What was the first real mmo you played?

Joshinator

Christian Gamers Alliance TeamSpeak 3 Server Opera
So, I was wondering what is that first real mmo that you played? My first not quite real mmo was Disney's VMK. I then went to ToonTown. And after that I went over to Runescape (I did stop at Club penguin for a while, but I couldn't stand that game) and after that WoW. Along the way, I tried many mmos, but never played most more than a day.
 
Ragnarok Online private servers for a few years. It's... a grindy game with no end game, but plenty of customization and neat sprites. :)

GRAND CROSS!! /Crusader

Moved onto LOTRO (great graphics and lore), WAR for a few months on and off (fun combat and classes), and now Champions Online. (Total. Blast.)
 
My first mmo was EVERQUEST! Ahh those were the days. Anyways after 4 years wow came out and I moved on seeing as the past year had bashed my primary class and made us as useless as a discipline priest. And I fell to Blizzards awesomeness of the druid class. Go figure I never leveled a druid past 40.

Ericin / Flaris
 
My first MMO was 10 years ago, the best ever, Asheron's Call...been playing MMOs since...
 
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errr, Runescape. Man, I remember the transition and engine updates. Even had a membership once upon a time...

Then I found Guild Wars. Then WoW, and after that I've tried (and mostly succeeded) in getting into the beta or playing the free trial of most of the well known MMOs since. And I still try to check out the free MMOs every now and then.
 
Mine would be SWG got in on the end of the beta and that was back in the day when toj have 2 members, Elite and Goose62 they got me into it. Then after 2 years(I think?) I started my first Jedi in the game and shortly after then implemented the NGE and I lost all respect for SOE
 
errr, Runescape. Man, I remember the transition and engine updates. Even had a membership once upon a time...

Then I found Guild Wars. Then WoW, and after that I've tried (and mostly succeeded) in getting into the beta or playing the free trial of most of the well known MMOs since. And I still try to check out the free MMOs every now and then.

i beta tested for runescape... that was my first, then a little wow and gw and some other stuff in there.
 
Runescape was my first one. Got bored of that and picked up Earth and Beyond - which I never got to play 'cause I didn't have a job and my dad didn't feel like setting up some kind of arrangement (I was thirteen, so I really didn't have much choice.)

Some years later, I tried out Knight online for about a month with my friends. We bored of that one quickly due to repetitive gameplay and balance issues.
Tried Ragnorok for awhile, liked it more than anything else... but not enough to pay for it.

I've been trying out all sorts of free MMORPG's recently, but none of them can hold my interest for more than a week. At worst, they last a couple of hours before I drop them - like one... Atlantica, I think? It had an intriguing turn-based pseudo-tactical battle system. Sounds cool, right? Well yeah, until you realize that you don't gain any new attacks as you level up. >_<

The one I've found myself coming back to is Dofus. My little brother and sister play the game, and while its target audience is a bit younger than I am the combat system isn't so bad. Add to it that I just moved away and it's one of the few ways I can hang out with them anymore and, well, you've got as close to a winning combination as I've found.

Someday when I'm not hurting from college fees and I have time for it, maybe I'll look into a P2P MMO for my little sibs, my girlfriend and I. *shrugs*
 
DAoC for me. Moved from that to WoW and Warhammer online. Have dabbled a bit in LOTRO as well.
 
Oh yea, and I forgot to add that I got out of the mmo world a couple months ago. I still look for mmos that catch my interest though. I have found the fun of fps's.
 
Dark Ages. Not daoc, but dark ages. A game with a community so bent on roleplaying their passion for the false gods in the game it's borderline disturbing looking back on it.
 
DAoC for me.
Same. I think I may have been the one who told Elihu about Dark Age of Camelot, though I can't recall.

I played during the beta and six months after. I rolled a Shadowblade the very first day the class was available and eventually took a Troll Shaman named Jhostav to level 27 or so.

I eventually grew bored with DAoC, though I still have fond memories of running through the frontier with other, higher-leveled players at a time when my character was nowhere near ready to hit the frontier. (I have a thing for moving to new areas when my character isn't high enough level yet.) I participated in Tribe of Judah's Albion guild, Knights of the Trinity, but I always preferred Midgard to the other realms (which may have something to do with my interest in Norse mythology and my general apathy toward Arthurian legend). I never joined a guild in Midgard, but had no trouble finding groups because healer classes were always in demand and I developed a reputation for knowing how to play my class. (I remember one time I was in a group with 7 members of a guild of which I wasn't a member.)

I moved on to World of Warcraft, where I never took a healer class past level 10 because the age and maturity level of the average WoW player was considerably lower than the average DAoC player. I had my share of good times and bad playing WoW, but after quitting the game, I haven't found any MMO to make advances in the genre significant enough to convince me to drop $15 a month.

I never took a WoW character past level 48 (or was it 49?) and have no regrets regarding that decision. Dark Age of Camelot's RvR (realm versus realm) may have made WoW's PvP look like kindergarten touch football, but it was still more fun than grinding "Kill X number of Y creature to earn Z reward" quests and spending 25%-50% of my game time watching my character run from point A to point B. Once I spec'd my Dwarf Hunter for PvP, I parked him in battlegrounds queues until I eventually quit the game.

These days, I have Free Realms and Dragonica Online installed, but haven't played either more than a week or so after installing them. I often joke that my gaming ADD protects me from getting addicted to a MMO. I suppose the truth isn't too far off from that.

I'm still waiting for the MMO genre to advance to a point where a world is truly immersive, combat is interesting, and the time spent playing/fun had ratio is somewhere approaching that of first-person shooters.

I think Epic's Atlas technology (based on UnrealEngine3) may make those advances possible, but it's still too early to see. After wasting time and bandwidth downloading the Aion "open" (quotes intentional) beta client only to discover the beta isn't really open (players have to either pre-order the game or purchase a Fileplanet subscription to get an open beta key), I've decided to stop playing betas and start waiting for free trials.

I occasionally get the itch to play a MMO with a persistent world and a deeper social experience than available in first-person shooters and strategy games, but the initial investment (purchasing a MMO game and all available expansions) and monthly fee (which often makes the player feel obligated to play to get his or her money's worth, which in turn makes the game feel more like work than play) keeps me away.

And before someone recommends Guild Wars: I know it doesn't cost a monthly fee, but I've played it before and it didn't hold my interest. I'm not saying the game is bad. It just isn't for me.

Now if Blizzard ever learns to make MMO combat interesting and puts together a World of Starcraft, well, I suppose I'd at least have to give a free trial a spin. :D
 
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I may try ultima online. They just released their new expansion. But I don't know if paying $12 a month for a game that looks like that is really worth it. I like the look of Champions online, Star Trek online (YOU CAN VISIT DEEP SPACE 9! HOW COOL IS THAT?), and Star Wars The Old Republic. Those all look pretty good.
 
They weren't really massive, but my first experience with online multiplayer RPGs was with RealmsMUD. Being a MUD, it was text based (think the original zork, but multiplayer), but it was fun and it played a role in hurting my first couple of years in college.

After that, even though they also weren't massive, I played Diablo & Diablo 2 for a while. Battle.Net gave it a bit of a massive feel even though being in game was limited to just a few players. Then I was extremely addicted to Phantasy Star Online on the Dreamcast first and Xbox later. Again, it wasn't massive since party sizes were limited.

I did beta test for Asheron's Call, Star Wars Galaxies, The Matrix Online, and a couple others that I can't remember the names of right now, but I never subscribed. I also tried Runescape off and on since it was first created, but I never got into it.

I wanted to play wow when it was released because Warcraft 2 was one of my all time favorites when I was in college, but I had a hard time justifying the $15/mo at the time. When Guild Wars came out, I got it since it promised a MMO experience without the monthly fee. I enjoyed the main storyline, but after finishing, I had little desire to continue.

Some friends eventually convinced me to try wow. I did the 10-day trial and was hooked. I played for close to 4 years, but recently quit. The game was fun, but it reached a point where the game became boring.

I'd love to find a new MMO. I recently downloaded DDO online since it's free now. It's ok, but I don't know that I'll continue playing. I'd really like to find a fun, casual MMO that doesn't require a huge time investment, and that works on a Mac.

In all honesty, I think my dream MMO is a single player game with massive social aspects. That's what I loved about PSO and Diablo 2. You can pretty much solo everything online if you want to, but then you can also go with a group. The game would adapt and the difficulty would scale based on whether you were in a party or not. When I had friends on, we could play together. When friends weren't on, I could play on my own.
 
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In all honesty, I think my dream MMO is a single player game with massive social aspects. That's what I loved about PSO and Diablo 2. You can pretty much solo everything online if you want to, but then you can also go with a group. The game would adapt and the difficulty would scale based on whether you were in a party or not. When I had friends on, we could play together. When friends weren't on, I could play on my own.
In DDO, you can select the difficulty setting before entering an instance. But you mentioned that you probably won't continue playing DDO, so I'm guessing you already knew that.

Speaking of DDO, it looked better than I was anticipating. Since it's a free-to-play MMO, I might play it for a while and sporadically as I get the itch to play a MMO.
 
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