Josh2415
Tribe of Judah Minecraft Server Operator
We now have a new host for the ToJ Minecraft server. This time it is through a hosting provider, not on a private computer, so we should see speed and up-time benefits. We needed to move it off of bl's personal sever, so that's why we are switching.
I was copying the world to make the switch practically invisible to everyone, but there are a looooot of files (it wasn't bad until I hit a directory that apparently has 500,000 files down the tree). It's going to take a long time to copy these, and I doubt I could do it in between player logins, so I would have to take the server down for a while -- maybe a day or two.
In light of this, I propose we start a new vanilla 1.7.2 world. The latest 1.7.3 snapshot will work with it (the update just enables Twitch.tv broadcasting from in-game). We have no idea how long Bukkit may take to get 1.7.3 out. It could be weeks. So we lose things like /home, /spawn, and multiple worlds. But we can enjoy the new biomes. Once Bukkit updates, we can just drop that on top of the new world and have all our handy features again and keep using the 1.7.2 world. This question would arise when Bukkit gets updated anyway (new world or keep old one), circumstances have just
tl;dr version
We have a choice: start a new, 1.7.2 world now and add Bukkit back to it when that finally gets here.
OR Stick with the old worlds (Caladan & Legacy) until Bukkit updates and use the Frontier or traveling far to explore the new biomes then, trying to copy all the files to the new server (which would take the servers off-line for a day or two).
The new server IP address is still mc.toj.cc
I am starting the 1.7.2 new world on the new server, because that would be my choice and it's easiest for me. The two reasons are somewhat related.
But should we choose the other option, I will try to copy the files over instead.
PS: It would also be interesting to see how many people we can get on at once to see how many the server can handle. So if you want to log in, dig a hole, drop in, and seal yourself up, feel free to go AFK then.
I was copying the world to make the switch practically invisible to everyone, but there are a looooot of files (it wasn't bad until I hit a directory that apparently has 500,000 files down the tree). It's going to take a long time to copy these, and I doubt I could do it in between player logins, so I would have to take the server down for a while -- maybe a day or two.
In light of this, I propose we start a new vanilla 1.7.2 world. The latest 1.7.3 snapshot will work with it (the update just enables Twitch.tv broadcasting from in-game). We have no idea how long Bukkit may take to get 1.7.3 out. It could be weeks. So we lose things like /home, /spawn, and multiple worlds. But we can enjoy the new biomes. Once Bukkit updates, we can just drop that on top of the new world and have all our handy features again and keep using the 1.7.2 world. This question would arise when Bukkit gets updated anyway (new world or keep old one), circumstances have just
tl;dr version
We have a choice: start a new, 1.7.2 world now and add Bukkit back to it when that finally gets here.
OR Stick with the old worlds (Caladan & Legacy) until Bukkit updates and use the Frontier or traveling far to explore the new biomes then, trying to copy all the files to the new server (which would take the servers off-line for a day or two).
The new server IP address is still mc.toj.cc
I am starting the 1.7.2 new world on the new server, because that would be my choice and it's easiest for me. The two reasons are somewhat related.

PS: It would also be interesting to see how many people we can get on at once to see how many the server can handle. So if you want to log in, dig a hole, drop in, and seal yourself up, feel free to go AFK then.

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