Requirement #1: Don't include SecuROM. Seriously. DRM is a cancer, it doesn't help prevent piracy (at best, it delays pirated copies reaching the interwebs by 24-72 hours), and it only punishes legitimate users. Plus, many PC gamers hate it. 'nuff said.
Requirement #2: Don't drop support for dedicated servers. This should be an easy one. Include support for dedicated servers and you may pick up players who were disappointed when Infinity Ward slapped PC gamers in the face when they dropped dedicated server support for Modern Warfare 2.
Requirement #3: Don't suck.
That's it. The game doesn't need to innovate. It doesn't need to push the genre forward. In fact, chances are good it won't, since innovation isn't a financially sound prospect at this time and EA isn't exactly well-known for taking risks (e.g. every EA sports game ever).
I think PC gamers who want something other than the same old thing with a fresh coat of paint have given up on larger developers and publishers taking the chance on innovative game concepts and instead pinned their hopes for fresh ideas on independent developers like Jonathan Blow, who created Braid.
The news isn't so grim as it seems. After all, WoW borrowed heavily from its predecessors, added an abundance of charm and polish, and wooed 11 million subscribers worldwide. There's a lot to be said for polish.
Requirement #2: Don't drop support for dedicated servers. This should be an easy one. Include support for dedicated servers and you may pick up players who were disappointed when Infinity Ward slapped PC gamers in the face when they dropped dedicated server support for Modern Warfare 2.
Requirement #3: Don't suck.
That's it. The game doesn't need to innovate. It doesn't need to push the genre forward. In fact, chances are good it won't, since innovation isn't a financially sound prospect at this time and EA isn't exactly well-known for taking risks (e.g. every EA sports game ever).
I think PC gamers who want something other than the same old thing with a fresh coat of paint have given up on larger developers and publishers taking the chance on innovative game concepts and instead pinned their hopes for fresh ideas on independent developers like Jonathan Blow, who created Braid.
The news isn't so grim as it seems. After all, WoW borrowed heavily from its predecessors, added an abundance of charm and polish, and wooed 11 million subscribers worldwide. There's a lot to be said for polish.
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