Keero
Tribe of Judah Membership Administrator
cp_egypt_v2 ***
This one was a bit confusing, and felt a bit unbalanced defense wise. Looked good, if washed out.
ctf_moonwalk_v2 *****
I lub it. Low-grav backstabs = win.
pl_dynamite **
It's "okay", nothing really special.
cp_boulder_v2 **
Too many paths, too huge. Good for 32 people, but with our usual 10-16, I say nay! Looks good, but doesn't play it. :/
cp_woodshed_b2 ***
I played it some, feels a bit confusing.
cp_bloodstained **
The BLU defending throws a lot of folks off, too tight at times.
cp_rocket_v3 ***1/2
I'm liking it more. Some minor problems like my SG being buildable above the silo door, doors open, and it stays in mid-air killing folks. Whoops.
Was a fun night though. No more Toy_Fort and CP_Labor please, kthx.
This one was a bit confusing, and felt a bit unbalanced defense wise. Looked good, if washed out.
ctf_moonwalk_v2 *****
I lub it. Low-grav backstabs = win.
pl_dynamite **
It's "okay", nothing really special.
cp_boulder_v2 **
Too many paths, too huge. Good for 32 people, but with our usual 10-16, I say nay! Looks good, but doesn't play it. :/
cp_woodshed_b2 ***
I played it some, feels a bit confusing.
cp_bloodstained **
The BLU defending throws a lot of folks off, too tight at times.
cp_rocket_v3 ***1/2
I'm liking it more. Some minor problems like my SG being buildable above the silo door, doors open, and it stays in mid-air killing folks. Whoops.

Was a fun night though. No more Toy_Fort and CP_Labor please, kthx.