Hey Connor, whatd'ya mean by "add targets to each bar?"
It means that for each bar, you can set it's target so that the actions on that bar will specifically target that target. Kinda like discord group buttons. To do this you shift-click the bar's label then use the rotate left/right buttons next to the bar's label to specify the target.
Here is the writeup I did for the instructions:
Changing Target Type-
You are able to specify which target type the buttons on the dock will target. You can chose the following targets
None: This specifies no target. Actions will operate with standard targeting behavior.
Self: This will attempt to perform any action on this dock on the player's character.
Pet: This will attempt to perform any action on this dock on the player's pet.
CurTgt: This will attempt to perform any action on this dock on the player's current target. If no target exists, nothing
happens.
TgtTgt: This will attempt to perform any action on this dock on the target of the player's current target. If no target
exists, nothing happens.
Focus: This will attempt to perform any action on this dock on the player's current focus.
Mouse: This will attempt to perform any action on this dock if a qualified unit (qualified to receive the action,
either help or harm) exists under the mouse cursor. If not unit exists under the mouse cursor, nothing happens.
Party1-4 This will attempt to perform any action on this dock on the corresponding party member.
P-Pet1-4 This will attempt to perform any action on this dock on the corresponding party member's pet.
Raid1-40 This will attempt to perform any action on this dock on the corresponding raid member.
R-Pet1-40 This will attempt to perform any action on this dock on the corresponding raid member's pet.
BTW, another revision is up at
ftp://ts.theforgiven.net/Trinity/TrinityButtons_20000.rc.beta.zip
This one has some efficiency improvements, but I change enough code I need it to get a good run through by as many people as I can for bugs and stability.