New Updates and Skill balances

ewoksrule

Active Member
Update - Thursday, September 29

Balance Changes

* Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.

* Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.

Mesmer

* Epidemic – Decreased casting time to .25 seconds.

* Guilt – Decreased Energy cost to 5.

* Hex Breaker – Increased recharge time to 15 seconds.

* Soothing Imagines – Increased Energy cost to 15.

* Energy Drain – Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.

* Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.

* Diversion – Increased casting time to 3; Increased to recharge 10 seconds.

* Ether Feast – Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47

* Signet of Weariness – Increased casting time to 2.

* Fragility – Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.

* Mantra of Persistence – Decreased duration to 30 seconds. Decreased recharge to 15 seconds.

Necromancer

* Necrotic Traversal – Removed delay before teleport.

* Order of Pain – Only affects party members within radar.

* Order of the Vampire – Only affects party members within radar.
* Dark Fury – Only affects party members within radar.

* Unholy Feast – Now steals 5..50 Health from up to 1..5 foes.

* Insidious Parasite – Decreased casting time to 1 second.

* Dark Bond – Decreased Energy cost to 5, decreased recharge to 20.

* Infuse Condition – Decreased Energy cost to 5, decreased recharge to 20.
* Vile Touch – Increased damage to 20..65.

* Desecrate Enchantments – Decreased Energy to 10.

* Aura of the Lich – Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.

* Rend Enchantments – Now removes 5..9 Enchantments and you lose 55..25 Health for each.

* Grenth's Balance – Decreased recharge to 10 seconds.

* Vampiric Touch – Decreased recharge to 2 seconds.

* Blood Renewal – Decreased sacrifice cost to 25%.

* Plague Signet – Decreased casting time to 1 second.

* Faintheartedness – Increased recharge to 8 seconds.

Elementalist

* Ether Renewal – Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.

* Ward Against Foes – Increased Energy cost to 15.

* Whirlwind – Decreased recharge to 10 seconds.

* Kinetic Armor – Increased armor gained to 20..80.

* Magnetic Aura – Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.

* Ether Prodigy – Decreased duration to 5..20 seconds; increased Energy regeneration to 6.

* Incendiary Bonds – Increased damage to 20..80.
* Searing Heat - Removed Exhaustion.

* Glyph of Sacrifice – Increased duration to 15 seconds.

* Glyph of Renewal – Now instantly recharges next spell.

* Rust – Decreased recharge time to 30 seconds.

* Mind Freeze – Increased slow to 90%.

* Frozen Burst – Increased damage to 20..110.

* Ice Spear – Increased damage to 5..65.

* Lightning Touch – Increased damage to 10..60.

* Deep Freeze – Increased slow to 66% and increased radius to all foes in the location.

* Windborne Speed – Increased duration to 5..11.

* Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison – Fixed a bug that prevented these spells from slowing more than 50%.

Monk

* Smite – Increased conditional damage to 5..35.

* Divine Intervention – Decreased Energy cost to 5.

* Shield of Deflection – Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.

* Pacifism – Decreased casting time to 2 seconds.

* Amity – Decreased recharge time to 45 seconds.

* Mark of Protection – Decreased Energy to 10.

* Divine Healing – Decreased recharge to 30 seconds.

* Vital Blessing – Decreased casting time to .75 seconds; increased recharge to 2.

* Live Vicariously – Decreased Energy cost to 5.

* Divine Spirit – Increased duration to 1..14 seconds.

* Holy Strike - Increased conditional damage to 10..55.

* Draw Conditions – Increased recharge to 2 seconds.

* Aegis – Increased casting time to 2 seconds.

* Holy Veil – Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.

* Balthazar's Aura – Increased casting time to 2 seconds; increased recharge to 25.

* Zealot's Fire – Decreased damage to 5..35.

Warrior

* Cleave – Increased damage to 10..30.

* Endure Pain – Increased duration to 7..18 seconds.

* Belly Smash – Decreased swing time to 1 second.

* Earth Shaker – Lowered adrenaline to 8 strikes.

* Dolyak Signet – Increased armor to 10..40.

* Shield Bash – Decreased recharge to 20 seconds.

* Warrior's Endurance – Increased Energy maximum to 5..25.

* Riposte – Increased damage to 15..60.

* Deadly Riposte – Increased damage to 5..50.

* Defy Pain – Increased duration to 12 seconds.

* Skull Crack – Lowered adrenaline to 9 strikes.

* Fear Me – Decreased area of effect to all nearby foes.

Ranger

* Pet Attacks - Now function just like a Shout.

* Debilitating Shot – Increased recharge to 10 seconds.

* Called Shot – Decreased Energy to 5 and recharge to 3 seconds.

* Point Blank Shot – Increased damage to 10..25.

* Read the Wind – Increased duration to 24 seconds.

* Escape – Decreased recharge to 30 seconds.

* Lightning Reflex – Decreased recharge to 45 seconds.

* Dust Trap – Decreased damage to 10..25; now pulses 5 times.

* Dodge – Duration now scales 5..11 seconds.

* Distracting Shot – Added a delay after skill is used before another can be used.

* Savage Shot – Added a delay after skill is used before another can be used.

* Concussion Shot – Added a delay after skill is used before another can be used.

* Punishing Shot – Added a delay after skill is used before another can be used.

Changes to Ladders and Matchmaking

* Removed option for rated challenges with selected (named) opponent.

* Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.

* Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.

Skill Monitor Improvements

* The skill monitor now displays skill warm-up using a progress bar.

* The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.

* The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.

* When you select a new character, you now immediately see which skill that character is currently casting.

* You can now control+click on the skill monitor to announce the skill being cast to your team.

Display Improvements

* When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.

* When your pet damages another character, you can now see floating numbers showing that damage.

* When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.

* The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.

* The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.

* The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.

Miscellaneous

* You can now remove your pet's name by typing "/petname" and not providing a name.

* Shift now disables click-to-walk, making it easier to select targets without accidentally running.

* Clicking on the ground while auto-running now works properly.

* Removed old-style chests from Riverside Province and Gates of Kryta.

* Healer henchmen now prioritize healing party allies whose death would result in mission failure.

* Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving.

* Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests.

* Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall.

* Fixed display glitch in Score window that appeared when first opening the window.

* Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.

* Updated skill descriptions to more accurately describe their effects.

* Expanded in-game music.

* Fixed miscellaneous rare crash bugs.
 
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They really weren't kidding when they said that they would balance all the skills...
Thanks for supplying the list of changes, ewoksrule!

And I like the pet changes...time to actually name my pet :p
 
Wow! everyone of the Skill Monitor and Display Improvements changes is so neat!

Gotta love the hard-working ANET team!
 
* Healer henchmen now prioritize healing party allies whose death would result in mission failure.

:eek:

You mean to tell me the healer henchies will actually try to heal the king in Thunderhead Keep now? I may finally be able to get past it with my Ranger! WOOOHOOO!!!

Mmmm...no more exhaustion with Searing Heat. Me likes.
 
I'm bummed a bit about the change to Bal Aura. A casting time of 2 seconds? Way too long for any solo smiting runs, guess you'll have to at least partner up, or cast it once ahead of time.
 
Beastmasters rejoice!! Now we can now our pets evolution(mine is a lvl 20 Elder Wolf) and how much dmg they do! I was a beastmaster before this, now I am enjoying it a whole lot more! YAY. My build for PvP is Beastmaster/Interrupter..with BM at 14(Sup Rune+Mask),Marks 11(Minor Rune, Wild 8(Minor rune), and Expertise at 10(minor rune). My pet can do 50-60ish dmg against casters with Ferocious strike which is an elite pet skill..so good. YAY.
 
Well I decided to get my newest outfit infused so I could give Thunderhead a few more tries. I hadn't done the bonus in the Iron Mountain mission due to the henchmen losing their infused state if they die. Well I tried it again last night and the henchmen still lose their infused state. If they die, next time you encounter a mursaat... ZAP and they are dead instantly. Makes doing the bonus very tricky! I only gave it one try and that Inquisitor zapped all the henchies down so fast...

I did give Thunderhead a couple tries last night and Mhenlo (yeah, I had the other healer's name listed by accident - she isn't in the Thunderhead mission) does a better job now, but I still lost near the end.
 
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Mark of Protection-- lowered energy cost to 10

Because of that single change, I am now getting near impossible to kill in PvE. I can now cycle between that, Bonetti's, and Defensive Stance without having to worry about energy getting too low to use it again. That is a horribly underrated skill, as the only thing that goes through it is degen.
 
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