Same. I think I may have been the one who told Elihu about Dark Age of Camelot, though I can't recall.
I played during the beta and six months after. I rolled a Shadowblade the very first day the class was available and eventually took a Troll Shaman named Jhostav to level 27 or so.
I eventually grew bored with DAoC, though I still have fond memories of running through the frontier with other, higher-leveled players at a time when my character was nowhere near ready to hit the frontier. (I have a thing for moving to new areas when my character isn't high enough level yet.) I participated in Tribe of Judah's Albion guild, Knights of the Trinity, but I always preferred Midgard to the other realms (which may have something to do with my interest in Norse mythology and my general apathy toward Arthurian legend). I never joined a guild in Midgard, but had no trouble finding groups because healer classes were always in demand and I developed a reputation for knowing how to play my class. (I remember one time I was in a group with 7 members of a guild of which I wasn't a member.)
I moved on to World of Warcraft, where I never took a healer class past level 10 because the age and maturity level of the average WoW player was considerably lower than the average DAoC player. I had my share of good times and bad playing WoW, but after quitting the game, I haven't found any MMO to make advances in the genre significant enough to convince me to drop $15 a month.
I never took a WoW character past level 48 (or was it 49?) and have no regrets regarding that decision. Dark Age of Camelot's RvR (realm versus realm) may have made WoW's PvP look like kindergarten touch football, but it was still more fun than grinding "Kill X number of Y creature to earn Z reward" quests and spending 25%-50% of my game time watching my character run from point A to point B. Once I spec'd my Dwarf Hunter for PvP, I parked him in battlegrounds queues until I eventually quit the game.
These days, I have Free Realms and Dragonica Online installed, but haven't played either more than a week or so after installing them. I often joke that my gaming ADD protects me from getting addicted to a MMO. I suppose the truth isn't too far off from that.
I'm still waiting for the MMO genre to advance to a point where a world is truly immersive, combat is interesting, and the time spent playing/fun had ratio is somewhere approaching that of first-person shooters.
I think Epic's Atlas technology (based on UnrealEngine3) may make those advances possible, but it's still too early to see. After wasting time and bandwidth downloading the Aion "open" (quotes intentional) beta client only to discover the beta isn't really open (players have to either pre-order the game or purchase a Fileplanet subscription to get an open beta key), I've decided to stop playing betas and start waiting for free trials.
I occasionally get the itch to play a MMO with a persistent world and a deeper social experience than available in first-person shooters and strategy games, but the initial investment (purchasing a MMO game and all available expansions) and monthly fee (which often makes the player feel obligated to play to get his or her money's worth, which in turn makes the game feel more like work than play) keeps me away.
And before someone recommends Guild Wars: I know it doesn't cost a monthly fee, but I've played it before and it didn't hold my interest. I'm not saying the game is bad. It just isn't for me.
Now if Blizzard ever learns to make MMO combat interesting and puts together a World of Starcraft, well, I suppose I'd at least have to give a free trial a spin.
