jokitaylor
Banned
With all the changes to the game with this new patch I thought it would be great just to get some feedback. Though change can be difficult, try to think of some things you appreciate about it, as well as what some of the difficulties are.
What I like: Nothing is mindless anymore. I have always like the challenge element where you have to think things through. Personally I didn't feel that I could think about my spell choices due to the facerolling. Everyone is just spamming away or trying to nail their rotation to perfection to get max dps. This new setup seems to require that you really think situationally about what you are going to use.
Healing is pretty awesome now - I love both my priest, and pally heals (haven't had time to try to figure out shaman healing yet). Lightwell is useable during combat which is cool - and paladins have an aoe healing (woot! - and you can move while casting it!).
I have yet to try tanking and negligible time with dps so I can't say much about those at the moment.
I love the new glyph system that you own a glyph permanently - what a cost efficient and thoughtful way to help you in any situation and be able to switch on the fly even during raiding.
Reforging seems cool but I don't really know stats that I want yet because some are gone - still a nice option.
Talent trees are awesome - they make sense and they are pretty much efficient - you actually want to spend the majority of your points in the tree made for your spec.
New raid system of per/boss lockout - A++ Hooray for no more being stuck in bad pugs and locked out.
What I don't like: The very little time I spent in melee dps seemed underwhelming they seemed to have dropped in their efficiency while casters seem buffed (some needed its not all bad).
How about you????????
What I like: Nothing is mindless anymore. I have always like the challenge element where you have to think things through. Personally I didn't feel that I could think about my spell choices due to the facerolling. Everyone is just spamming away or trying to nail their rotation to perfection to get max dps. This new setup seems to require that you really think situationally about what you are going to use.
Healing is pretty awesome now - I love both my priest, and pally heals (haven't had time to try to figure out shaman healing yet). Lightwell is useable during combat which is cool - and paladins have an aoe healing (woot! - and you can move while casting it!).
I have yet to try tanking and negligible time with dps so I can't say much about those at the moment.
I love the new glyph system that you own a glyph permanently - what a cost efficient and thoughtful way to help you in any situation and be able to switch on the fly even during raiding.
Reforging seems cool but I don't really know stats that I want yet because some are gone - still a nice option.
Talent trees are awesome - they make sense and they are pretty much efficient - you actually want to spend the majority of your points in the tree made for your spec.
New raid system of per/boss lockout - A++ Hooray for no more being stuck in bad pugs and locked out.
What I don't like: The very little time I spent in melee dps seemed underwhelming they seemed to have dropped in their efficiency while casters seem buffed (some needed its not all bad).
How about you????????
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