wow and the worst in me

I do wish blizzard would remove dungeon deserter for healers. They should recognize that we're smarter than the pewpews and should be able to /leave when we see a failgroup.

No need to leave. I just stop healing or go afk. They usually kick me pretty quick. Queue up and 30 secs later... you're in another one.
 
ran one yesterday with a good guild group, and a noobish healer non guildie, we didn't kick him. we worked with him and we were able to finish, i just don't like this kick thing.
 
i just don't like this kick thing.

Agreed.

In my opinion, kicking someone because they are non-communicate and bad, or very ugly in chat is one thing.

Kicking someone because they don't perform well or still need to learn feels uncharitable.
 
Thirded. This thread started out on the topic of "being kicked" but there are plenty of ethical considerations with the "kicking" side of this as well. Certainly there are times when it's justified ... e.g. if someone goes AFK, displays offensively in party chat, and so on. But the most "gray area case" would be if/when they repeatedly don't (or refuse to) respond to constructive coaching and cooperation from the group. The act of "coaching and cooperation" is thus a precedent and mandatory responsibility of the rest of the group. The gray area comes on the judgement of whether is someone is not performing vs. not listening ... if it's the former but they're clearly responding and trying, I would NOT want to kick them, but it's a judgment call.

It's living out the golden rule. While I'd rather never get kicked ... but if I got kicked because I was clearly failing the group and not able to respond to coaching (e.g. by repeatedly standing in a fire ... it happens!), I'd regret my underperformance but understand the /kick. The many examples above where folks have gotten kicked, seemingly unreasonably but certainly with no forewarning or coaching ... then I'd feel like I was treated unfairly.
 
I just got screamed at for smiting while I was supposed to be healing... Ozi is a disc priest. -_-

Additionally, the same person asked "was that a boss" for the first boss in Blackrock Caverns.

/sigh
 
had a group yesterday that turned over 3 times. we wiped once after pwning a boss, one of the players said 'he is screaming at me in vent so we are just going to do guild runs' and 2 players dropped. my oh my. then the tank dropped because he didn't want to do a certain boss, we got a replacement. i was with another guildie there who then dc'd so they tried to kick her, i would not let them so all but one dropped. hahaha! it was crazy but we actually finished the run with the next group that got qued in when only 2 of us were left. heroics have become so emo dramatic!
 
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Given how universal these kind of stories are now ... makes me wonder whether Blizz is considering an Xbox Live (or eBay) type player rating system. Basically a simple thumbs up / thumbs down on people that then affects the queueing mechanism (e.g. lower rating = longer queue waits). Obviously there'd have to be some intelligence in the algorithm (e.g. need 3-5+ before your "rating" counts, having some mechanism for a "reset" so that your character doesn't have a bad run and then subsequently lose all dungeon finder functionality that you can only use one a month or a quarter or something, and so on). But seems like it could be doable. This is an area where the Battlegroup joint queueing turns out to be a minus ... the bigger population pool clearly lowers all queues which is good ... but the anonymity and "zero cost to being a total jerk" is a minus. Such a system would invariably be controversial because it'd be impossible to make it utterly exploit-proof and equitable, but still, maybe there's a need for it.
 
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