Yeah, I can see that.
It would work well for anyone on the front end of the gold curve. Since it's players selling CREDD to other players, the cost is going to inflate. I play way too casually to keep up (not to mention spend too much on alts), so when a big portion of the player base is at max level and "oozing with golds", I'll be just sliding into max level and looking to outfit my characters.
The only way I'd be able to play the game is as a regular sub game, and I have a hard time justifying that when some weeks I might not be able to log on at all.
I also wonder how much CREDD players will funnel into the market. With GW2, where you don't pay a sub, you can always throw 10 bucks at it for 800 gems to get an extra 20gold. Wildstar's system, however, is relying on people being willing to pay their sub of $15.99 a month, and still spend additional money on CREDD to sell to other players for in-game gold. Then again, gold-selling thrives in sub-based games, so I guess there are plenty of people who are willing.
It'll be interesting to see if their model holds up. People keep saying subscription is a thing of the past, but MMOs keep launching with them.
It would work well for anyone on the front end of the gold curve. Since it's players selling CREDD to other players, the cost is going to inflate. I play way too casually to keep up (not to mention spend too much on alts), so when a big portion of the player base is at max level and "oozing with golds", I'll be just sliding into max level and looking to outfit my characters.
The only way I'd be able to play the game is as a regular sub game, and I have a hard time justifying that when some weeks I might not be able to log on at all.
I also wonder how much CREDD players will funnel into the market. With GW2, where you don't pay a sub, you can always throw 10 bucks at it for 800 gems to get an extra 20gold. Wildstar's system, however, is relying on people being willing to pay their sub of $15.99 a month, and still spend additional money on CREDD to sell to other players for in-game gold. Then again, gold-selling thrives in sub-based games, so I guess there are plenty of people who are willing.
It'll be interesting to see if their model holds up. People keep saying subscription is a thing of the past, but MMOs keep launching with them.
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