So ANet just did a state of the game with Guru. Reddit summary is here. Gives us a sneak peak at what next weeks patch notes may contain for class balance.
A couple of big things:
Mesmer - WvW is now going to have confusion damage like PvP instead of PvE, so it's going to do a lot less damage.
Ele - Ride the Lightning now on a 40 second cooldown if you aren't using it to hit a target. Nerf to some of the Ele's ability to self-heal.
Thief - Get a anti-boon ability where they can steal an entire stack of boon from their target. Also switching "revealed" back to 3 seconds for PvE and WvW. Mug can't crit, but will heal thief. Flanking strike being improved to hit more reliably.
Warrior - Gets a boon hate trait where they can do 3% more damage for each unique boon on a target.
Engineer - I don't know Engineer well to understand how the individual items do it, but Engies on the forums are saying it basically amounts to a significant nerf to the currently popular HGH build.
They talked about buffing Signet passive abilities so that it's more difficult to decide whether or not you want to use the active ability and give up the passive while recharging. Mention of doubling stat boosts from signets and others.
This is all taken from notes and discussion about the video, so some things may have got lost in translation. If anyone wants to watch the actual interview it's here.
A couple of big things:
Mesmer - WvW is now going to have confusion damage like PvP instead of PvE, so it's going to do a lot less damage.
Ele - Ride the Lightning now on a 40 second cooldown if you aren't using it to hit a target. Nerf to some of the Ele's ability to self-heal.
Thief - Get a anti-boon ability where they can steal an entire stack of boon from their target. Also switching "revealed" back to 3 seconds for PvE and WvW. Mug can't crit, but will heal thief. Flanking strike being improved to hit more reliably.
Warrior - Gets a boon hate trait where they can do 3% more damage for each unique boon on a target.
Engineer - I don't know Engineer well to understand how the individual items do it, but Engies on the forums are saying it basically amounts to a significant nerf to the currently popular HGH build.
They talked about buffing Signet passive abilities so that it's more difficult to decide whether or not you want to use the active ability and give up the passive while recharging. Mention of doubling stat boosts from signets and others.
This is all taken from notes and discussion about the video, so some things may have got lost in translation. If anyone wants to watch the actual interview it's here.