It is going to be a while before my Monk gets down there so I wrote some notes to myself. I didn't want to forget how I did it. This is just my way - and I am certainly no expert. I just survived - and this is how.
I think the first one was pretty easy - then I did this:
For Defeating…
Plurgg - Gargoyle - Skale - Fire Imp
Finished with hardly any HP – I thought I had lost. I don’t have any idea how many tries it took. This one was so hard for me that I almost gave up on Polymock.
Blarp - Fire Imp - Gargoyle - Kappa
Finished with +40 HP on 2nd try* – addition of Kappa piece made all the difference.
Fonk - Gargoyle - Kappa - Fire Imp
Finished with +1200 HP on 2nd try*
Silverfist - Kappa - Earth - Fire Imp
Finished with plenty of health on 3rd try*
(I did Silverfist first because the only reason I was doing Polymock was to get the skill Summon Ruby Djinn)
Teardrifter - Gargoyle - Earth - Kappa
Finished with +200 HP on 3rd try
Volumandus - Gargoyle - Earth - Kappa
Finished with +2000 HP on 2nd try
Hoff - Earth Elem - Kappa - Fire Elem
Finished with +90 HP on 2nd try
*the number of tries is with these pieces. I’d try the recommended pieces a few times before I realized they were not working for me.
I didn’t dodge anything – I gave up trying. I was worrying so much about missing a -120 shot that I was missing the interrupts and blocks and taking -600 and -800 shots.
One key was to discipline myself to
use the interrupt and block on the major damage skills. Once I did that I made progress. I found that if I could block or interrupt the big shots a couple of times each round I could when the contest.
Another key was
managing my energy well – doing the math so I came to zero energy and could hit skill 7 for another ten. Know what each skill costs and plan on heading to zero.
One energy left – spam.
Two energy left – the skill 8 glyph of power + the spam skill.
Three energy left – a block and spam
or spam and skill 8 glyph of power + the spam skill
or one of your other skills that is a 3 energy. Get to zero and hit skill 7 as quick as you can.
One strategy to remember is:
DO NOT quit fighting even when you are about to die. If you can cut any HP off the opponent before you die it gives you a big boost in the next round. In most cases my first two pieces died before the opponent’s, but my next piece came in with the big hit and took out the opponent very quickly.
I used the Gargoyle even when it was not recommended by Wiki or the forum helps – until I got purple pieces. I just found it very effective. The Skale did not work for me at all.
I did
save a couple of pieces I received as rewards to pass on to my next guys to go through. I didn’t register and use them – maybe it would have made it a bit easier. They should make it easier in the early levels for those coming through – then they can pass their unregistered pieces back to me.
All the forums say that Hoff is so easy. My guess is if I had tried him first he would have been the hardest. He seems easy after you get into the flow of Polymock and your fingers are hitting and blocking and refueling effectively. Once you defeat the three guys before him you are not going to stop there. That is why he seems so easy.
A helpful site was:
Rob’s Polymock Help Guide
I hope this helps. I'm still collecting anyone's ideas for future attempts.