Abea
Tribe of Judah Social Media Manager
Wolfeman: I understand you're issues and I see you're point so how do you suggest we solve the issues of mob griefing, mine ownership and mine depletion?
I don't mind having a safe city, whatever everyone else wants. Just not sure I want it all to be skylands. Is there another option? I thought Cata said something about setting the day time to 9999999999 blah blah so it stays day for a long long time. Is that an option? Will that make it safe or was it going to be safe because it was created in a version without those Endemen people thingy ma bobbers?
I think just like in real life, when you own a plot of land, you own it all unless you give the mineral rights to someone else. People shouldn't be mining UNDER the area that someone else has claimed. That's why I like to go far out from everyone else. If you build on a city lot, well then, everyone is so close, I guess it's difficult not to intrude.
Mob griefing, well, I guess we'll just have to be careful who we accuse. And instead of just assuming someone did something, we'll have to defer to those who can figure out who really did what. Mob griefing is a part of the game. Honestly, the only part of the adventure part that I have a problem with is the PVPing. And it also seems to me that it might be unfair to claim large areas which may inadvertently deprive people of certain achievements. Otherwise, I'd be happy with one world.
I don't mind having a safe city, whatever everyone else wants. Just not sure I want it all to be skylands. Is there another option? I thought Cata said something about setting the day time to 9999999999 blah blah so it stays day for a long long time. Is that an option? Will that make it safe or was it going to be safe because it was created in a version without those Endemen people thingy ma bobbers?
I think just like in real life, when you own a plot of land, you own it all unless you give the mineral rights to someone else. People shouldn't be mining UNDER the area that someone else has claimed. That's why I like to go far out from everyone else. If you build on a city lot, well then, everyone is so close, I guess it's difficult not to intrude.
Mob griefing, well, I guess we'll just have to be careful who we accuse. And instead of just assuming someone did something, we'll have to defer to those who can figure out who really did what. Mob griefing is a part of the game. Honestly, the only part of the adventure part that I have a problem with is the PVPing. And it also seems to me that it might be unfair to claim large areas which may inadvertently deprive people of certain achievements. Otherwise, I'd be happy with one world.