Bakey
New Member
Man we got beat like a drum last night on ctf_impact2. Clan Hitchhiker [42] is VERY good. Final score (2 rounds) [42] = 12, [FDG] = 0. Here's their general strat:
They ran 2 Engies on D, and then everyone else played both ways. They controlled the middle area of the map with 2 medics, 2 demos, a heavy, and a solly. They waited there and built up uber, and also came back to help on D if we came through their side door. That's why there always was more of them than us. We played 4 O and they basically had all 8 on D. They waited until they build up uber and killed 3-4 of us and then pushed in. Demos piped the doors to spawn, the heavy broke the glass to the intel, and they all went back out as a team.
Lessons learned (IMO)
1. We need a good demoman. I'm gonna practice playing demoman a lot here the next few weeks and see if I can make myself better.
2. We need to move better as a group. If you don't and you play against a team who does, you'll get rolled every time. I don't care how good you are singly, you can't take out 6-8 enemies at once.
3. We need to think less about "these people are on O, these people are on D" and more about "everyone help play D, we'll control a central point on the map and build up ubers while keeping the other team from getting a free run into our base, we can come back and help on D if they get past us, and we can rush their base as an entire team with ubers charged after we've killed 3-4 of them trying to cap our intel"
They ran 2 Engies on D, and then everyone else played both ways. They controlled the middle area of the map with 2 medics, 2 demos, a heavy, and a solly. They waited there and built up uber, and also came back to help on D if we came through their side door. That's why there always was more of them than us. We played 4 O and they basically had all 8 on D. They waited until they build up uber and killed 3-4 of us and then pushed in. Demos piped the doors to spawn, the heavy broke the glass to the intel, and they all went back out as a team.
Lessons learned (IMO)
1. We need a good demoman. I'm gonna practice playing demoman a lot here the next few weeks and see if I can make myself better.
2. We need to move better as a group. If you don't and you play against a team who does, you'll get rolled every time. I don't care how good you are singly, you can't take out 6-8 enemies at once.
3. We need to think less about "these people are on O, these people are on D" and more about "everyone help play D, we'll control a central point on the map and build up ubers while keeping the other team from getting a free run into our base, we can come back and help on D if they get past us, and we can rush their base as an entire team with ubers charged after we've killed 3-4 of them trying to cap our intel"