The era of the megaclan

Tek7

CGA President, Tribe of Judah Founder & President
Staff member
I was speaking with Captain_Tea earlier today and we were discussing the gap between membership and involvement in Christian gaming groups. Our discussion was specific to Tribe of Judah and how an active Team Fortress 2 server has not yet brought in new and active members to ToJ, but I think the topics raised were timely and relevant to a significant portion of the gaming community.

As I told Captain_Tea, I've seen a shift from clans to gaming communities in recent years. I think of clans as smaller, more tightly-knit groups; I think of gaming communities as larger, less cohesive groups.

To use an analogy familiar to most Christians, clans are like smaller local churches and gaming communities are like megachurches. Having attended both types of churches, I've seen the advantages and disadvantages of both.

Megachurches offer more ministry opportunities, enjoy increased funding, and can afford larger outreach efforts. Smaller local churches make it easier for members to get involved, can be less intimidating to non-Christians or new Christians, and are usually led by leadership more approachable than one will find at a megachurch.

Just as the megachurch trend gained momentum in the United States in the 1950s, it seems the trend of the megaclan has emerged in the last few years.

In megachurches, many members show up on Sunday morning, sing along with the choir, listen to a 45-minute sermon, and slip out before the offering plate is passed. Rinse and repeat.

In megaclans, many members join, read the information posted for new members, play on a clan-operated game server for a season, and duck out when clan leadership starts asking members for donation to keep that clan-operated server online. The player joins a new megaclan--the flavor of the week--and repeats the process.

Both megachurches and megaclans offer opportunities for involvement, service, and leadership. Unfortunately, megachurches and megaclans both soon discover that, in most circumstances, it's a small group of members that fund the organization and determine its direction.

In a society characterized by an unfounded sense of entitlement, it's no surprise that Christians and gamers alike look for groups that offer something without requiring something in return. In the immortal words of Janet Jackson, "What have you done for me lately?"

A small local church is going to take notice when you don't show up on Sunday. They may call if you're gone for a few weeks to see if you're okay or if you need prayer.

A small clan is going to notice when you drop their clan tag and stop playing on the clan-operated server.

A megachurch is probably not going to notice when someone who only shows up on Sunday morning stops warming their Sunday seat.

A megaclan probably won't notice when you start playing on another server with lower latency or those custom maps you like.

I suppose I'm conflicted on the issue. I'm a member of a small local church, but I'm the leader of a Christian gaming group with 953 listed members (as of Dec. 10). Less than half of those are active and only a small percentage are involved. I've lost track of the number of times I've posted volunteer positions on the forums and had no response. I've often compared getting people to volunteer to pulling teeth, all the while assigning those few who do step up to help out two or three staff positions. (Just ask SirThom, the Man of Many Hats.)

I want to make Tribe of Judah welcoming to new members and I want to bring game servers online for our community, but if people won't get involved and if they won't donate funds, what am I to do? The opportunities are there, but most people don't make the effort to post on the forums or donate their time or money.

The community will only receive what the community will support.

Personal viewpoints aside, the emergence of the megaclan has interesting implications for the gaming community at large. What does this trend mean for competitive gaming? Will the trend present new challenges for smaller clans? Am I just imagining this all--is the smaller clan really in decline and is the gaming community really on the rise?

Please post your thoughts. Note that I'm designating this as a "no spam" topic.
 
I for one feel your frustration Tek. I joined the UT chapter about a year ago. I watched as people dropped off and it got to the point where I felt as if I was the only one left. It was around the time that Kraniac decided to take his server "The Landmass" offline, that UT activity hit an all time low. I was to the point where I almost left the chapter on two separate occasions. After some prayer I felt as if the Lord was calling me to try to get things going again. Now after some shuffling with Shagz I am now co-leader with Coldsteel. I am hopefull that in the next few months we can get some hungry new members that love the Lord and UT with the help of the UT3 server. Please don't take me the wrong way, I don't diminish the faithfull work of Shagz and Coldsteel at all. Without them there wouldn't be a UT chapter.

It all seems to fall in with the consumer Christianity that is more and more the trend. More and more people only care about what they get and give very little in return. Tithe has become a swear word, and offerings are even more obscure. Giving to the Lord's work is one of the few areas where the Lord actually challenges you.

Mal 3:10 "Bring the whole tithe into the storehouse, so that there may be food in My house, and test Me now in this," says the LORD of hosts, "if I will not open for you the windows of heaven and pour out for you a blessing until it overflows.

I for one have experienced this first hand. I have given the Lord his portion for years and he has never left me without a surprise refund here or a unexpected check there, when I didn't know how my bills were going to get paid. He has always shown himself faithfull.
 
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I have always liked small, small churches, small groups of friends, small clans, small computers (lol) Big things take more time, money, and usually get disorganized.
 
I attend a megachurch, and as Tek said, they may not notice if you show up. I am part of a small clan in CS:S and it seems we are always there for one another (not that we aren't). I think what we should be doing, is thinking how to make it a closer group of people. Some way to have smaller groups, in this huge megaclan. I have noticed in Guild Wars, that people seem to ask for help, and have recieved none (i have experinced both sides, the help, and not helping). I think you have hit the spot Tek.
I think with the huge ammount of members (on games like TF2 and other FPS) that maybe these compititions would be worth going to, because of the Christian like attitude toword everything making a huge, witnessing opertunity. As for the smaller clan's, we must be carefull to NOT have an attitude of being better, and we should hang out on their servers as well as ours. As a huge group we have a captive audince online (with 12 people on a server thats a good opertunity to witness).
I really believe that this huge community of gamers can be as bright as the sun, in an online world of compleat darkness.
 
I believe there is different levels of the syndrome, as you call it. While smaller clans will tend to be closer knit the large ones have the same symptoms for key figures, leaders and large time players. It IMO is just a widening of the circle, the closer you are to the center, the more you are "stuck" ie gravity. Since a megaclan is so vast you can "skirt" the radii and avoid getting pulled into a community, or you can push your way inward.
 
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