BC2 has that. When you get a critical hit or almost blown up, your half blind and deaf. Your screen is red, the sound is muffed and your heart beating rapidly. The usual way to recover from it is to have a Medic drop a Med pack so you get healed.
I want something that would prevent things like this . I could be wrong but it looks like the guy shot the knifer before the impact of the knife and it didn't push or stop the knife from connecting a bit (he'd have to have fired prior to his death unless it was from a third player). Taking a real bullet will push you back significantly though the point is not to be real but to make actually hitting your target with a bullet > running directly towards a guy with a knife. I wish I could find a better video of it happening from a longer distance because I know I've seen a knifer get hit from a longer range and not break stride. At the range in the video it may be impossible to prevent due to lag time.
I'm probably derailing the thread now although I was originally talking about a relevant subject to the E3 >.< .
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