Angus_Og
New Member
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fyi connor. using the new package, i am now getting an error.
Error: attempt to index a nil value
addon: trinity buttons
file: trinitybuttons.lua
line: 2520
count: infinite
rc.beta is not saving state of button style on logout and I am still getting "freezing" now I need to test with ct raidboss mod off to ensure its not that.
I am using Grid for my unitframe healing monitor. I noticed in the Grid forums on page 32 http://www.wowace.com/forums/index.php?topic=2525.620
that it mentions ppl using trinity bars have problems. They are saying that Trinity messes up Grid and makes it snap to the top of the screen. Of course it is not necessiarily your problem. But I thought I would mention it, as I would like to get my guild healers using Grid, and would like to advertise TB as well.
Connor,
I ran into a problem while playing my Druid with your unreleased beta.
When I was in any animal form, everything worked properly. However, when I shifted back to caster from bear and would try to push the hotkeys to heal, I would get the "not enough rage" error. The buttons would work just fine if I mouse clicked on them though and would work just fine as well after shifting back to bear. There is just something missing when they rotate from bear to caster that is keeping the bear hotkeys behind the caster template.
Probably old news to you, but figured I would try to help you troubleshoot.
WoWinterface tells me "The latest version of this file is currently awaiting approval from a file admin. You can download a previous (older) version from the archive." So can't snag it right now. As for the freezing, I am attempting to determine when it happens but only time I am on right now is in raid which means I am dodging and FD as often as possible to avoid each 2.5g death
Feel free to upload it to our server while WoWInterface does their thing
I believe that is from some debug code I left in. I am bad at that
Today's beta patch on TBC broke the latest Trinity. Error given on log in is ...
"Interface\FrameXML\Cooldown.lua:4: attemp to call method 'SetCooldown' (a nil value)"
once i disabled Trinity bar, this went away.
This:
<Frame name="$parentIconFrame" frameStrata="BACKGROUND" hidden="false">
<Size>
<AbsDimension x="36" y="36"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon"/>
</Layer>
</Layers>
<Frames>
<Model name="$parentCooldown" frameStrata="BACKGROUND" inherits="CooldownFrameTemplate">
<Size x="36" y="36"/>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetParent():GetFrameLevel()-2)
</OnLoad>
</Scripts>
</Model>
</Frames>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetParent():GetFrameLevel()-1)
</OnLoad>
</Scripts>
</Frame>
With:
<Frame name="$parentIconFrame" frameStrata="BACKGROUND" hidden="false">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon"/>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetParent():GetFrameLevel()-1)
local cooldown;
if (GetBuildInfo() == "2.0.1") then
cooldown = CreateFrame("Model", "$parentCooldown", this, "CooldownFrameTemplate")
else
cooldown = CreateFrame("Cooldown", "$parentCooldown", this, "CooldownFrameTemplate")
end
cooldown:SetPoint("TOPLEFT", 0 , 0);
cooldown:SetPoint("BOTTOMRIGHT", 0 , 0);
</OnLoad>
</Scripts>
</Frame>