I disagree. I'm quite dissatisfied with the changes in patch 1.12. There isn't a change in 1.12 that I'm looking foward to. As a dagger rogue (21/8/22), patch 1.12 has little influence on my spec and playstyle. I still have to spec in all three trees to make backstab/ambush effective, there aren't any eyepopping talents that I wanna get. The ones that seem semi useful- imp sprint, impkidney shot, etc, all have potential but where will the talent points come from? I'm sure hemo rogues are quite happy with the upcoming patch however dagger and combat rogues are left in the dust.
Priest>Rogue. They're the only class I run from in BGs. For good reasons as well.
PW:S. =[ shield. absorbs ~ one backstab crit worth of damage.
SW

. Ouch. Dot+Run.
Face Melt. Ouch. Dot+Run+Face Melt
Fear. Makes me run away giving them time to heal, dps wat not.
Heals. Fear+heal.
PW:S, you say 1 backstab crit, ehh, your energy regens really fast. True, however, I'm also using energy constantly to knock the priest's health down. Also, I'd like to save 25 energy to kick his heals.
SW

. This dot hurts. alot. I can't bandage effectively with this dot on and most priests will keep this dot on you. It also limits the use of my vanish. If I choose to vanish with this dot on, I have to use an openner immediately or else it's wasted because this dot will bring me out of stealth.
Face Melting (Mindflay): Yes, I know you have to spec for it. It hurts, and it makes my run back to the priest after being feared a lot longer than it has to be.
Fear: Yes, I can trinket out of it but the PvP trinket is on a 5 min cooldown while fear is on a 30 sec (24 with talents) cd. Trinketing out of fear gives the rogue 30 sec/24 sec to drop the priest's health from 100% to 0%. If a priest gets his second fear off, it's gg for the rogue. Priestly dps is amazing and when left unbothered, a priest can take out most of a rogue's health during the ~8 sec of fear. Fear also gives the priest a chance to heal. Also, it puts distance between the attacker and the priest allowing the priest to redot+run.
Mana is a problem for any caster during PvP, especially 1v1 fights, a priest will have more than enough mana to kill a rogue.