Talon
Active Member
Around mid-end June 2006, I will no longer be able to host the teamspeak2 server for cga/toj.
Why?
Summer gets hot, I'm not comftorable running a mid 2ghz p4 computer with tripple hard drives 24/7, due to heat. Also electricity prices jump during summer. So during I will only be turning on my server computer for my network file usage. I will have another computer running 24/7, but that will be my linux firewall server, which i'm building in the next month that runs cool/quiet/low power.
Myself and tek7 are looking for someone else to host, and i wont complain if its turned over before june.
Requirements to run a TS2 soon to be TS3 server:
-a computer that runs 24/7 and is hardly shutdown or rebooted and connected up to the interent all the time.
-Port forwarding capabilities for multiple ranges. Must have a minimum of 2 ports open (8767 UDP, anyport TCP for ts tracker). If you dont know what UDP or TCP are, stop reading
-350mhz cpu or higher, 128 ram or better, hard drive space depends on what operating system it runs on. If windows a 4gig hard drive or bigger, if linux, with minimal install, 1.5gig hard drive.
-Here is the biggy 768kbit upload internet line or better, dedicated for the most part
-Cant be uploading or running Bittorrent all the time, it will lag out and disconnect people from teamspeak. You have to be couteous of ts people, I'm careful when uploading and downloading things so I dont lag out TS. Expect your games to lag out around 25 people on, on a 768kbit lines, while you are playing.
-External IP address must be static or a domain (such as dyndns.org, free home domain name service, DNS, setup in a router or DHCP computer)
-Must have some kind of QOS (quality of service) scheduler on and confihured for upload speeds, so TS port gets bandwidth priority over your personal gaming, more than once I've had to stop playing a online game because of lag from server being quite full.
-I have all the config files for turning it over, which includes the user data base, server configs and logs. TS2 uses its own self dependent sql database system.
-Currently, bandwidth usage is about 5gigs of upload a month, maybe more.
-If World of Warcraft come back to the TS server, double bandwidth usage and internet upload line.
-Must have some experience in running a TS server either personal or clan based.
-optional, UPS battery backup to keep server going during power outages.
-Server computer cannot be your computer/s you play on or use
This is nothing to take lightly, running a TS server takes dedication and resources, we wont accept anyone who wants to run it for just the sake of running it or cause it would be cool or fun
*note: all bandwidth requirements are calculated on the 9.3kbit voice speedx codec*
Pic of my windows client of bandwidth/usage of people
Why?
Summer gets hot, I'm not comftorable running a mid 2ghz p4 computer with tripple hard drives 24/7, due to heat. Also electricity prices jump during summer. So during I will only be turning on my server computer for my network file usage. I will have another computer running 24/7, but that will be my linux firewall server, which i'm building in the next month that runs cool/quiet/low power.
Myself and tek7 are looking for someone else to host, and i wont complain if its turned over before june.
Requirements to run a TS2 soon to be TS3 server:
-a computer that runs 24/7 and is hardly shutdown or rebooted and connected up to the interent all the time.
-Port forwarding capabilities for multiple ranges. Must have a minimum of 2 ports open (8767 UDP, anyport TCP for ts tracker). If you dont know what UDP or TCP are, stop reading

-350mhz cpu or higher, 128 ram or better, hard drive space depends on what operating system it runs on. If windows a 4gig hard drive or bigger, if linux, with minimal install, 1.5gig hard drive.
-Here is the biggy 768kbit upload internet line or better, dedicated for the most part
-Cant be uploading or running Bittorrent all the time, it will lag out and disconnect people from teamspeak. You have to be couteous of ts people, I'm careful when uploading and downloading things so I dont lag out TS. Expect your games to lag out around 25 people on, on a 768kbit lines, while you are playing.
-External IP address must be static or a domain (such as dyndns.org, free home domain name service, DNS, setup in a router or DHCP computer)
-Must have some kind of QOS (quality of service) scheduler on and confihured for upload speeds, so TS port gets bandwidth priority over your personal gaming, more than once I've had to stop playing a online game because of lag from server being quite full.
-I have all the config files for turning it over, which includes the user data base, server configs and logs. TS2 uses its own self dependent sql database system.
-Currently, bandwidth usage is about 5gigs of upload a month, maybe more.
-If World of Warcraft come back to the TS server, double bandwidth usage and internet upload line.
-Must have some experience in running a TS server either personal or clan based.
-optional, UPS battery backup to keep server going during power outages.
-Server computer cannot be your computer/s you play on or use
This is nothing to take lightly, running a TS server takes dedication and resources, we wont accept anyone who wants to run it for just the sake of running it or cause it would be cool or fun
*note: all bandwidth requirements are calculated on the 9.3kbit voice speedx codec*
Pic of my windows client of bandwidth/usage of people

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