fixed an issue where effects with 100% chance to be applied were
being resisted.
- Fixed an issue where high level players were not being properly
credited the right amount of faction reputation.
- Party members will now be properly credited for completing the
"Dead Man's Plea" quest when a totem or pet gets the killing blow
on Baron Rivendare.
- Slowing abilities and spells will no longer decrease the speed of a
player when traveling by Gryphon.
- Fixed an issue where players were re-taining talent based abilities
even after re-training.
- Fixed an issue where the Warlock spell "Shadowburn" was improperly
consuming two Soul Shards.
- Fixed an issue where players were unable to click on anything if
they had any add-ons installed.
- Fixed an issue where players were able to use "Mana Burn" on mobs
and players without mana.
- Fixed an issue where spells that proc while a player was standing
would not proc if they were sitting or lying down.
- Fixed many interface overlapping graphic issues.
- Fixed an issue where Seal of Justice (Rank 2) will now refresh with
melee strikes.
- Blood Elf models in Azshara will now have the correct model.
- Fixed an issue where a spell with two procs would be reflected and
one of the procs would still hit the player that reflected the spell.
- Fixed an issue that was putting Hunters back into combat when they
have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
- Fixed an issue where players were being awarded the wrong item when
double looting a corpse under the master loot option.
- Fixed an issue where players interrupted while casting would have a
longer cast time than normal.
- Fixed an issue where players could not see enchants when inspecting
another player.
- Fixed an issue where extra attacks from "Windfury Weapon" would not
proc "Flurry" when they crit.
- Fixed an issue where players that were killed in freezing traps
would be stuck there until releasing.
- Fixed an issue where Warlocks were able to despawn a pet to gain a
free "Soul Shard"in the Battlegrounds.
- Warrior "Shield Slam" and "Shield Bash" will no longer trigger a
proc from an equipped weapon.
- Fixed an issue where players were able to consume a Mana Emerald at
full mana.
- The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf"
form.
- Fixed an issue where Warrior "Battle Shout" was causing too much
threat.
- Fixed an issue where computers with ATi video cards were sometimes
having problems when displaying a certain texture.
- Fixed an issue where the Warlock spell "Death Coil" gained double
the benefit from the talent "Shadow Mastery".
- Player pets will no longer attack CC'ed targets while in Passive
mode.
- "Prayer of Spirit" will no longer cast on the user if there is no
other target selected.
- "Lightning Shield" will now have the appropriate cool-down time
between uses.
- Fixed an issue where materials were being consumed if a player
logged out before an enchantment had finished being applied.
- The Hunter, "Auto Shot," ability will no longer activate on
resurrection.
- Fixed a bug where "Inner Focus" was not being consumed when using
"Mind Soothe."
- Fixed a bug where Rogues were able to use the ability
"Ghostly Strike" when not facing their target.
- Warlock pet dismiss sounds will now play properly.
- Fixed an issue where Fist weapons were sheathing improperly.
- Bags will no longer overlap the Bank UI when the game window is
resized.
- Players will no longer be able to whisper to enemy players in
Battlegrounds.
- The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will
now fly at its correct speed.
- Players will no longer be able to whisper to enemy players in
Battlegrounds.
- Players will no longer be able to jump onto the top of the Dun
Baldur Fortress in Alterac Valley and get behind the terrain to
attack other players.
- Shapeshifting will now break "Nogginfogger Elixir" effect.
- You will no longer die when Feign Death is finished channeling.
- "Scatter Shot" will now properly do damage even if the target is
immune to the confuse effect.
- "Aspect of the Cheetah" will now properly trigger with absorbed
damage.
- Casting a lower rank polymorph on a target that is already under the
effect of a higher rank will cause an error message and not consume
mana.
- The talent, "Master of Elements," will now properly proc off of
totems.
- Players will no longer be attacked by same faction guards when using
mind control on an enemy player to attack.
- "Vanish" will now properly un-target the Rogue from the attacker
when the attacker is in the same party.
- The talent, "Improved Chain Heal," will now properly add to the base
healing done.
- "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman
talent, "Healing Way."
- "Improved Curse of Agony" will now properly increase the base and
spell power.
- Warlocks will now be properly credited a Soul Shard from their pet
when they take a flight path.
- Warlocks will now be properly credited a Soul Shard from their pet
when they are dead at the end of a Battleground match.
- Warlocks will now be properly credited a Soul Shard from their pet
when they enter an Arena.
- Casting "Dark Pact" after exiting combat will no longer put you back
in combat.
- The tool tip for the "Great Staff of the Guardian" now shows the
proper increase of 28 to the party spell critical rating.
- Several Chest spawns in Dustwallow Marsh will now properly spawn
above ground.
- Items that can give +Stamina/Intellect from random suffixes will now
properly apply while dead.
- "Beastmaster's Gloves" will now give the proper 2% crit chance for
Hunter pets.
- Various graphical errors will be noticeable while viewing maps.
 
sweet, looks like i will not have to wait that long to respec my priest after all. can't wait till 2.0.1 comes out. i wonder if TBC will be 2.0 or 2.0.2 :)

It will be interesting to see the respecs. I am thinking of this as mine.
 
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I have always been a fan of the Arcane tree since it's often the less visited tree. The new talents look pretty nice and finally give some love to the mana intensive tree in the form of damage. Figure I will work in the fire stuff at the end and get back into PvP around 70 with it and that is only for the PoM Pyroblast, I may just forget it and put the remaining 10 back into Arcane and be happy with PoM Sheep :)
 
From my reading on the subject, this change in hunter RAP is compensated for by a better distribution of damage accross the various weapon options, in addition to the new ammo and Attack Power added to predominately hunter armor. I wouldnt worry about it too much. Adam has even stated here that his damage was about equal on the TBC Beta.
 
Fixed an issue where Warrior "Battle Shout" was causing too much
threat.

:(

Players will no longer be able to whisper to enemy players in
Battlegrounds.

You can do this now?! Hmmm.


Low-level spells cast by high-level players will receive smaller
bonuses from +healing and +spell damage.

:(


HoTs, DoTs, and channeled spells have been re balanced to receive a
more appropriate (higher) percentage of +spell damage and +healing.

:)


HoTs from different sources will now stack (i.e. multiple druids can
cast the Rejuvenation spell on 1 target).

:)


When casting a buff on a low level target, the appropriate rank of
the buff will be automatically be applied.

:)


Weapon skill will no longer reduce the percentage damage lost due to
glancing.

What does this mean to Tinie?


Rage generation from dealing damage has been normalized.
- All Rage awards are averaged with our expected rage per swing
(adjusted for weapon speed).

I am anxious to see if this is gonna help Tinie....I am thinking it will with her prot spec...and it will hurt high end geared dps warriors...but I am not sure I understand the effects of this.


Meeting Stones now function similar to a Warlock Summon spell.

:)
 
In regards to hunters:

I know that Esua has had little change in dps with the changes that have been made, but that is with class specific gear. I hope to take my hunter over to the PTR and see if my dps drops due to my non-class gear. I am curious if the stats for the class gear has been changed in beta to compensate. I will be looking at the stats on the beaststalker gear I do have when I get to the PTR.
 
With the code changes in Beta (and a *very very* slight change to my spec) my damage and crit chance went up. If they're going to bring me that damage increase now, I say bring it on!
 
Here is something that no one has really talked to in here. "Two New Arenas are now available in three different modes; 2v2, 3v3, and 5v5 matches."

Who is looking forward to this. At least it will be easier to group up for this then some of the other instances.
 
Thought about it and I tend to see myself turning my nose up to it. It's bad enough in some BG's now when you go up against a stacked team of T3+ Horde. I can't fathom the gank fest that small group PvP would be. In a PuG anyway. Perhaps if members of TF got together and did it on TS it would be better. I heard a rumor that they are going to put in a system that will force like geared people against each other. That would be an awesome change and level the playing field.
 
Undocumented changes:

bold = the most noticeable changes


-Environmental sounds play in the background on the Character Creation screen.
-Some newly created characters start out with their racials on their action bar. *IE Nightelves start with shadowmeld, humans don't start with perception on their bar*
-Moonfire now has a moon in the animation!
-New loading screens.
-Escape artist is now an instant cast.
-Blood Fury also increases spell damage depending on your class. Increases Ranged and Mele damage for Hunters *unconfirmed*.
-The Troll Priest racial "Shadowguard" now has a different graphic for the floaty orbs.
-The Looking For Group Channel has been removed.
-Same faction players in stealth are seeable by any other player of that faction.
-Phase Shift has a new sound effect.
-Added a new Sound Levels option under sound options.
-Spellstone animation is now a green glow around your hands when activated.
-Invisibility now causes the world to become wavy and the sky white, this includes Invisibility Potions and Cloaking Devices.
-When right clicking your portrait there is a Dungeon Difficulty setting. *Has no effect on non-expansion instances*
-There is now a black swirly animation when a spell is resisted.
-The Quest log has been expanded to hold 25 quests.
-The Outlands Map is now available on the map screen.
-The Darnassus Alterac Valley Battlemaster has finally decided to join the other Battlemasters on the left side of the warrior's terrace.
-All the starting area guards have had their levels increased to 65.
-There is a courtyard door opened in Undercity.
-In order to make room for the new Looking for Group Interface button, the World Map button was moved to the top left of your minimap.
-There is a Silvermoon City teleporter NPC in the Undercity courtyard.
-All hunter's pets have been normalized to a 2.0 speed. *unconfirmed*
-There is a new ship by Auberdine that takes you to Azuremyst Isle. Players without the expansion are teleported to the nearest graveyard after a certain point.
-Reputation gained from quests appears in your general chat window instead of just in the combat log.
-Paladin Blessings and Seals have new animations!
-Spellstone and Firestone can be equipped in the Wand slot.
-The Netherwind Mantle has a new model, crystallized Banana Sundaes? *bug?*
-Many profession that used to require a recipe, plan, ect, to learn are now trainable by the corresponding profession trainer.
-Spells automatically update on your action bar when new ranks are purchased.
-The graphic on Hunter's Mark has changed.
-A new sound plays when you are dazed.
-Gouge and Backstab have new sounds.
-Arcane Shot benefits more from ranged attack power. *unconfirmed*
-Four new bank slots! And an extra bag slot that costs 25g to purchase.
-The graphic on Corruption has changed.
-New quests have been added throught the zones. Including various Draenei and Blood elf camps.
-Many new items have been added to various vendors, including Jewelcrafting Plans.
-New Sound effect on Concussion Shot.
-The maximum instanced PvP you can be in queue for at one time is 3. *bug?*
-All class specific spell books that previously dropped in dungeons are now trainable at level 60.
-Players can change their title from a drop down menu to show their highest pvp rank next to their name.


http://www.worldofraids.com/forum/viewtopic.php?t=1444
 
New Beta notes and possibly something that will show up in 2.0.1...Poor Druids :(

General:

- Talents refunded
- flightpath fixed for area 52 <-> stormspire
- quest turning point still bugged no teleportation
- Sha'tar reputation vendor added to Shattrah
- Sha'tar guards now give directions
- Shadowmoon Valley is not open.
- Female blood elves stand differently and have some new idle animations.
- Glowcaps can no longer be picked up from any distance.
- Blood elf female weapon size was increased.
- Thrallmar reputation rewards were buffed.
- New graveyard near Kirin'var Village.
- Bankers added in Area 52.
- Goblin engineering teleporter added in Area 52

Professions:

- Chance to receive Jewelcrafting skill points while prospecting.

Instances:

- Kharazan is now open, you can get the key from a temporary vendor or the quest.
- Some terrain that was allowing access to Tempest Keep using noggenfogger or floating effects has been altered so you can no longer jump to The Botanica.
- Keys are now required to unlock Heroic difficulty for dungeons. HFC key requires revered with Thrallmar and Tempest Keep key requires revered with Sha'tar to buy.
- Steam vaults has new mobs such as bog lords and elementals.
- Last boss of steam vaults is fixed. Distiller only become attackable while he's channeling.

Items:

- Heroic Difficulty Items named and graphics added
- Thrallmar reputation rewards were buffed.
- The Flesh Handler's gloves no longer have random enchants. This change is retroactive.
- Netherweave Tunic is now level 68 and Netherweave Robe is level 67.
- Noggenfogger now has a 2 minute cooldown and the Floating effect lasts 12 seconds instead of 2 minutes.
- Glowcaps can no longer be picked up from any distance.
- All green items with +healing in netherstorm are now damage/healing. Other healing items nerfed too.
- Rage potions are back to "Classes: Warrior"
- Thistle Tea is restored back to "Classes: Rogue"


Hunter:

- The Beast Within was reduced from 30% damage to 10% damage.
- Steady Shot now requires lvl 62 instead of 66
- Kill Command is now lvl 66
- Snake trap is now working.
- LFG System: Elite Quests only. Seperate classification for Dungeon and Heroic Dungeon

Druid:

- Consumables can no longer be used in forms. This includes bandages, potions, thistle tea, food, or any other reasonable item that any other class can use.
- Primal Fury and Blood Frenzy rolled into 1 talent.
- Imp LoTP has been reduce to 2 points, with each point doing exactly the same amount as before (making this a nerf, only healing 4% at full points).
- Improved Starfire is now Celestial Focus. 5/10/15% chance to stun with Starfire for 3 seconds and chance to resist pushback by 25/50/70% while casting Wrath.
- Dreamstate now correctly lists MP5 instead of MP0.
- Barkskin no longer reduces the cast time, but the cooldown was doubled to 2 minutes.
- Nuturing Instincts lowered from 50/100% to 25/50%
- Improved Leader of the Pack changed from 3 points at 2/4/6% to 2 points at 2/4%.
- Weapon procs no longer fire for a druid in feral forms.
- Tree form has a new and sexy dance :
http://www.youtube.com/watch?v=Q4RUL0sgagc

Mage:

- Arcane missiles has been fixed and can no longer be cast while moving.

Paladin:

- Improved Resistance Auras removed and replaced with "Spell Warding".
- Spell Warding 0/2: All spell damage taken is reduced by 2% / 4%.

Warlock:

- Warlock's soulwells grant people that right click it the proper animation.

Warrior:

- The ability Rampage is now working correctly.



Tier 4 Set Bonuses are Available for some classes (Listed Below):

Druid:

Nuker:
(2) Set: Your harmful spells have a chance to restore up to 120 mana.
(4) Set: Reduces the cooldown on your Innervate ability by 48 sec.

Feral:
(2) Set: Your melee attacks in Bear Form and Dire Bear Form have a chance to generate 100 additional rage.
(2) Set: Your melee attacks in Cat Form have a chance to generate 20 additional energy.
(4) Set: Increases your armor by 1400 in Bear Form and Dire Bear Form.
(4) Set: Increases your strength by 30 in Cat Form.

Healer:
(2) Set: Your helpful spells have a chance to restore up to 120 mana.
(4) Set: Reduces the cooldown on your Nature's Swiftness by 24 sec.

Paladin:

Healing:
(2) Set: Increases the amount healed by your Judgement of Light by 20.
(4) Set: Reduces the cooldown on your Divine Favor by -15 sec.

Tank:
(2) Set: Increases the damage dealt by your Seal of Righteousness, Seal of Vengeance, or Seal of Blood by 10%.
(4) Set: Increases the damage dealt by your Holy Shield by 15%

Melee:
(2) Set: Increases the damage bonus of your Judgement of the Crusader by 15%.
(4) Set: Increases the damage dealt by your Judgement of Command by 10%.

Rogue:

2 piece: Your Feint ability costs 10 less energy.
4 piece: Your critical strikes on finishing moves have a 50% chance to grant you a combo point.

Shaman:

Healing:
(2) Set: Your Mana Spring Totem ability grants an additional 3 mana every 2 sec.
(4) set: Reduces the cooldown on your Nature's Swiftness ability by 24 sec.

Melee:
(2) Set: Your Strength of Earth Totem ability grants an additional 12 strength.
(4) Set: Your Stormstrike ability does an additional 30 damager per weapon.

Nuker:
(2) Set: Your Wrath of Air Totem ability grants an additional 20 spell damage.
(4) Set: Your offensive spell critical strikes have a chance to reduce the mana cost of your next spell by 270.


Warlock:

(2) Set: Your fire damage spells have a chance to grant you 135 bonus shadow damage for 15 sec and your shadow damage spells have a chance to grant you 135 bonus fire damage for 15 sec.
(4) Set: Increases the duration of your Corruption and Immolate abilities by $ [sic] sec.
 
I'd like to highlight the positives from a druid perspective:
Primal Fury/Blood Frenzy are one talent!!! and Tier 4 feral loot 4 piece set bonus is awesome.
 
BTW the nerf to Imp LOTP is because frankly ILOTP was way too overpowered.

I've heard reports of it healing for 1500 and critting for 3000... that's way too powerful for a free heal every 6 seconds or so.
 
Per Vaneras, EU Blue:

Hi everybody :-)

We have some answers for you regarding the two first questions about consumables and weapon procs in forms, which is currently one of the major issues you have been posting about recently:



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Q u o t e:

1- Usease of consumables in forms:
Why restrain the feral druids from using such an important aspect of the game? The developers think it'll overpower druids in any form in concrete or is it purely to avoid druids to stick to one form for too long thus making the druid lose some of the "shifting" ability? Is this definate or still in testing?
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The fact that Druids in the beta test could use consumables and items while being shapeshifted was a bug. It was an unforeseen side effect of the original intent, which was to allow for Druids to interact with NPCs while being shapeshifted.

However, the developers do like the idea of consumables being used while in Druid forms, but the above mentioned bug prevented a proper implementation of this ability, which would otherwise allow shapeshifted Druids to use certain consumables such as Rage and Healing Potions, Thistle Tea and Healthstones. The developers are currently evaluating which items they want Druids to be able to use while in forms, and as soon as all issues are resolved, it will be reintroduced into the game.



--------------------------------------------------------------------------
Q u o t e:

2- Weapon procs in feral
The most commonly asked is the enchant "crusader", but as we all know, the ramifications are much deaper than only just that enchant. Most people say its incoherent to lose weapon procs based on the fact that we dont "use" the weapon but we still use its stats and still have to repair the weapon... Question is, what is the reasoning behind the weapon proccing in forms, the 1.0s fast attack rate or the added dps from WF totems (for example), would put the feral druid out of the proportion blizzard intends for out estimated dps?
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Similarly with the use of consumables while being shapeshifted, the developers like the idea of allowing weapons with procs to be used by Druids being in forms. As with consumables, they developers are currently evaluating which weapons with procs should be usable by shapeshifted druids. When the evaluation is complete and all possible issues have been resolved, this will be introduced to the game.

That is it for now, but we will hopefully soon have more feedback for you regarding your other questions. :-)



--------------------------------------------------------------------------
Q u o t e:


Thanks very much for posting this Vaneras - but bugs don't get the description of rage potions being altered to Class: Warrior Druid, and bugs don't add animations of bandaging etc.... I'm afraid I find your answer at odds to the reality.
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The developers were playing with the idea of allowing the use of certain consumables in forms at the same time as they were working on allowing druids to interact with NPCs while being in forms. But the consumables in forms ability was not supposed to be available before it was ready and all issues had been resolved and thus was mistakenly implemented to soon. It may sound strange, but it was indeed a bug.



--------------------------------------------------------------------------
Q u o t e:
Secondly - what reason is there for limiting druids, and only druids to certain consumables and procs - why are we treated as second rate?
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I think you are looking at things a bit too pessimistically. The Druids are not a second rate class, but it is very different from other classes in many ways. Compared to what you have access to now of consumables, which is nothing, the Druid class will get greatly improved by getting access to certain consumables while being shapeshifted. Remember that the developers are currently evaluating which consumables you should have access to in certain forms, and it might very well be more than the ones I mentioned earlier.
 
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