What is awesome about Guild Wars 2

john3610

New Member
I was reading about Guild Wars 2 last night.. and man it looks awesome. It looks like it will be one of the first next generation MMOs that is coming out. Check out these 2 articles by the developers to see what I mean.... sooooo cool!

Dynamic Events instead of quests: http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/

Customized character ideentity: http://www.guildwars2.com/en/the-game/personal-stories/personal-story-overview/

Both those are really cool ideas that if implemented correctly... which seems like they are being implemented well, should make this game top notch! I'm excited to see it come out.
 
This looks really cool. If done right, I would really want to try this.

Do they put out regular updates and progression like WoW?
 
Interesting stuff.

1) Walls of text: It's funny, I totally agree with this with respect to WAR or LotR ... but not with WoW. In WoW, Blizz managed to keep the walls of text pretty small, so you can just about read it by just glancing at it. But in the others, when quest text had paragraphs, I totally ignored it.
2) Dynamic quests feel like WAR's "public quests" ... which was imo one of WAR's better innovations. Concept was, ever 15 min or so, there was some dynamic event that required multiple players to participate in. It was not instanced and did not require grouping, but it required being within a certain game space within a certian time frame. If the event was successfully completed by the group, a set of loot was allocated out depending on how much you contributed to the event. Anyhow, it was a nice alternative to single-player quests, group quests, and instanced events limits of WoW.
3) The whole "living world" thing is to me what WotLK has tried do with with phasing ... kind of mixed results if you ask me. It's very hard to get it to hold together within an asynchronous, MMO environment. But I wish them luck.
4) I think that "over-focus" on the MMO element is a danger of game design. I think MMO designers may overestimate the appeal of MMO as providing a group environemnt for solo gaming rather than a group gaming place.
 
Yea, GW2 is top on my list of most anticipated games. I still play Guild Wars here and there, and really look forward to what they are doing with the second one. I am definitely going to pre-order and play this one.
 
Don't you still have to buy all the previous expansions?

Nope. Guild Wars was unique in that there was only 1 true expansion. Each Guild Wars game is a standalone campaign, and the second (Factions) and third (Nightfall) each have 2 unique classes that you can only play if you own those two campaigns. Eye of the North was the only true expansion, and it was the best added content imo. As you progress through the campaign in EotN, you get items to build up your own personal dwelling that you can show off to others, and obtain unique items/titles in Guild Wars 2. GW2 is a true sequel in that it advances the storyline, and is set about 250 years after the events of the original (Prophecies) Guild Wars campaign.
 
Nope. Guild Wars was unique in that there was only 1 true expansion. Each Guild Wars game is a standalone campaign, and the second (Factions) and third (Nightfall) each have 2 unique classes that you can only play if you own those two campaigns. Eye of the North was the only true expansion, and it was the best added content imo. As you progress through the campaign in EotN, you get items to build up your own personal dwelling that you can show off to others, and obtain unique items/titles in Guild Wars 2. GW2 is a true sequel in that it advances the storyline, and is set about 250 years after the events of the original (Prophecies) Guild Wars campaign.

So, GW2 will have the 2 classes that were added in Factions and Nightfall?
 
I think if they do this right, it won't be a game for people who want everything to be 'fair'. Since no two players will ever have the same game experience, events and rewards will not be equally available to everyone. I'm completely fine with this sort of a game, but the people you see in WoW now that complain about items on longer being available would have a very hard time with this.

There's a guy in the achievements forum that has been literally complaining about the AQ scepter chain ever since the ability to get the Scarab Lord title was taken out of the game. When he fills one post up, he goes on to create another.
 
Guild wars 2 has 8 classes, but only 3 haeen announced so far. So I'm not sure.

ok cool, so GW2 is more like a stand alone game from GW unlike how all of WoW has been an expansion followed by another. I remember watching the trailer for the races in GW2 and thought it was put together well. Any idea on release date?
 
2) Dynamic quests feel like WAR's "public quests" ... which was imo one of WAR's better innovations. Concept was, ever 15 min or so, there was some dynamic event that required multiple players to participate in. It was not instanced and did not require grouping, but it required being within a certain game space within a certian time frame. If the event was successfully completed by the group, a set of loot was allocated out depending on how much you contributed to the event. Anyhow, it was a nice alternative to single-player quests, group quests, and instanced events limits of WoW.

WAR's PQs though weren't diverse world events. Just scripted objectives in a set destination. Even then, some of them didn't have Trolls knocking over trees. The way I read it though GW2's system seems to me more of a roaming/randomized area quest, not scripted events in one area. PQs = horrible roll algorithms though.
 
ok cool, so GW2 is more like a stand alone game from GW unlike how all of WoW has been an expansion followed by another. I remember watching the trailer for the races in GW2 and thought it was put together well. Any idea on release date?

There is no official release date.. but people are thinking it will be sometime in early 2011 due to something from their quarterly reports... I don't really know.
 
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