Four simple ways to make TF2 better:
- Remove crits. Crits belong in a PvE MMO setting, not a human v. human FPS game. Using luck to determine who lives and who dies is fine (if annoying) when you're playing an AI opponent; it's not acceptable in a competitive FPS.
- Nerf the Scout's shotgun. A class whose primary advantage is speed should not be able to two-shot an offensive class or one-shot a support class. The Scout's shotgun is absurdly overpowered for a light and fast class.
- Make it clear when I've shot a Spy. There's been more than one time that I've pegged a disguised enemy Spy with several syringes and seen no blood. There is no significant visual clue that I've shot an enemy Spy and not one of my team members.
- Nerf the Spy's cloak. If I know where a Spy was two seconds ago, he or she shouldn't be able to cloak and slip away two seconds later. This isn't so much a problem when I'm a Pyro, but it's a real pain when I'm a Medic.
- Ban defensive Scouts. Scouts are designed for fast forward movement, not buzzing around the enemy like gadflies. There's nothing more annoying in TF2 than defensive Scouts.
- Class limits. Class limits, class limits, class limits. If I see one more defending team on cp_dustbowl with 5 Engineers and 5 level 3 sentries, I'm going to scream.