Hi Folks,
It was all hush-hush up until the last minute but back in early December, we were invited by Intel to be one of their pioneer developers for the App Store thay just launched at CES.
http://www.intel.com/consumer/products/appup.htm
G is now one of only 22 or so games in the whole system and is currently number one or number two in ranking. w00t!
I know several people here weren't able to play the iPhone G and asked about the port, and we're really glad to say it now works on the PC. As we did this port, we also took the opportunity to make a bunch of major updates to the game to account for comments we got along the way. G now has even better artwork, more animations, an online leaderboard, career scores (which will be more important as we launch the sequel, F) and in-flight afterburners to create a kind of arcade mode.
The game is only 99 cents in the Intel app store (same price as the iPhone) and we would be very grateful if you folks would check it out and tell us what you think. You would have our gigantical gratefulity if you posted a quick review of it on the Intel store. The app store is targeted at the netbook market but it really works on any PC. Be advised, the store is in beta and we've seen reports of some pretty wonky behavior...but G works great.
At this moment, the store is getting a lot of press attention and there are a lot of eyeballs on the thing...and by extension they are looking at the top few games in the store. A review goes a LONG way to get G and Soma in front of folks.
This has been a very exciting year for Soma Games and I know we owe basically our whole existence to the people on forums like this one who have encouraged us and shared our vision with their own tribes. We don't take that for granted. We met a ton of virtual friends at CES over the last week and I suspect we'll keep meeting more of you out there on the road.
It was all hush-hush up until the last minute but back in early December, we were invited by Intel to be one of their pioneer developers for the App Store thay just launched at CES.
http://www.intel.com/consumer/products/appup.htm
G is now one of only 22 or so games in the whole system and is currently number one or number two in ranking. w00t!
I know several people here weren't able to play the iPhone G and asked about the port, and we're really glad to say it now works on the PC. As we did this port, we also took the opportunity to make a bunch of major updates to the game to account for comments we got along the way. G now has even better artwork, more animations, an online leaderboard, career scores (which will be more important as we launch the sequel, F) and in-flight afterburners to create a kind of arcade mode.
The game is only 99 cents in the Intel app store (same price as the iPhone) and we would be very grateful if you folks would check it out and tell us what you think. You would have our gigantical gratefulity if you posted a quick review of it on the Intel store. The app store is targeted at the netbook market but it really works on any PC. Be advised, the store is in beta and we've seen reports of some pretty wonky behavior...but G works great.
At this moment, the store is getting a lot of press attention and there are a lot of eyeballs on the thing...and by extension they are looking at the top few games in the store. A review goes a LONG way to get G and Soma in front of folks.
This has been a very exciting year for Soma Games and I know we owe basically our whole existence to the people on forums like this one who have encouraged us and shared our vision with their own tribes. We don't take that for granted. We met a ton of virtual friends at CES over the last week and I suspect we'll keep meeting more of you out there on the road.