Announcing... The Legacy of Elijah!!

Yeah was never a fan of guild limits and truely never understood why they are put in place in an MMO, particularly one that is looking to have a large player base, and one with multiple classes to play. Can the coding needed to essentially make guilds cappless be all that tough, and if its a balance issue for pvp then just cap the number of people who can be involved in a each pvp event. If the WvWvW doesnt have a cap now they will need to put one in or you will just have a one server dominating it all the time, because they will be able to outfit the most players. Every time I have seen any kind of open world pvp zone work they have had to cap the participants and have matches startup with fairly even teams (number wise). If they dont the forums will be filled with constant complaints about how server X is always winning because they can zerg everything due to the 3 to 1 odds they have.
 
Back
Top