Taran
New Member
Many of you know that as we started GW2 about a year ago, several members started a guild called [CAMP] to represent a group of dedicated WvW players who enjoyed "camping" the Eternal Battlegrounds Jumping Puzzle. Setting up siege equipment and holding the temple against the odds was quite fun. But players complained... mostly because we were just 'too good' at "camping." ArenaNet banned siege from the EB JP and the fun kinda went out of WvW.
And so, players drifted away from [CAMP] and WvW. The EB JP was moved to a separate map. And interest died....
But today, Borderlands Bloodlust was announced as a change to WvW.
https://www.guildwars2.com/en/news/borderlands-bloodlust-in-world-vs-world/
From the article, is a new map dynamic of holding key points on a map. Everything seemed pretty standard until you get to a really important quote at the bottom...
Are we seeing a map condition suited precisely for what [CAMP] was doing a year ago? Only time will tell, I guess, but it certainly is worth considering.
And so, players drifted away from [CAMP] and WvW. The EB JP was moved to a separate map. And interest died....
But today, Borderlands Bloodlust was announced as a change to WvW.
https://www.guildwars2.com/en/news/borderlands-bloodlust-in-world-vs-world/
From the article, is a new map dynamic of holding key points on a map. Everything seemed pretty standard until you get to a really important quote at the bottom...
"The ruins are set up to encourage a small dedicated group of players to be able to defend their holdings and prevent other worlds from gaining the bonus. "
Are we seeing a map condition suited precisely for what [CAMP] was doing a year ago? Only time will tell, I guess, but it certainly is worth considering.