Team 3 Mod reqs

Mordos

New Member
In the next few weeks I would like everyone in Team 3 to get the following Mods (anymore that you get is up to you):

--There may also be Class mods that will be added--

Omen(AceThreat-1.0) - This replaces KTM and is processor freindly and better. You need both of the following;
Omen
Threat-1.0
BossMod - Leaving this up to you, may it be LaVendetta: DeadlyBossMod or BigWigs, ect.

**Mod for all casters**
Quartz - This is used to improved casting time and casting speed.
 
I actually prefer EasyCastingBar but This is what quartz does...

Quartz is a modular approach to a casting bar addon. An overview of (hopefully most of) the modules:
*Player The core of Quartz is lightweight implementation of a standard casting bar, with configurable size, text and icon positioning, and colors.

*Target/Focus
Implementation of target and focus casting bars in similar fashion to the player cast bar.

*Buffs Display of target and focus buffs and debuffs as duration bars using the new API introduced in patch 2.1.

*Flight
Hooks into FlightMap or InFlight to display the current flight progress on your casting bar.

*Global Cooldown Displays a tiny spark-bar to show your Global Cooldown near the cast bar. Helpful for those who'd rather not squint at their action bars to see when they can cast again.

*Interrupt
Changes the color and text of your casting bar to help show that your cast has been interrupted (and show who interrupted it).

*Latency
Displays the amount of time spent between cast send and start events, in the form of a bar at the end of your casting bar, with optional text that displays the actual duration of the lag. This helps in canceling casts when they will not actually be interrupted, especially for users with consistently high pings.

*Mirror Shows the 'basic' timers such as breath and feign death, as well as some 'odd' ones such as party invite time, resurrect timeout, and arena game start, and a framework for injecting custom timers into the bars.

*Range
Recolors the casting bar when your cast target moves out of range mid-cast.

*Swing Displays a swing timer for your melee weapon as well as hunter autoshot.

*Timer
Allows for creating custom timers displayed on the mirror bars.

*Tradeskill Merge
Merges multiple casts of the same tradeskill item into one big cast bar.
 
The improved cast time and casting speed comes from managing the global cool down and other spell timers. Although I don't use quartz specifically, I do use CT_BarMod to display the cool downs on my spells when I tank. For instance, judgment and consecrate share the same 8 second cool down and holy shield is on a 10 second cool down. Seeing the cool down numbers allow me to juggle my judgments and consecrates so that I always have Holy Shield active and do not leave myself waiting for the global cool down.

Example, at 9 seconds into Holy Shield I cast consecrate. I now have to wait the 1.5 second global cool down before I can reapply holy shield leaving .5 seconds where I am crushable which is bad. Or on the other end, having holy shield expire at 10 seconds and casting judgment and having a whole 1.5 seconds where I am crushable which is long enough for some fast hitting bosses to get two chances to crush me.
 
Hmm..doesn't sounds like anything my mage would use...a timer for sheep and banish and my toons are good...I don't mess with my bars.

Not that I am any good at installing addons anyways lol. Default UI and mouse clicking for the win! Does the new KTM hide totally so I don't have anything on my screen?
 
is omen compatible with ktm? they communicate with each other?

Not that I know of... currently I'm using both... but I hope Omen/Threat will take KTMs place by everyone, due to KTM's resource usage being so great.

CT_Casting bar is about the same... I think that would work fine. The purpose is to show you the GCD compared to casting... these are not going to be reqs for all raiders or even Group 3 as of now... just letting you know that you may want to take a look at them or something close...
 
Hmm..doesn't sounds like anything my mage would use...a timer for sheep and banish and my toons are good...I don't mess with my bars.

You are probably right on the mage. Spell cool downs are not as much a problem since you have three schools to choose from. Probably more useful for the DOTers out there to help manage their DOTs to make sure they are always refreshed and ticking away inbetween mind flays and shadowbolts.
 
quartz is neat. Lets me know when I can start casting the next spell. Problem is...for the most part, when the bar shows up, I can start casting the next spell. Tomorrow can not come soon enough!!!
 
quartz is neat. Lets me know when I can start casting the next spell. Problem is...for the most part, when the bar shows up, I can start casting the next spell. Tomorrow can not come soon enough!!!

In order to make it work to the fullest you need to make a macro for each of the spells with the follow:

/stopcasting
/cast <spell>
 
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