SWTOR beta: a hopefully unbiased review.

Neirai the Forgiven

Christian Guilds List Manager
Admin note: SWTOR's NDA has been lifted.
This is long. The Verdict is at the bottom, you can't miss it.

Credentials: I've played 3 weekends of TOR. I've played 7 years of WoW. I've read everything produced by the WoW developers for over a year, as well as dabbled in developer chat from other companies and commentaries from decent sources. I've played several other MMOs and fake MMO-like products over the last decade.

A Warning: Some of my comments may ruin the game for you. By this I mean, they will pull back the veil of illusion from the game and show you inner workings that you might not naturally be aware of. If this happens, you may find yourself seeing and being annoyed by something you normally would never have even noticed. To prevent this from happening, I'm going to try to couch these thoughts in spoiler tags.

I'm also going to try to keep this from being a "SWTOR vs WOW" review.



Basic Comments: Gameplay Balance, Graphics, Classes, Quest Tracking
Let's start off basic. The game is pretty sweet looking. It's very much a true MMO, with a fully playable game world and not a lot instanced. Graphics are good. Very good. And smooth. I was impressed by the game's ability to give me polish without giving me lag and low frame rates.

SWTOR is very different than some other MMOs in one huge aspect: to get anywhere, you have to play through the story. You won't get professions, "advanced" -- or actually, real, classes, or companions until you get to them in the storyline. And each of the eight classes gets a different story, so the pace at which you get your stuff is different each time. I like this and don't like this, to be honest, but I will admit this: SWTOR is much more organic feeling and less of a metagame than any other MMO I've seen.

I was disappointed to learn that the classes in the game aren't as diverse as they look. Smugglers are Agents, Troopers are Bounty Hunters, Jedi and Sith Knights and Counselors and Inquisitors are simply recolors of the same thing. Troopers and Bounty Hunters use different guns (Blasters vs. Rifles,) as do Smugglers and Agents, but if you look closely, the two gun categories are exactly the same, except that certain classes are arbitrarily unable to use them.
Also, SWTOR implements a number of the same mods-turned-real-UI upgrades that WoW has, better. In particular, the map in SWTOR always tells you where you are going to need to go in order to quest. Not the actual, pin-point locations, mind you, but the areas. It will tell you which buildings are interesting, which taxis will save you time, and so on. And it will do that for your party-mates, too.


The Good: Star Wars
By and large, this is the game for Star Wars fans. If you're a big Star Wars fan, but you don't know if you'd like the game, stop wondering and go pre-order.

Seriously, this is the closest you'll ever get to being a real live character in a real Star Wars universe. Yes, it's set in the Old Republic era, so you won't get to brush shoulders with Han Solo and Corran Horn -- and that's a shame -- but you will feel like a Jedi. Or a bounty hunter. Or a smuggler.


The Good: Voice Acting
Adding the polish to seal the deal on you feeling like you belong to the world is the voice acting for your character. You can choose a personality and stick with it, and you will feel like your character has that personality.
I've played a Jedi Knight that is always submissive to his masters but feels like he is better than all the other Padawans.
I've played a Bounty Hunter that cares only about money and never alters the deal, but who has a soft spot for other women in need.
I've played a Smuggler who was absolutely catty to everyone.
I've played a Trooper who was strong, dependable, and had a heart of gold.
I've played a Jedi Knight who was rather innocent and inquisitive.

The voice acting takes up a lot of the game, but it's very top-notch. The choice system is robust and makes the game shine.


The Best: Multiplayer Voice Acting and Unpredictable Stories
Easily the best experience I've had in the game was playing in a group with another player. The game contains Group Conversations which you must try to do as often as possible. In a Group Conversation, the players compete with each other for dominance, based on combinations of how influential their race, class, gender and conversation choice is on the character -- and based on what the NPC wants to hear.

In addition, when you're in a Group Conversation, whoever wins pushes the story forward in the direction of their choice. Which means that you can't predict the storyline when you're in a group. Infinite replayability Also, your light/dark influence is independent of the storyline, which means that you can still get light points for choosing the right choice while your friends push the story to the dark side -- or visa versa.


The Bad: Being a Jedi (and sleeping with Twi'leks.)
On a philosophical note, and especially remembering that we're Christians here, I need to make a small rant.

/rant
Jedi are not Christians. Do not kid yourself. The light side of the force is not analogous to Christianity. If you play as a Jedi, to get light points you are going to have to choose very atheistic options, learn that emotions are wrong, and place rationalism on a high pedestal. In short, you'll have to pay lip service to the fallacy that runs rampant in our culture.

You get to be an atheist with spiritual powers.
/rant off.

Oh, and while I'm talking on this vein, you also can have sex.

It's not graphic sex. You don't get to see it at all. But if you flirt with people too much, you will actually have sex with them, story-wise. I will strongly defend that this isn't gratuitous sex and that it's not porn -- but I would be very careful letting your kids flirt with the various women in the game.

Note: some of us don't want games with any sex in them at all. If you are in that category, do not buy this game.

Again, for the record, I defend BioWare's choice to put sex in a game about choices and relationships. But some of us don't want our kids sleeping with Twi'leks. It's your choice, but you deserve to know. And if you feel that you might be sucked into a habit of trying to have affairs with every woman in the game -- at which point, the game is porn for you -- do not play it.


Missions and Questing
Although the voice actors are awesome and they add incredible depth to every quest, the quest mechanics seem to be limited at this point to "kill X monsters," "get X items," "interact with X objects."
Yes, the game can do a lot -- a lot more than WoW, which already did a lot -- with those limited choices, but I feel that a seasoned WoW player might get very tired of questing in the game. Especially because WoW has a lot more quest mechanics now.
The Bad: Is it just another MMO?
A big factor in choosing whether or not I'm going to stick with WoW or go to SWTOR is the end game.

The weakest part of my review is that I never hit level 50. Or got close. But I'm going to say this:

WoW has raiding, battlegrounds, heroic dungeons, achievements, and, if you care, arenas. If you've played WoW as long as I have, you are either sick of these things or you like them enough to enjoy them if they are very well designed.

SWTOR has raiding, battlegrounds, heroic dungeons, achievements, and I'm not sure about arenas. But if you don't play WoW because you're sick of these things, you won't like them for long in SWTOR.

Mists of Pandaria promises to add things to the list of what WoW offers in end-game. I think that's a serious promise.

I'm not sure whether or not SWTOR has anything more to add to their list. I'm going to have to watch for longer than I have so far before I know.

Before someone says "yes, but x thing in SWTOR is way better than it is in WoW," the things that make those things better in SWTOR are things that WoW can duplicate or even outpace given enough time and money. And if there is one thing that Blizzard has, it's money. So, they will duplicate or outpace those things -- if they are worth duplicating or outpacing.


The Worst: Crew Skills
And now, the worst part of SWTOR: crew skills, or professions.

While I agree that being able to have your companions work on professions without you sounds like a good idea, the gameplay on professions needs to be better than "I press a button and lose my companions for 6 minutes and then get a loot." Or don't, as it may be.

When the game was being developed, BioWare told you that you could also do professions yourself. But this seems to be limited only to the gathering professions. So you get to pick up materials as you play, but it doesn't seem that you can actually build stuff yourself.

Certainly, the "Mission Skills," seem to be only able to be done by your companions. So you have to send them off for chunks of time in order to even start the profession rolling. It's not that this is bad, it's just not very compelling.

When you're playing multiplayer in groups, losing your pet isn't a bad thing, because the two of you are able to cover for each other. But the game is balanced for two characters -- you and your companion -- above level 10. So going out into the field and working on a profession is hard to do without a friend. With a friend, the professions are decent because you don't need the backup.

They still aren't very compelling.

Oh, and there are quite a lot of them and you can choose a fair number, but it's hard to tell what is and isn't a good combination. You can find out, but it basically is way easier just to google it. Once you find a good combo, it works well, but if you don't have a good combo, you are pretty much screwed.

Hopefully they work on these more.




THE VERDICT
Overall, this is an awesome game.

If you're a rabid Star Wars fan, get this game.
If you're looking for a new MMO to learn about MMOs, this is a great place to start.
If you hate WoW but want to play a real MMO, get this game.
If you play WoW and want to know if it's time to jump ship, wait a year, let your friends hit level 50, and then watch them play sometime. Keep what I wrote in the spoilers in mind.
If you play WoW and you're wondering if Mists of Pandaria will be worth buying, it probably will be.

Right now, my money is on WoW. But these games develop as they go, and BioWare has promised to keep upgrading SWTOR. Which means that both games are worth watching.
 
I feel the need to add a few things:

1) Regarding your spoiler:

All Blizzard did with World of Warcraft is copy and paste classes from one side to another. At least Bioware is trying to hide it - the fact that you had to put that fact in a spoiler shows how well they accomplished it. You cannot compare SW:TOR to WoW and hold this against one and not the other, especially when the other (WoW) did this much more blatantly.

2) When you chose your crew skills (that's exactly what they are - skills for your crew) the game tells you what skills go best with the main skill you choose. Its a pop-up window.
 
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Regarding my spoiler:
This is a review of SWTOR, not of WoW. If I were reviewing the two games together, I would certainly give SWTOR the upper hand here, since "ooh, our totems look different" isn't quite enough of a change.
I'm not comparing SWTOR to WoW at all when I'm talking about the class balance. I'm actually trying to compare SWTOR as it is with SWTOR as it was talked about before it came out in beta form. BioWare's PR made it sound like the game has unique classes on both sides. It really doesn't, mechanically.

But, to caveat:
1) if you are playing storyline, the mechanical similarities don't matter so much. The Trooper and the Bounty Hunter have completely different storylines and so they do not feel identical -- probably until you start raiding.

2) The differences in animations are quite good. Bounty Hunters, who fight with a lot of different gadgets, seem way different than Troopers, who fight with their guns almost exclusively. The difference between Jedi and Sith knights, however, seems to be much less pronounced -- it's usually whether or not you can or can not see your force powers.
 
This is a really good review Neirai. SW:TOR definitely feels different from many other MMOs.

Your "The Bad: Is it just another MMO?" section made it seem like you were comparing SW:TOR to WoW. I guess after reading that the spoiler material was more pronounced to me.
 
Yeah, great review. :D I feel the Crew Skills could be fleshed out more, it is pretty basic at the moment, but I am glad I don't have to run around with an ax and chop up trees like in LOTRO or spend my time at a forge when I could be leveling.
 
It is really hard to review TOR without looking at WoW -- especially when the inevitable question "should I move over?" is a huge factor.

To go a little deeper into the question about "is TOR going to be just another MMO" is the factor of Blizzard's huge cash flow. In order to "beat WoW," a game developer is going to have to introduce factors into the MMO experience that are brand new and revolutionary enough that Blizzard can't implement them into WoW without having to rebuild the entire engine from the ground up.

The Voice acting/choices/multiplayer choices system is one of those factors.

As far as I can see from the beta, SWTOR doesn't add enough new factors into their end game to make it new and unique and impossible to implement in WoW.


Of course, as Tycho from Penny Arcade once put it, focusing on "beating WoW commercially" is a really bad focus. I don't believe SWTOR is all about beating WoW -- for starts, it's about delivering a quality and truly immersive Star Wars experience. But as a 7 year WoW subscriber, determining whether to stay with WoW or go to TOR is a really important factor to me.
 
SWTOR will put MAD amounts of money into BioWare's pockets for further development, same as WoW did for Blizzard. As the years pass, and money accumulates, BioWare may find itself (and likely will) in a similar position that Blizzard enjoys now...running their own conventions (SWTOR is beyond ripe for this w/ the already huge SW fanbase), able to hire a huge staff, and have their own version of "Battle.net" and the ability to chat with buddies across the BioWare library of games.

I have high hopes BioWare can achieve this.

PS: Awesome review.
 
The Bad: Being a Jedi (and sleeping with Twi'leks.)
On a philosophical note, and especially remembering that we're Christians here, I need to make a small rant.

/rant
Jedi are not Christians. Do not kid yourself. The light side of the force is not analogous to Christianity. If you play as a Jedi, to get light points you are going to have to choose very atheistic options, learn that emotions are wrong, and place rationalism on a high pedestal. In short, you'll have to pay lip service to the fallacy that runs rampant in our culture.

You get to be an atheist with spiritual powers.
/rant off.

Oh, and while I'm talking on this vein, you also can have sex.

It's not graphic sex. You don't get to see it at all. But if you flirt with people too much, you will actually have sex with them, story-wise. I will strongly defend that this isn't gratuitous sex and that it's not porn -- but I would be very careful letting your kids flirt with the various women in the game.

Note: some of us don't want games with any sex in them at all. If you are in that category, do not buy this game.

Again, for the record, I defend BioWare's choice to put sex in a game about choices and relationships. But some of us don't want our kids sleeping with Twi'leks. It's your choice, but you deserve to know. And if you feel that you might be sucked into a habit of trying to have affairs with every woman in the game -- at which point, the game is porn for you -- do not play it.
Not that I was planning on buying the game anyway (since I don't buy games anymore), but this just disgusts me. Given a large percentage of the player population is in their teens, why is it necessary to add this? Apparently, we don't have enough temptation in our lives. . .
 
One thing that John forgot to mention, and I'm sure he'll expand for me. We found it less intuitive to put together a rotation. I'm sure there was one there, but it was hard to get a feel for it. Also at level 10 they have more abilities than they plan for you to use as you should replace some with certain spec abilities, this isn't made clear tho and at first is quite overwhelming.
 
May be spoiler information, don't know how to add the tag though so beware! :)



I was a full time tester, had a few characters, and highest was level 39 as of yesterday, just to add a couple of things.

Crew skills- They get better as you go, at first you have one companion, which you really need by your side as mentioned but as you level up you add more, at level 39 I have 3 companions to choose from (can only have one active other two wait in your ship) so crafting gets better for sure as you have one by your side and two running missions for you.

Quests - Every quest has speech and an event to listen too. There is no grabbing a quest quickly; you need to choose options when picking up a quest so it does take time. It also gets you more involved which is good. A large number of quests have bonus quests as well which is different. So your quest is to destroy some holograms in a bunker, once you enter the bunker and kill a couple of mobs to get though a bonus quest will pop up (Bonus quest -2 bunker defenders killed of 10) Now if you go and just complete the quest the bonus quest will disappear. However if you go kill 10 of 10 it will pop up complete, you get good XP and a follow-up bonus mission may appear.

Kiting- One thing that shocked me was you can really kite in this game, a number of times in a flashpoint (instance) or just soloing my group or companion would get killed and I could kite around a pillar or whatever circling it and doting the mob and then moving out of LOS again and again, sure it would take 10-15 minutes but I would kill the mob.

Space combat - Once you have your ship you can do space combat missions and by items to improve your ship. It's different and has great potential although it's lacking some at this point. Right now your ship is kind of stuck on rails and you have limited movement as you go though the missions. The missions themselves are decent it's just the movement of them which is the issue. If they remove this restriction (which many in game said they were) then space combat could easily turn into one of the most enjoyable parts of the game.

Last thing, Did a number of groups during my time but the most enjoyable was doing quests in a Heroic 2+ area. These are quests meant for two or more people; however as a healer (Jedi Counselor) and using my tank companion I was able to solo them but they were very tough to do, which made them quite fun.
 
Couple points to add:

1. What my wife said --> Rotations are difficult. This is partly because you are not intended to have a huge rotation until level 50; because you actually use different rotations on different difficulties of enemy; and because you get a huge number of additional abilities dropped on you without being told which ones to use when.

I found that bad... but I don't know. Maybe at high levels we will end up being in awe of the awesome SWTOR rotation systems.


2. On sex. The sex I had with the twi'lek actually was a setup for a story bit about how having said sex ended up screwing my character over. I'd like to think that the fanboy who has sex with the twi'lek on purpose (I had no idea it was coming) might learn a thing or two about relationships from this.

Or not.

But once again, if your conscience tells you not to play the game because of the sexual content, Do Not Play.


3. One thing I expect to disappear very quickly is the fact that if you wipe in an instance, you have to start it all over again from the front, including dialogue. This might be even worse than crew skills feeling boring.
 
Dialogue can be skipped by pressing the Space Bar, so for my kind of playstyle (powerleveler), I was able to run through Flashpoints and normal quests rather quickly.
 
personally I think that it is easy to look at the game and not compare it to how. Now i havent played wow in 18 months and I wont go back but SWTOR would be the game for me if I ever came back I beta tested it loved it. I found it so different on how they did the story lines and the ways you get a companion to the ways the sith story lines are so different to the jedi ones. I love actually to play the sith. One thing I liked it is int he choice it would show you if the answer you take would bring you closer tot he dark side or the light side.
 
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