ewoksrule
Active Member
Update - Thursday, September 29
Balance Changes
* Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
* Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.
Mesmer
* Epidemic – Decreased casting time to .25 seconds.
* Guilt – Decreased Energy cost to 5.
* Hex Breaker – Increased recharge time to 15 seconds.
* Soothing Imagines – Increased Energy cost to 15.
* Energy Drain – Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
* Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
* Diversion – Increased casting time to 3; Increased to recharge 10 seconds.
* Ether Feast – Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
* Signet of Weariness – Increased casting time to 2.
* Fragility – Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
* Mantra of Persistence – Decreased duration to 30 seconds. Decreased recharge to 15 seconds.
Necromancer
* Necrotic Traversal – Removed delay before teleport.
* Order of Pain – Only affects party members within radar.
* Order of the Vampire – Only affects party members within radar.
* Dark Fury – Only affects party members within radar.
* Unholy Feast – Now steals 5..50 Health from up to 1..5 foes.
* Insidious Parasite – Decreased casting time to 1 second.
* Dark Bond – Decreased Energy cost to 5, decreased recharge to 20.
* Infuse Condition – Decreased Energy cost to 5, decreased recharge to 20.
* Vile Touch – Increased damage to 20..65.
* Desecrate Enchantments – Decreased Energy to 10.
* Aura of the Lich – Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
* Rend Enchantments – Now removes 5..9 Enchantments and you lose 55..25 Health for each.
* Grenth's Balance – Decreased recharge to 10 seconds.
* Vampiric Touch – Decreased recharge to 2 seconds.
* Blood Renewal – Decreased sacrifice cost to 25%.
* Plague Signet – Decreased casting time to 1 second.
* Faintheartedness – Increased recharge to 8 seconds.
Elementalist
* Ether Renewal – Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
* Ward Against Foes – Increased Energy cost to 15.
* Whirlwind – Decreased recharge to 10 seconds.
* Kinetic Armor – Increased armor gained to 20..80.
* Magnetic Aura – Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
* Ether Prodigy – Decreased duration to 5..20 seconds; increased Energy regeneration to 6.
* Incendiary Bonds – Increased damage to 20..80.
* Searing Heat - Removed Exhaustion.
* Glyph of Sacrifice – Increased duration to 15 seconds.
* Glyph of Renewal – Now instantly recharges next spell.
* Rust – Decreased recharge time to 30 seconds.
* Mind Freeze – Increased slow to 90%.
* Frozen Burst – Increased damage to 20..110.
* Ice Spear – Increased damage to 5..65.
* Lightning Touch – Increased damage to 10..60.
* Deep Freeze – Increased slow to 66% and increased radius to all foes in the location.
* Windborne Speed – Increased duration to 5..11.
* Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison – Fixed a bug that prevented these spells from slowing more than 50%.
Monk
* Smite – Increased conditional damage to 5..35.
* Divine Intervention – Decreased Energy cost to 5.
* Shield of Deflection – Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
* Pacifism – Decreased casting time to 2 seconds.
* Amity – Decreased recharge time to 45 seconds.
* Mark of Protection – Decreased Energy to 10.
* Divine Healing – Decreased recharge to 30 seconds.
* Vital Blessing – Decreased casting time to .75 seconds; increased recharge to 2.
* Live Vicariously – Decreased Energy cost to 5.
* Divine Spirit – Increased duration to 1..14 seconds.
* Holy Strike - Increased conditional damage to 10..55.
* Draw Conditions – Increased recharge to 2 seconds.
* Aegis – Increased casting time to 2 seconds.
* Holy Veil – Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
* Balthazar's Aura – Increased casting time to 2 seconds; increased recharge to 25.
* Zealot's Fire – Decreased damage to 5..35.
Warrior
* Cleave – Increased damage to 10..30.
* Endure Pain – Increased duration to 7..18 seconds.
* Belly Smash – Decreased swing time to 1 second.
* Earth Shaker – Lowered adrenaline to 8 strikes.
* Dolyak Signet – Increased armor to 10..40.
* Shield Bash – Decreased recharge to 20 seconds.
* Warrior's Endurance – Increased Energy maximum to 5..25.
* Riposte – Increased damage to 15..60.
* Deadly Riposte – Increased damage to 5..50.
* Defy Pain – Increased duration to 12 seconds.
* Skull Crack – Lowered adrenaline to 9 strikes.
* Fear Me – Decreased area of effect to all nearby foes.
Ranger
* Pet Attacks - Now function just like a Shout.
* Debilitating Shot – Increased recharge to 10 seconds.
* Called Shot – Decreased Energy to 5 and recharge to 3 seconds.
* Point Blank Shot – Increased damage to 10..25.
* Read the Wind – Increased duration to 24 seconds.
* Escape – Decreased recharge to 30 seconds.
* Lightning Reflex – Decreased recharge to 45 seconds.
* Dust Trap – Decreased damage to 10..25; now pulses 5 times.
* Dodge – Duration now scales 5..11 seconds.
* Distracting Shot – Added a delay after skill is used before another can be used.
* Savage Shot – Added a delay after skill is used before another can be used.
* Concussion Shot – Added a delay after skill is used before another can be used.
* Punishing Shot – Added a delay after skill is used before another can be used.
Changes to Ladders and Matchmaking
* Removed option for rated challenges with selected (named) opponent.
* Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
* Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.
Skill Monitor Improvements
* The skill monitor now displays skill warm-up using a progress bar.
* The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
* The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
* When you select a new character, you now immediately see which skill that character is currently casting.
* You can now control+click on the skill monitor to announce the skill being cast to your team.
Display Improvements
* When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
* When your pet damages another character, you can now see floating numbers showing that damage.
* When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
* The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
* The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.
* The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.
Miscellaneous
* You can now remove your pet's name by typing "/petname" and not providing a name.
* Shift now disables click-to-walk, making it easier to select targets without accidentally running.
* Clicking on the ground while auto-running now works properly.
* Removed old-style chests from Riverside Province and Gates of Kryta.
* Healer henchmen now prioritize healing party allies whose death would result in mission failure.
* Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving.
* Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests.
* Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall.
* Fixed display glitch in Score window that appeared when first opening the window.
* Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.
* Updated skill descriptions to more accurately describe their effects.
* Expanded in-game music.
* Fixed miscellaneous rare crash bugs.
Balance Changes
* Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
* Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.
Mesmer
* Epidemic – Decreased casting time to .25 seconds.
* Guilt – Decreased Energy cost to 5.
* Hex Breaker – Increased recharge time to 15 seconds.
* Soothing Imagines – Increased Energy cost to 15.
* Energy Drain – Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
* Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
* Diversion – Increased casting time to 3; Increased to recharge 10 seconds.
* Ether Feast – Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
* Signet of Weariness – Increased casting time to 2.
* Fragility – Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
* Mantra of Persistence – Decreased duration to 30 seconds. Decreased recharge to 15 seconds.
Necromancer
* Necrotic Traversal – Removed delay before teleport.
* Order of Pain – Only affects party members within radar.
* Order of the Vampire – Only affects party members within radar.
* Dark Fury – Only affects party members within radar.
* Unholy Feast – Now steals 5..50 Health from up to 1..5 foes.
* Insidious Parasite – Decreased casting time to 1 second.
* Dark Bond – Decreased Energy cost to 5, decreased recharge to 20.
* Infuse Condition – Decreased Energy cost to 5, decreased recharge to 20.
* Vile Touch – Increased damage to 20..65.
* Desecrate Enchantments – Decreased Energy to 10.
* Aura of the Lich – Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
* Rend Enchantments – Now removes 5..9 Enchantments and you lose 55..25 Health for each.
* Grenth's Balance – Decreased recharge to 10 seconds.
* Vampiric Touch – Decreased recharge to 2 seconds.
* Blood Renewal – Decreased sacrifice cost to 25%.
* Plague Signet – Decreased casting time to 1 second.
* Faintheartedness – Increased recharge to 8 seconds.
Elementalist
* Ether Renewal – Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
* Ward Against Foes – Increased Energy cost to 15.
* Whirlwind – Decreased recharge to 10 seconds.
* Kinetic Armor – Increased armor gained to 20..80.
* Magnetic Aura – Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
* Ether Prodigy – Decreased duration to 5..20 seconds; increased Energy regeneration to 6.
* Incendiary Bonds – Increased damage to 20..80.
* Searing Heat - Removed Exhaustion.
* Glyph of Sacrifice – Increased duration to 15 seconds.
* Glyph of Renewal – Now instantly recharges next spell.
* Rust – Decreased recharge time to 30 seconds.
* Mind Freeze – Increased slow to 90%.
* Frozen Burst – Increased damage to 20..110.
* Ice Spear – Increased damage to 5..65.
* Lightning Touch – Increased damage to 10..60.
* Deep Freeze – Increased slow to 66% and increased radius to all foes in the location.
* Windborne Speed – Increased duration to 5..11.
* Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison – Fixed a bug that prevented these spells from slowing more than 50%.
Monk
* Smite – Increased conditional damage to 5..35.
* Divine Intervention – Decreased Energy cost to 5.
* Shield of Deflection – Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
* Pacifism – Decreased casting time to 2 seconds.
* Amity – Decreased recharge time to 45 seconds.
* Mark of Protection – Decreased Energy to 10.
* Divine Healing – Decreased recharge to 30 seconds.
* Vital Blessing – Decreased casting time to .75 seconds; increased recharge to 2.
* Live Vicariously – Decreased Energy cost to 5.
* Divine Spirit – Increased duration to 1..14 seconds.
* Holy Strike - Increased conditional damage to 10..55.
* Draw Conditions – Increased recharge to 2 seconds.
* Aegis – Increased casting time to 2 seconds.
* Holy Veil – Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
* Balthazar's Aura – Increased casting time to 2 seconds; increased recharge to 25.
* Zealot's Fire – Decreased damage to 5..35.
Warrior
* Cleave – Increased damage to 10..30.
* Endure Pain – Increased duration to 7..18 seconds.
* Belly Smash – Decreased swing time to 1 second.
* Earth Shaker – Lowered adrenaline to 8 strikes.
* Dolyak Signet – Increased armor to 10..40.
* Shield Bash – Decreased recharge to 20 seconds.
* Warrior's Endurance – Increased Energy maximum to 5..25.
* Riposte – Increased damage to 15..60.
* Deadly Riposte – Increased damage to 5..50.
* Defy Pain – Increased duration to 12 seconds.
* Skull Crack – Lowered adrenaline to 9 strikes.
* Fear Me – Decreased area of effect to all nearby foes.
Ranger
* Pet Attacks - Now function just like a Shout.
* Debilitating Shot – Increased recharge to 10 seconds.
* Called Shot – Decreased Energy to 5 and recharge to 3 seconds.
* Point Blank Shot – Increased damage to 10..25.
* Read the Wind – Increased duration to 24 seconds.
* Escape – Decreased recharge to 30 seconds.
* Lightning Reflex – Decreased recharge to 45 seconds.
* Dust Trap – Decreased damage to 10..25; now pulses 5 times.
* Dodge – Duration now scales 5..11 seconds.
* Distracting Shot – Added a delay after skill is used before another can be used.
* Savage Shot – Added a delay after skill is used before another can be used.
* Concussion Shot – Added a delay after skill is used before another can be used.
* Punishing Shot – Added a delay after skill is used before another can be used.
Changes to Ladders and Matchmaking
* Removed option for rated challenges with selected (named) opponent.
* Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
* Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.
Skill Monitor Improvements
* The skill monitor now displays skill warm-up using a progress bar.
* The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
* The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
* When you select a new character, you now immediately see which skill that character is currently casting.
* You can now control+click on the skill monitor to announce the skill being cast to your team.
Display Improvements
* When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
* When your pet damages another character, you can now see floating numbers showing that damage.
* When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
* The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
* The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.
* The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.
Miscellaneous
* You can now remove your pet's name by typing "/petname" and not providing a name.
* Shift now disables click-to-walk, making it easier to select targets without accidentally running.
* Clicking on the ground while auto-running now works properly.
* Removed old-style chests from Riverside Province and Gates of Kryta.
* Healer henchmen now prioritize healing party allies whose death would result in mission failure.
* Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving.
* Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests.
* Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall.
* Fixed display glitch in Score window that appeared when first opening the window.
* Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.
* Updated skill descriptions to more accurately describe their effects.
* Expanded in-game music.
* Fixed miscellaneous rare crash bugs.
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