Naxx. Raid progression.

Thank you for everyone's understanding last night. I think the plan for tonight is Obsidian Sanctum then back to Naxx. Maexxna will be first up to finish the spider wing. Then on to the military quarter and we'll see how far we get: Instructor Razuvious - Gothik the Harvester - Four Horsemen.
 
I had a great time last night with the group. What a privilege to play with such great players. Hats off to Bob in particular for doing a wonderful job on off tanking.

I am still mourning losing that roll to Rhys for those epic bracers. <crying>

See you all tonight!
 
A Tale of Two Tanks...

Thanks for the plug Brian!

Honestly, it was with regret that I replaced Eric last night on the Naxx run. My goal in leveling this tank was so I could offer more than one role to the guild. I must say I really enjoy tanking too but I'm not looking to replace or "tank" anyone's spot.

Last night was fun and I truly enjoy running with all of you. The group came together great and in the future I don't see why we would not one-shot those bosses.

As for tonight, let's hit and blow through OS!

There is a good write-up of the raid on WoWHead here: http://www.wowhead.com/?zone=4493#comments. I'd like to try it by leaving 1 dragon add up the first run through. Drops an extra epic with one add up. Drops an extra lvl 213 Epic with two adds and Reigns of the Black Drake with all three adds up. (That is currently the toughest in-game event.)
 
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Spiderwing clear, 2/3 bosses cleared in Military Wing. We just need to work out a strat on Four Horsemen and practice the execution.

I'd suggest people who go watch this video http://www.tankspot.com/forums/f206/42138-naxxramas-four-horsemen.html We can modify things if we need to according to our group makeup.

So after thinking about it.. here is what we need to do:

The 1st group is the front left side horseman group: (Tank, healer and all dps)
The 2nd group is the front right side horseman group: (Tank and 1 healer)
The 3rd group is the back 2 horsemen group: (2 ppl, at least one must be able to heal)

The 3rd group must have at least 1 healing type class in it, unless we have 2 dps that can heal themselves. You tag your assigned horseman once they are in their corners and then back out of melee range. You should only get hit with a single fire magic spell every few seconds for the duration. 3 debuff stacks, you switch your targets to clear it. Rinse and repeat until we get to you. Thats it.

Front 2 Horsemen groups:

Left side, 1st group. (Wovenx, Yesmina and all the dps)
Right side, 2nd group. (Guilo or Apollux with Berstromme)

1st group nukes horseman. We get 3 debuff stacks, we head to middle to meet the 2nd group that also has 3 debuff stacks to exchange mobs, but not locations. We exchange horsemen and head back to our original corners. (I'm not sure if left horseman will do a meteor during the exchange, that's why I'm saying everyone in 1st group should go with the tank to make the exchange.) Also, the pally tank will taunt first in the exchange (We only have an aoe taunt.. and If the warrior taunts first..I will end up taunting them both back onto me)

Rinse and repeat until 1st groups target is dead. After which, 1st group moves over to 2nd groups mob *(Baron Rivendale) and relieves them (They should back away and clear their debuff) and be ready to move in if 1st group gets 3 stacks. Rinse and repeat until Rivendale is dead.

1st group then moves on to the right back horseman while 2nd group moves to the left horseman. The 3rd group (original back group) leaves the fight and clears their debuffs. Get out of range of them both. Once your debuff is gone help the 1st group, which ever mob they are on at the time. So 1st & 2nd front group relieves 3rd group with one minor difference from the front horsemen strategy: We do not need to kite and exchange targets to get rid of the debuff. The back horsemen are casters and will stay put, we only need to change sides when we get 3 stacks of the debuff.

Win.
 
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PatchWork (dps/tank stats needed)

He is the first boss of the Construct Quarter.

After 6 minutes of combat Patchwerk will go Berserk, increasing his damage by 500% and his attack speed by 50%.

Dps needs to pump out 12,000 dps (If the fight goes longer than 6min we wipe.) I know Adam, Rhys and our 2 boomkins (Chaska/Alex) are pumping out their share of the dmg. Sorry I don't recall the numbers for others in our group..We might be fine I don't know.. With our setup we have 3 tanks, and 5fully specced dps, 2 healers. 12k/5=2400 dps per dpsr. I'm not sure exactly what everyone's dps is, so I don't know how much John jr (our 3rd tank) will have to add.

2 tanks:

The off-tank will be taking the biggest amount of dmg: hateful strikes, which will hit for 19975 to 27025 raw physical damage. For me with my current gear that translates into 7-10k dmg every second. I'm geared, with buffs, to take those hits: 30k+ health, 63-65% armor 21-22% dodge, 16% parry and a 50% chance to block 1400dmg.

The main tank will take about 3-4k dmg per hit.

I'm posting this a head of time so that people can check their gear now and see if they need to make improvements before we attempt him. We have 2 bosses left in plague wing before we hit his wing. You can take a look at them here: http://www.tankspot.com/forums/f206/41778-encounter-locations-recommended-raid-progression.html
 
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Alas, my DPS isn't so high -- it's sitting at about 1200. Patchwerk is the heaviest hitter in all of Naxxramas, in terms of raw damage.

...BTW, congratulations all on a successful run last night. We did everything we accomplished last week (in two nights) in one night!
 
Well.. I forgot to take into account the MT/OT dps. I know mine is around 1.3-1.4 in heroics but that's on aoe trash. I'll have to check single target boss.
 
Heigan the Unclean died along with Loatheb. We one shot loatheb and then we one shot Patchwerk. Wipes a few times on the "dance" with HTU.

The "dance" is pretty simple... just check the diagram post in this thread. You can see the safe spots in relation to the platform he stands on. Some just needed to practice it and he eventually died.

We are on Grobbulus now.
 
Heigen Dance Diagram:

http://img367.imageshack.us/img367/8518/hagdanceja6.jpg



Grobbulus

http://www.tankspot.com/forums/f206/41899-naxxramas-grobbulus.html



Gluth

http://www.tankspot.com/forums/f206/41954-naxxramas-gluth.html

Diagram for Gluth: Important to look at before hand, because Gluth is at the end of a tunnel that does posion dmg. (We jump off into room and boss aggros)

http://img511.imageshack.us/img511/904/gluthnew1wb5ov7.jpg



Thaddius:


http://www.tankspot.com/forums/f206/41816-naxxramas-thaddius.html

Polarity Shift fight: Think heroic Mech, first boss. If you have + go right, if you have - go left. (melee on - and + sides need to be on his outer hitbox, far enough away from each other)

Diagram for Thaddius:

http://images1.wikia.nocookie.net/wowwiki/images/9/98/Thaddius.JPG
 
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So how much Frost Resist gear will we really need? I can start pumping out the gear for plate wearers, but if we need it, we should get on it sooner rather than later, as the cost of plate Frost Resist gear is going up considerably next patch.
 
Hey guys, I have stopped playing WoW for the time being (in a different guild on the Malfurion server) but I'm playing Warhammer with Redeemed and saw this post.

When we fought Sapp we used ZERO frost resist gear and we actually had a ton of melee DPSers. My main is a DK it seemed to be a very smooth and straight forward fight.

Best of luck to you guys.
 
Thanks for the post, Skinny!

Yeah, from what I've read, Sapp doesn't need Frost Resist although if you do wear it, it can serve as a bonus... so I guess it's up to the individual.
 
From what I've read 3 healers (in a raid with no FRG works best), but 2 healers and no FRG.. is going to be very challenging. His aura does constant dmg, plus blizzard. We will have to take more care to avoid raid dmg from blizzard, or our healers will probably go oom well before Sapph dies. Bring pots/food etc.

Pallys frost resist aura to cover raid is suggested.
 
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