ArchAngel
New Member
so... I got an inventory full of weapon upgrades and I want to start getting rid of them.
so, anybody who wants one, just ask me ingame and I'll give it to you.
(can reserve here if you want)
if no one takes them I'm just gonna sell it to a merchant.
to be honest, I don't know why I'm holding on to some of them...
Sundering Sword Hilt (10% armor/5% chance)
Icy Sword Hilt (cold damage) //reserved
Sword Pommel of Shelter (+5 vs. physical)
Sword Pommel of Swordsmanship (11% chance)
Axe Grip of Fortitude (+24 health)
2 x Bow Grip of Shelter (+6 vs. physical)
Bow Grip of Marksmanship (10%)
Staff Wrapping of Warding (5 vs. elemental)
Hale Staff Head(+10 health)
Spear Grip of Spear Mastery (12%)
Spear Grip of Shelter (4 vs. physical)
Scythe Grip of Warding (5 vs. elemental)
Shocking Scythe Snate (lightning damage)
Dagger Handle of Warding (6 vs. elemental)
Dagger Handle of Fortitude (25 health)
Inscriptions:
Green (all):
"Strength and Honor" +11% damage when over 50% health //reserved
"Vengeance is Mine" +17% damage when under 50% health
"Too Much Information" +12% damage vs. hexed foes
Gold (spellcasting weapons)
"Sieze the Day" +12 energy, -1 energy regen
"Dont call it a comeback!" +5 energy when health is below 50%
Bronze (focus items and shields)
"Leaf on the Wind" +7 armor vs. cold
(Serenity, ftw)
Blue (martial weapons)
"Let the Memory Live Again" halves skill recharge of spells (7% chance)
so, anybody who wants one, just ask me ingame and I'll give it to you.
(can reserve here if you want)
if no one takes them I'm just gonna sell it to a merchant.
to be honest, I don't know why I'm holding on to some of them...
Sundering Sword Hilt (10% armor/5% chance)
Icy Sword Hilt (cold damage) //reserved
Sword Pommel of Shelter (+5 vs. physical)
Sword Pommel of Swordsmanship (11% chance)
Axe Grip of Fortitude (+24 health)
2 x Bow Grip of Shelter (+6 vs. physical)
Bow Grip of Marksmanship (10%)
Staff Wrapping of Warding (5 vs. elemental)
Hale Staff Head(+10 health)
Spear Grip of Spear Mastery (12%)
Spear Grip of Shelter (4 vs. physical)
Scythe Grip of Warding (5 vs. elemental)
Shocking Scythe Snate (lightning damage)
Dagger Handle of Warding (6 vs. elemental)
Dagger Handle of Fortitude (25 health)
Inscriptions:
Green (all):
"Strength and Honor" +11% damage when over 50% health //reserved
"Vengeance is Mine" +17% damage when under 50% health
"Too Much Information" +12% damage vs. hexed foes
Gold (spellcasting weapons)
"Sieze the Day" +12 energy, -1 energy regen
"Dont call it a comeback!" +5 energy when health is below 50%
Bronze (focus items and shields)
"Leaf on the Wind" +7 armor vs. cold
(Serenity, ftw)
Blue (martial weapons)
"Let the Memory Live Again" halves skill recharge of spells (7% chance)
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