Feeling nerfed as a Spy... again
Ok I got the remaining weapons...
Eyelander and Targe: I'm feeling the spy nerf (by having similar play styles)

. Honestly I'm finding it easier to be a covert demo than a spy at times. The advantages the spy has are...
1. Temporary invisibility.
2. Being able to do more than one instant kill in a row.
3. Range while using the Ambassador.
4. Disguises which are questionable nowadays

.
Comparatively Sword Demos have...
1. More HP.
2. Better defense.
2. More speed.
3. More attack power (with grenades).
4. Are quieter as the gush beheading noise seems to attract less attention than backstab screams.
Yes the Eyelander hits like a wet noodle un-targed but I'm used to that as a Spy. If you can get behind a pack of enemies I've laid them all out in nice rows and failing that you can run away faster than most classes with only a head or two. Get behind, kill, run away when noticed firing grenades, come back a few seconds later when Targe recharged, lather rinse, repeat. I think it needs a nerf but I am unsure in what department. I'm not sure about nerfing the explosive resistance anymore, nor the Targe charge time, it needs something else becuase it's not op in all situations.
Omega is also correct in that if you play it defensively and use the grenade launcher you will live a long time.
I can't really figure out the damage spread on these weapons either. I know I took a Targe mini crit from Bassman as a Heavy and lived (heard the sparkles) but I've also one shotted a heavy with it. With the Targe I've also taken a single non-crit grenade at full 150 hp and died while on the flip side hit a Demo with 2 grenades and stickies and had him live??? I'm also wondering what the TSR's damage spread is as it seems like individual stickies do less damage compared to the regular ones. I need to test some of this sometime.