Rift

Prophet Elhanan

New Member
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It actually feels nothing like GW at all to be honest. I found that it felt like WoW,very sloppy and lacking a "solid" feel, with too much, too fast, with too little explanation.

Also, after playing a weekend of beta I found that yes, the class system is really cool but there's nothing special about it. You don't feel any more skilled putting points in than not. 1% barely makes a difference unless it's end-game and the skills you get mostly feel the same no matter what class you have.

The Rift system is really interesting but it feels like a constant repeat every single time you do them. I'm sure at the major release it'll be more interesting.

Fact of the matter is, if you love WoW you'll love this. If you find WoW's game engine to be sloppy, lacking that "Special" feel, and not feeling "solid" enough for your liking, you'll probably not like Rift.
 
It actually feels nothing like GW at all to be honest. I found that it felt like WoW,very sloppy and lacking a "solid" feel, with too much, too fast, with too little explanation.

Also, after playing a weekend of beta I found that yes, the class system is really cool but there's nothing special about it. You don't feel any more skilled putting points in than not. 1% barely makes a difference unless it's end-game and the skills you get mostly feel the same no matter what class you have.

The Rift system is really interesting but it feels like a constant repeat every single time you do them. I'm sure at the major release it'll be more interesting.

Fact of the matter is, if you love WoW you'll love this. If you find WoW's game engine to be sloppy, lacking that "Special" feel, and not feeling "solid" enough for your liking, you'll probably not like Rift.
/bump for newly approved post
 
It actually feels nothing like GW at all to be honest. I found that it felt like WoW,very sloppy and lacking a "solid" feel, with too much, too fast, with too little explanation.

Also, after playing a weekend of beta I found that yes, the class system is really cool but there's nothing special about it. You don't feel any more skilled putting points in than not. 1% barely makes a difference unless it's end-game and the skills you get mostly feel the same no matter what class you have.

The Rift system is really interesting but it feels like a constant repeat every single time you do them. I'm sure at the major release it'll be more interesting.

Fact of the matter is, if you love WoW you'll love this. If you find WoW's game engine to be sloppy, lacking that "Special" feel, and not feeling "solid" enough for your liking, you'll probably not like Rift.

Hmm I could not disagree more. I am finding the classes to be completely unique and varied. I can swap out my 3 souls and not only experience a completely different play-style with different mechanics but where I put my points makes even the same souls feel new. The class system is really fun and being able to swap up to 4 specs in 2 seconds each makes me never bored of my class.

The rifts are a lot of repeat but as you level they change around pretty vastly. There are multiple stages and objectives, tho yeah its mostly a spam zerg fest if you have a big group, in small groups it can be quite challenging.

The game feels very solid with lots of nooks and crannies put into it. You can tell this game is a labor of love for the developers, so much is packed into each zone. I have yet to find a single landscape bug or quest bug. The more I play the more I am enjoying it, each zone gets more exciting and my class really fills out nicely with each point I put into it.

If you are a real MMO fan this is the best one yet in my opinion. The launch was pretty much flawless other then queues for getting into the popular servers. I have yet to see a MMO with such stable servers. Patches are quick and the reboots are speedy. The devs pay a lot of attention and are constantly tweaking appropriately. They promise brand new content in less then 3 months! How is that for awesome?
 
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one who loves the genre and played and liked most of the AAA releases. If you have played many of: EQ1, AC, EQ2, WoW, WAR, GW, AoC, SWG, DDO, Aion, CoX, Vanguard, LotRO, etc. If you subscribe to Beckett's Massive Online Gamer and enjoy hearing about all the MMOs on the Horizon. I would say that all the F2P games count as well. If you play Wizard101, RoM, Earth Eternal, etc.

One example against...If you have only played GW you are not really a "real MMO" fan as you have no experience in most of the AAA MMO releases and can't really comment on the genre from experience.

Rift is a game that has taken all the best parts of many of the great MMOs and melted it into one solid complete package. It is stable and deep and shiny and new. It has some innovations but mostly takes what has worked in classic MMO games and implemented it and improved on it in most cases. If you love WoW but are bored of Azeroth then Rift is for you. If you are ready for a new, quality MMO that has staying power, Rift is for you. With 99 servers they have had explosive growth and from the constant comments in game and on the forums, people are loving it.

Not saying there is some status with being a MMO fan, there is not, in fact it points to 1000s of hours of wasted time, but for the purpose of recommending a game, I am clarifying it.
 
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Rift doesn't offer much new but like Ewok said it's a stable quality mmorpg that borrows some of the best parts from other mmorpgs. Though I'm not quite convinced of it's long term staying power having not seen end game content (and being aware of some cost saving things I've seen in it). It is worth saying I am more interested in it than any other mmo I've tried (Guild Wars, Warhammer, Champions, DC Online, Allods, Mabingoni, Silkroad, 9 Dragons) and I am still being temped to get it XD. Mainly I want to know if my custom build would have worked like I think it would have...
 
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That is the question Gerbil..so much tinkering and meta gaming that can be done...interesting hybrids at the general rule, not the exception! and so far the content looks amazing! a lvl 28-32 dungeon required teamwork and strategies to survive! I can't wait for rift raids and end game raids!
 
Thing is while it is standard for games to reuse and re-texture content it just seems done a bit more often in Rift that's what I meant by "cost saving". Alternating the light color between day and night between adjoining areas while the actual textures and models repeat. Then several many enemy models appear to be either re-textures or slightly altered enemy models used as another enemy (spiders again?). Then there are your supposedly "different" abilities. For example take the elf racial Angelic Flight and the warrior ability Bull Rush combine them and you get something that suspiciously looks like Paladin's Shield Charge (Uh shouldn't a shield charge charge with a shield not a weapon strike?) .

For the most part alternating enemy models is well paced and you aren't going to zoom in to notice that different abilities are the same animation with a different glow. My question is if they are reusing that much content between 0-30 did they save their "this takes effort to make points" for end game content or is this all you get? Whatever it's still fun and most people won't even notice the degree it's done to.
 
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Have you seen a dwarf dance? Do so :)

It makes all the repetition seem minimal...

The dances definitely fall into the category of "it's so bad it's good" :D . I much prefer them to the rowr, rowr dances female toons usually get in these games. I just hope the developers were actually going for "it's so bad it's good" otherwise I think they have issues :p .
 
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